OFFICIAL "Fix Hunters in Arenas" thread
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JappaexPLEASE do NOT just post "Signed." You can put it in your post, but please put some meat in your post. Petitions are not allowed on the forums, and I do not want this to be seen as such.
I CAN BE CONTACTED ABOUT THIS POST AT: AIM: xTreisk In-game: Treisk @ Illidan (via mail or tells)
Follow my "crusade" at: http://treisk.blogspot.com/
Dear Rob Pardo, Jeff "Tigole" Kaplan, Tom "Kalgan" Chilton, and Blizzard Entertainment's World of WarCraft Team,
This post is a compilation of all major posts concerning Hunter issues in arenas.. As well, this is a thread for Hunters to pitch their ideas, criticism of other ideas, and to campaign for Hunter buffs in arenas.
This is NOT a "L2P" thread. Posts of that nature will be reported. We're trying to be constructive. Don't be deconstructive to this cause that, obviously, needs to be dealt with.
SRC: http://forums.worldofwarcraft.com/thread.html?topicId=116363272&sid=1
So, folks, I don't know how much more patience I have here. I've been playing this class since February of 2005 (Nearly 2.5 years now), and I just don't know how much longer I can hold out for the buff we so deserve. Since BC hit and arenas started, I've attempted to reroll twice out of being completely annoyed with this class. Once, I was somewhat successful, levelling a BE Pally to 70 before discovering that healing was not the role I wanted to fill. I then started a Mage that made it as far as level 36 before deciding that starting over AGAIN was a bad idea. Since I began playing, Hunters have been a "meh" class for my full tenure playing the green-text class, minus the two or three weeks in December of 2006 where our Arcane Shot hit like a van and we were considered overpowered (we got beaten to death with the nerf bat within a month). Now, our one instant-shot gets, what, a 5% coefficient of our RAP translated into damage? It's a joke.
This is my testimonial. This is my take on the Hunter class in our current state, and what should be done to help this dying class in the most competitive scene in World of Warcraft.
The Dead Zone was never necessary -- our DPS was never "excessive" to the point that it was necessary, outside of the aforementioned time period in December. This remains one of the class's primary weaknesses, making us the most easily-countered class in WoW, by a landslide (no other class is 100% shut down by the enemy's positioning alone without executing a single command: Warriors have Charge, Intervene, and Intercept; Rogues have Deadly Throw, Sprint, and Vanish; Feral Druids have a passive runspeed buff, Feral Charge, and the ability to shift out of snares; Shamans' Frost Shock overshadows Concussive Shot tenfold (A snare on a shorter CD, similar mana cost, AND acts as a nuke? Really?) The four classes we NEED to kite, we simply cannot due to those reasons and more. Not only that, but they ALWAYS have more options than Hunters in any and all situations (outside of a Shaman going OOM as non-Resto, yet even now, they have a semi-solution in Water Shield).
Line of Sight in Arenas is a joke. We have no options as remedies to the LOS+DZ issues we have. From one of my earlier posts:
What does this have to do with LOS?
DPS vs. Armored Targets is terrible. We are the only DPS class in the game with no way to DPS through armor (CLASS, not spec. Casters ignore armor. Druids have Faerie Fire and bleeds; Warriors have Sunder and bleeds; Rogues have Expose Armor, Envenom, and Poisons.) On top of that, if someone were to gear up to counter my class, they'd stack armor/resilience. I can not counter their counter. Chess match over. If someone were to stack Shadow Resist to counter Warlocks/Shadowpriests, the Lock/SP could stack Spell Penetration. The chess match continues. My suggestion? Give Hunters a high-tier Marksmanship talent that, whenever a steady shot or auto shot connects, ignores 3% of armor up to 30% for 15 seconds, or give our shots elemental damage.
Beast Mastery versus Felguard is even more of a joke. I played my friend's Warlock today (he was at my house playing on his account. He went to the bathroom and I took over playing for him for ~5min) and... Holy crap. His Felguard was critting Cloth for 800, Cleave critting for 1K, etc. On top of that, their Intercept has half the cooldown of my 21-point BM talent, stuns for the same duration, and closes the gap in order to land some hits. Not only that, but going BM nerfs the Hunter's (personal and overall) burst DPS substantially (no Aimed Shot, Lethal/Mortal Shots, RWS, Barrage / Imp Barrage) and strips the Hunter of some of its survivability (Scatter Shot) and utility (Scatter Shot, Silencing Shot, Wyvern Sting). Meanwhile, Felguard spec not only gives them MORE utility (Healthstones popping for more,) but also more DPS (Demonic Knowledge = asstons of spell damage). But this thread isn't about Warlocks, it's about Hunters, right?
