Help with macro

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3 months, 2 weeks ago

I am making a macro that is a reseting cast sequence i have all that down my problem is i want it to have a modifier that makes it hit the focus instead i have been trying to just use but no luck anyone have any input for me pls

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3 months, 2 weeks ago

You've been trying to just use... what?

I know this should work, but there may be a more elegant way to do it:

Edit: Blah... it looks like Curse stripped the square brackets, since I had BBCode selected. Trying again, with BBCode off.

/castsequence [mod:alt] [target=focus] spell 1, spell 2, ...
/castsequence [nomod] spell 1, spell 2, ...

It's possible that:

/castsequence [mod:alt] [target=focus] spell 1, spell 2, ... ; [nomod] spell 1, spell 2, ...

might work, but I'm not where I can test that.

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3 months, 2 weeks ago

yea i have that but i need that so target=focus when modifier is it but it isnt working by doing which should work anyone else help?

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3 months, 2 weeks ago

Edited my previous response -- the "BBCode" default was hiding anything in square brackets. I'm thinking you're having the same problem as well, since your messages seem to be missing bits.

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3 months, 2 weeks ago

All right... got home and was able to try it. The:

/castsequence [mod:alt][target=focus] ...
/castsequence [nomod] ...

syntax doesn't work. What *does* work is this:

/castsequence [mod:alt,target=focus] ...
/castsequence [nomod] ...

It did seem from my brief testing that the game logic may consider the changing of target via the modifier to count for resetting the sequence, so you may want to experiment with that. Good luck!

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