Show your Interface
World of Warcraft
have hunters monster skill help added, and a few map addons. and a dps meter too.
http://img.villagephotos.com/p/2006-6.../WoWScrnShot_061906_045011.jpg
I tried to copy Fura's as best I could... I enjoy his or her movies and really liked his or her UI so I figured why not...
http://img99.imageshack.us/my.php?image=nurfui1gx.jpg...[IMG]http://img99.imageshack.us/img99/5994/nurfui1gx.th.jpg/IMG
I had the Nurfed HUD too but it was bugged and after 1.11 it was even MORE bugged.
I'm pretty happy with the way my UI has turned out. Tweaking it is half of the fun of WoW, for me.
Here it is, while out of combat:
http://i69.photobucket.com/albums/i57.../15f575a4.jpg
And here it is, while in combat:
http://i69.photobucket.com/albums/i57.../RunedUICombat.jpg
Some information on it, for anyone that may be interested:
- The left-hand side of the action bar is Reaction Bar, and changes dynamically based upon target selected (friendly, hostile, none, etc). The right-hand side of the action bar is IPopBar, and toggles between the item slots shown (plus an extra hidden second level that pops up when hovered over) and the standard microbutton/bag buttons.
- To the left of the battleground-minimap (which can be toggled to display anytime, anywhere, in or out of battlegrounds) are my shapeshifting buttons and autobar. Autobar dynamically populates with situationally appropriate health and mana potions, bandages, etc.
- The the right of the battleground-minimap are tradesbar and trinketmenu. Tradesbar disappears during combat, revealing the full combat chat box.
- The heads-up display is archud, which I'm using in combination with SCT, SCTd and critman
- The quest tracker shown is MonkeyQuest, but I've recently replaced that with Quest-I-On and so the quest tracker is now hidden except when moused-over.
- The buff timerbars are an older version of Gypsymod Buffbar. I prefer these graphics to the current iteration.
- My player, target, and party frames are Noctambul Unit Frames.
- Background artwork textures (including the background behind the minimap, the background behind the chat boxes, and the background behind the upper fubar bar) are all implemented using Discord Art, from textures found at [www.wowtextures.com]
- Spell durations are displayed by Spell Duration's timer bars
- My bags and bank are automatically sorted using EngBags (not shown)
- My experience bar, AceXPbar, is underneath the bottom fubar bar with all experience text hidden. Instead, I use several fubar plugins to provide various experience-related data.
- There is a TON more that happens behind the scenes.
I just made this ui today, tell me what you think http://img359.imageshack.us/img359/24.../uino10ip.jpg
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thorak420http://img.villagephotos.com/p/2006-6.../WoWScrnShot_061806_025848.jpg
check out the noob question on the chat screen, its a classic