Our So-Called CC is the biggest joke in WoW. Traps, save for Snake and Frost (Aura) Trap, are horrible, and even those two are very conditional (Frost Trap: Lordaeron Arena = no use for a Frost Trap 90% of the time, Blade's Edge = "Put one on the bridge and watch everyone jump down", Nagrand = "Go around!", Snake Trap is only used to set up Viper Stings and as minor casting interruption, but even then it's a detriment as it procs Paladins' Redoubt, Warlocks' Backlash (Granted Destruction Locks are rare in Arenas, this is still a problem in overall PvP), and (this may have been fixed) also works (worked?) as fodder for Victory Rush (Warriors)! Throw in that our CC is the only non-targetable CC in the game, as well as being on a 30sec cooldown, and anyone that doesn't wear a blindfold can see the issue with our CC. Also, Immolation and Explosive Trap are JOKES. 700 mana for 400 damage? HELL no. Not a chance. Explosive and Immolation Traps aren't even on my bars. And nor is....
Serpent Sting. Yet another non-scaling ability we have no use for. Rank 1 is nice for keeping Rogues from stealthing, but... Isn't that why we have Hunter's Mark? Honestly. Serpent Sting is a joke. Make this and DPS traps scale with RAP and it might be worth my time and mana.
Mana Efficiency sucks, too. If we get chosen as a Mana Burn target (good teams see a Hunter and think "Bye bye Mana"), we're oom within 20sec of the game starting, guaranteed, further gimping our DPS. The minimal DPS we could produce WITH mana while kiting now becomes 0 (excluding your pet and "opportunistic" Auto Shots while kiting). Allow Aspect of the Viper to scale with RAP, not Intel. That way, Marks Hunters with Careful Aim will still get more out of their Intel, just in a more complex and perhaps less-impactful manner. Let Viper Sting drain mana (if only a percentage). Dramatically increase Hunters' base mana pools and mana gained from intel, but appropriately scale ability/spell costs accordingly so that the class scales better to conform to Mana Burn. Also, reducing the cooldown of Viper Sting to 8 seconds (to match the duration) would be a positive move in the right direction to provide Hunters with proper utility and fill their role to the extent they need to.
Itemization. Give us separate PvP sets. One PvP set for Beast Mastery, Marksmanship, and Survival would be great. Allow the BM set to give us +Pet AP as well as +player AP (a-la Leggings of Beast Mastery) in exchange for less or no Int. The numbers can be played with, but you get the idea. Tweak the current sets for slightly more Intellect to cater to Careful Aim, one of the core talents of the Marks tree, for the Marks set. For Survival, remove the Attack Power and Crit Rating slightly from the set in exchange for considerably more Agility. SAMPLES:
Current: 835 Armor +38 Agility +58 Stamina +15 Intellect Equip: Improves critical strike rating by 21 (1.0%). Equip: Improves your resilience rating by 33 (0.8%). Equip: Increases attack power by 52. 4pc Set Bonus: Decreases the cooldown of Concussive Shot by 1 second.
BM: 835 Armor +34 Agility +58 Stamina Equip: Increases your pet's Attack Power by 40 Equip: Increases your pet's Critical Strike chance by 2% Equip: Improves critical strike rating by 18 (.85%). Equip: Improves your resilience rating by 33 (0.8%). Equip: Increases attack power by 38. 4pc Set Bonus: Increases the damage done by your pet's Kill Command by 15%.
MARKS: 835 Armor +32 Agility +58 Stamina +22 Intellect Equip: Improves critical strike rating by 21 (1.0%). Equip: Improves your resilience rating by 33 (0.8%). Equip: Increases attack power by 44 4pc Set Bonus: Decreases the cooldown of Multi Shot by 2 seconds.
SURVIVAL 835 Armor +52 Agility +58 Stamina +12 Intellect Equip: Improves critical strike rating by 12 (~.6%). Equip: Improves your resilience rating by 33 (0.8%). Equip: Increases attack power by 26 4pc Set Bonus: The cooldown of your Trap abilities is decreased by 5 seconds
Consider the ideas, not the numbers.
Procs. Let's look at Hunter talents. Improved Aspect of the Hawk. Improved Concussive Shot. Improved Stings. Concussive Barrage. Entrapment. Improved Wing Clip. Master Tactician. What do all of these talents have in common? They contribute to the most luck-based set of talent trees in the game. Give us more static buffs in our talent trees. Make Entrapment root players in place for 1/2/3 (per point) seconds when the trap first becomes active and players become affected by it. Make this effect have a cooldown equal to the trap cooldown. Also, while you're at it, lower the CD of traps to 25 base (20 with talents, 15 with the later-proposed 4-piece PvP set bonus). Put each trap class on a separate cooldown (Frost/Freezing share a CD, Immo/Explosive share a CD, Snake has its own CD). With these mechanics, the new Entrapment could not be abused by putting one trap of each kind because the "proc" shares the same cooldown as any trap (meaning if Entrapment procs off of Frost Trap, it can not proc on that person again, even off of Snake Trap or Immolation Trap). This would allow our traps to truly become a staple of the class and give us some strong debuffs, between a powerful scaling DoT, an AOE snare, and stacking poison debuffs to cover Viper Sting and Rogue Wound Poisons, should we group with them.
Our Talents, particularly our "ability" talents, are oddly placed, and most should be base abilities. Counterattack, Scatter Shot, and Wyvern Sting, I believe, should be trainable. Counterattack gives us a way of avoiding melee'ers on a regular basis without feeding into the poorly-built talent tree. Scatter Shot is an escape route, and Wyvern Sting is our ONE targetable CC. I am also of the belief that Wyvern Sting should be on a 30sec cooldown and suffer diminishing returns.
What would we replace those spots with? I haven't got a whole lot of ideas for that as of now, but I believe Scatter Shot should be replaced with another talent that supports damage output, which is what the Marks tree is all about. Perhaps a self-berserking-type ability where "all damage dealt by the Hunter is increased by 15% for 15 seconds." Counterattack would be replaced with another green trap, perhaps a "Root Trap," another Green Trap to share the Snake Trap CD with, which roots players in the AOE in place for 5 seconds (a slightly shorter Frost Nova). To replace Wyvern Sting, perhaps something like Conflagrate to consume a Serpent Sting, Viper Sting, or Wyvern Sting DoT with a burst ("Venom Shot" or something along those lines. Serpent Sting would do a Nature Damage Burst, Viper Sting would burn a chunk of mana, and the Wyvern Sting DoT would consume for a smaller burst than Serpent Sting while stunning the target for 2 seconds. Venom Shot would work like Scatter Shot, range-wise, acting as something to use while deadzoned. It would have a 30 second cooldown.
These are just a few ideas. The possibilities for what to do in those spots are endless.
Chess-Match PvP Qualities are lacking for the Hunter class. Mages, Warlocks, Shamans, and Rogues, particularly, work very well as "Chess Match" classes, in that you have to predict what you're going to do, predict what your opponent is going to do, be prepared to adapt, have ways to adapt, and, simply, counter what they do. As of now, people run at us, and we're screwed for as long as it takes us to get range. Mages and Rogues, especially, are all about timing. We'd like our class to be more in tune with those two classes as far as play style, with a slightly faster pace than Mage and a slightly slower pace than Rogue. Taking a few abilities (Scatter Shot, Silencing Shot, Intimidation) off of the Global Cooldown would contribute nicely to this. I don't have a whole lot of ideas for this at this time, but that's why Blizzard has a creative team. All we want are choices and options. We don't want to be a run-and-gun, balls-to-the-wall, all-or-nothing aggressive class. We'd like the need to play both sides, aggressive and defensive, in the same fight, just like any other class. We'd like to be less easily neutralized, and have better, more consistent ways of neutralizing others.
Group Utility. Let's get away from the more solo-oriented complaints above. Let's look at what we bring to the table in Arenas. We have Frost Trap, with a chance at Entrapment. We have Viper Sting, a minor mana drain that's easily dispelled even with Imp Stings on an absurd cooldown. We bring weak, sustainable DPS to the table. As Marks, we have moderate (fair) burst that comes nowhere close to the burst that any Mage, Ele shaman, Warrior, or Destruction Lock (even though they're scarce in 5's, they exist) brings to the table. Our sustainable DPS is even beaten by the un-microed DPS of DoT's. Right now, the primary class we're replaced by is an Elemental Shaman. So let's throw some ideas out there that gives us utility equal to their's.
If we had some kind of "Sapping Shot" on a 10sec CD that could Purge, it would be one bit of utility we could bring to the table. It would come somewhat close to the utility that Purge brings to the table, while adding some strategy to the timing of the ability to best benefit the team (Sap-Shotting a BOP off of a Priest would give a group a reason to bring a Hunter along). This would also give us a much-needed counter to the dreaded Blessing of Freedom that every Hunter fears.
We'd need something similar to Totems, in that it would support the group, and I've got it. Make our Aspects into Auras. AotH gives the group a minor damage buff. AotM lets the group take a % less damage. AotV reduces the group's ability mana costs. Aspect of the Beast would allow any of the group's pets or minions to do more damage while taking less damage (becoming a new alternative to Hawk/Viper for BM Hunters, as well as promoting synergy with Frost Mages and Demonology Warlocks). (Credit: Mazinkaiser)
We'd need another form of burst, perhaps on a CD like NS-EM. How about something like "Head Shot," on a 30sec cooldown, a shot that does 150% of ranged weapon damage + x, like a Backstab? We simply don't hit hard enough in our burst for us to really be appealing as any more than an Affliction Warlock killer. And we can't even do that right anymore. On the same token, however, Hunters' sustained DPS doesn't need any help, only our burst.
Shamans have forms of utility that would simply be absurd for Hunters to try to replicate, but those aren't nearly as irreplaceable as those listed here.
RC: http://forums.worldofwarcraft.com/thread.html?topicId=116363272&sid=1
Pet Options. I'm sick of looking at Scorpids, Cats, Boars, Ravagers, Owls, and Wind Serpents. There are, what, 20 species of pets in the game? And less than a third of them are viable? Also, every pet should have a form of dash. Raptors should retain their spot as the most vicious DPS pet in the game. Perhaps give it something like Bite (10sec CD, high focus cost) that works like a Heroic Strike (Damage + x)? This would give Beast Mastery Hunters an incentive to get a pet with some scaling damage, which no pets (outside of Scorpids and Wind Seprents) currently provide. For those non-DPS pets (Crocolisks, Crabs, etc.) that aren't intended to do DPS in PvP, give them some utility. A Bear with a "Bellowing Roar" that increases my party's stamina by 30 for 2 minutes would be a great example. Just give us something with some utility. Half of our character is our pet. When that half of our character fails to live up to what it should be, there's an issue.
Worthless Abilities. We've got a million of 'em.
A lot of people have argued against these points. I will reinforce my claims.
Beast Lore.-- Good only for taming pets. Now that there are resource sites, this ability is becoming less and less useful. I could see this being reworked to enhance damage done by pets while the debuff is applied, but other than that, there truly are few options here. Aspect of the Beast-- Only truly useful in Warsong Gulch. Allowing AotB to enhance pets somehow would be very fitting. Aspect of the Wild -- Has VERY limited utility. Never truly worth activating it. I've tried using it to block Cyclones, Roots, Poisons, and Moonkin/EleSham nukes, and the mitigation is a joke. Immolation Trap -- Once again, the fact that this ability is not scaling makes this worthless. Explosive Trap -- Once again, the fact that this ability is not scaling makes this worthless. Serpent Sting -- Once again, the fact that this ability is not scaling makes this worthless. Eagle Eye -- Fine for scouting in AB, but why not turn this into a buff that increases range by 6 yards for 15 seconds, similar to Rapid Fire? Eyes of the Beast -- Another fun ability with no true use anymore. Used to be nice for pulling, but I don't even see much of that anymore. Disengage (Feign Death >) -- No one would dare argue this. Disengage is garbage. Takes you out of your element to do something on a mediocre scale that another of your abilities does on a monumental scale? Horrible. Perhaps add a short disarm to Disengage and extend the cooldown? Volley -- Rank 1 is nice for pulling people out of stealth, but short of that, the AOEDPS is worthless. Perhaps even make this a snare of sorts, and a set-and-forget AOE? Even the ability we had to get a book for, Tranq Shot, only works on a few targets.
Worthless Talents
Pathfinding -- Add a snare/stun resist to this talent per point. Nothing huge. 3/6% or something. Also allow this to remove the chance of the Daze activating by 50/100%. Improved Mend Pet -- It's not worthless, per se, but it could be much better for my talent points. 50/100% chance to clear one magic, poison, disease, or curse debuff every tick. Catlike Reflexes -- Not even good for grinding. Maybe have this, instead, increase agility or AP, or pet AP? Concussive Barrage -- Buff the proc chance and I think this'll be fine. Combat Experience -- Doesn't do nearly enough to help us optimize our stats from gear. Imp Feign Death -- Perhaps add a 1/2 second silence to anyone casting on the Hunter when Feign Death was cast? Resourcefulness -- -2/4/6% mana cost to all Hunter abilities instead of just melee and trap abilities. Move the trap cooldown augmentation higher in the tree (with "Clever Traps," perhaps?) Master Tactician -- Buff the proc chance slightly and make it a group buff. Make the CHANCE scale instead of the benefit (2/4/6/8/10% to increase crit chance by 10% for 8sec. Why is this a prereq for an unrelated 41-pointer? Remove this as the prereq for Readiness.
Even in 5v5, our only bracket to play seriously in, we are dwindling. We are slowing being replaced with elemental shaman, mages, locks, etc for balanced 3 dps 2 healer teams. We had no place in 4 dps 1 healer burst teams anyway.
And what is worse is that salaried jobs are being offered for competitions in the 2v2 and 3v3 brackets, and we are the ONLY CLASS IN WOW completely excluded from being able to participate at a competitive level.
Look at this thread:http://forums.worldofwarcraft.com/thread.html?topicId=114253162&sid=1
...which has many former gladiators from season 1 supporting it.
EDIT: UPDATE!
Hunters are coming out in droves to speak out about arenas. If you think I am the only voice of experience in this matter, think again.
Here are some choice quotes in this and other threads from top hunters around the U.S.
-- Former Gladiator Shinmo - Season 1 - 5v5 - 2420
-- Former Gladiator Huggerz - Top 5 in 5v5 for all of season 1
-- Former gladiator Rhaegarr
-- Former gladiator Yoens, Regionals qualifier.
-- Former Gladiator Reznap, one of the most well known hunters in Warcraft, Team Pandemic.
Fix_hunter_thread #98209439830
SRC2: http://forums.worldofwarcraft.com/thread.html?topicId=113843774&sid=1
since the original thread linked in the first post was locked (why?) by blizzard, here is it's first post
The "but we're adequate in 5's" excuse works no longer. With salaries now being awarded to top teams in the 2's bracket and frequent tournaments in 3's; hunters now deserve some long-needed attention. We are simply inadequate in arena's. Period. We were dead last in 2's and 3's top 20 representation, 3rd to last in 5's. Don't let our position in 5's fool you either - Now that rogues have found their niche with the 4-DPS gib-teams it's only a matter of time before we only own representation above the equally disappointing Druid class.
The reasons why have long been discussed on these boards; however often turned down by attention-@#@*@s who think they're special for having a respectable 5's rating (Yeah I know there's numerous high-rated hunter's, I was even one of them last season - but that doesn't mean the class is fine).
-) Our mana efficiency is horrendous with no worthwhile way to restore it (AOTV, lol? See Shadowfiend, innervate, evocation, life tap, mana drain, mana tide totem, rage, energy, etc. etc.). Mana burn and mana drain make quicker work of us than any other class in the game.
-) Melee Only from 0-5 yards, dead zone 5-8 yards, shooting range (only worthwhile DPS we have) 8-41. Sounds good on paper until you stick us in a BOX with LOS objects within 10 yards of every location. Chasing that healer around the pillar is simply not an option. There is also zero room to kite, arenas force us to play out of our element unlike any other class.
-) Utility? Non-existent. Our traps are absolutely ineffective, particularly now that freeze can be trinketed out of. Inadequate CC + our need for range is the real defining factor of why the current build of hunters will never succeed in the lower arena brackets (I earned my Gladiator title in 3's btw). We basically offer no help to any teammates in distress, traps are excessively unreliable, meanwhile Scatter Shot is too short and requires that spec. Our only 2 interrupts which are extremely important require MM spec, and are extremely limited by our minimum range (minimum 8 yards silence), and in scatter shot's case the max range (21 with talents).
I'm still looking for an explanation on why our traps cool downs were doubled + arming time added. The in-combat change? Riiight, every pvp hunter worthwhile knew how to combat-trap; hell we can't even SELECT the person we want to trap, they have to walk over the thing. Meanwhile Poly, Fear, and Cyclone all lack cool downs while being TARGETABLE.
Sugar-coat our abilities all you want, they still will never compare to that of other DPS classes. Once upon a time we at least had a respectable burst, but now it's crippled by the inflation of Stamina and nerfs to our class. We are nothing but warriors with a mana pool, all damage and zero utility; with nowhere close to the endurance or effectiveness. I'm not here to make suggestions or recommendations on how to fix us, that's the developers job - I'm just reinforcing the fact that we need some changes to become a competitive class in the arenas.
CREDITS
Pewpewlazers -- For keeping threads bumped, fresh, and creating a fair number of these threads. A true voice of the Hunter community.
Force -- Another great voice of the Hunter community.
Shinmo, Huggerz, Rhaegarr, Yoens, Reznap -- Exceptional players, exceptional people. Some of the first large-scale Hunter players to bring these issues to light. Thank you all for your support in these issues.
Elraen -- For his constructiveness in his posts, as well as, mostly, sharing Pewpew's role as "thread bumper." Another great asset to our community and our cause.
Elakuan -- The guy who first got me into the Hunter forums with his insight. A very respected member of the Hunter community, from a more PvE-oriented perspective, albeit.
Caster -- For providing statistics about arenas on a regular basis, most of which have ended up in favor of our argument, even if it is against the favor of the class itself. Facts are facts. :/
Jathan -- Another member of the Hunter community that has helped keep this issue primary.
Pubs -- For creating another successful thread on the issue and keeping it bumped.
Kardonnis -- Created the "Hunters & Arenas - A matter of geometry" thread, giving a good insight as to why we suffer in Arenas.
Nac -- Revived the GP2 thread.
Thòrgrim @ Die Silberne Hand EU ("The Silver Hand") -- For posting this thread (a link to it) on the Euro forums (English, French, and German).
Glunt @ Eldre'Thalas EU -- For posting this thread on the French forums, in its entirety, translated into French! Wow!
There are a LOT of people I have not mentioned. Literally thousands of Hunters have come out in droves to support these issues. For Christ's sake, we have enough Hunters in agreement on this issue that the first thread on this issue was maxed out in TWENTY-FOUR HOURS. We're just asking Blizzard for some support and some answers.
If you want your name credited, link me to your contributing post and I'll put you up for it, as well as your contribution.
OTHER LINKS
PLEASE AID OUR CAUSE ON THE SUGGESTION FORUMS!
http://forums.worldofwarcraft.com/thread.html?topicId=174598162&sid=1
The World of Treisk (It's like The World of Ming, but for Hunters!) http://treisk.blogspot.com/
Hunters, Arena, Deadzone, Poledancing http://forums.worldofwarcraft.com/thread.html?topicId=116362930&sid=1
Hunters, Arena, Deadzone, Poledancing....#2 http://forums.worldofwarcraft.com/thread.html?topicId=116363154&postId=1161028079&sid=1#0
Arena statistics for the week of 7/4 http://forums.worldofwarcraft.com/thread.html?topicId=116362590&sid=1
A SHOCKING comparison of 60 Epic PvP gear vs. 70 Season 1 Arena gear. A testament to our failed itemization. http://forums.worldofwarcraft.com/thread.html?topicId=114725838&sid=1
Hunters & Arenas - A matter of geometry http://forums.worldofwarcraft.com/thread.html?topicId=330873112&postId=3062849598&sid=1#9
If you think a post should be added here, contact me with the link and I'll put it up.
This Thread In The Euro Forums Thorgrim @ Die Silberne Hand EU has posted our thread on three of the four Euro forums (English, French, and German), so we've got a good shot at having it read.
Glunt @ Eldre'Thelas EU has translated it into French in the second link.
http://forums.wow-europe.com/thread.html?topicId=303040686&sid=1
http://forums.wow-europe.com/thread.html?topicId=303040691&sid=2
I need someone that's very fluent in Spanish to translate the "Official Fix Hunters in Arenas" thread into Spanish if anyone has some available free time. The guy that posted the other threads on the Euro forum said he'd be happy to post it on the Spanish forums as well, so the sooner the better. You will be credited accordingly.
Before any1 flames me for copy pasting, i have permission from treisk, and i am stating explicity I TAKE NO CREDIT FOR THIS.
this is done by Treisk <malevolence>, lvl 70 troll hunter of illidan