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ZOMGBuffs

  Download the Curse Client

Project Updated:
Files Updated: Thu, May 7 2009
Supports Game Version: 3.1.0
Category: Buffs & Debuffs, and Paladin
Tags:

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Project Manager: Zeksie
Additional Authors: Dessa
Current Version: May 8th Release
License: GNU General Public License version 3 (GPLv3)
Avg Daily DL (last 30 days): 233
Downloads Total: 146,355
Favorites: 479
Comments: 186
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  • About ZOMGBuffs
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All in one buffing mod for all classes. Paladin buff generated assignments based on Paladin capabilities and raid member sub-classes (druid tank vs. druid healer etc.). Plus overview of important raid buffs, and instant access rebuff on right click.

Main Mod

  • Responsible for loading class specific modules.
  • Has FuBar/Minimap icon for options menu (Sorry, I just don't like Waterfall at all), and info tooltip.
  • Single click minimap icon to quickly enable/disable auto-buffing.
  • Raid popup list with complete buff overview (just mouseover the floating ZOMG icon).
    • Highlights missing buffs for whole raid at a glance.
    • Shows time remaining on your buffs on whole raid.
    • Allows instant rebuff with Right-Click as assigned by seperately loaded modules, without having to muck around finding the player in the raid frames.
    • Shows in-combat reminder (swirly thing around icon) if someone needs a rebuff mid-fight.
  • Auto Buy reagents to defined levels.

Self Buffs

  • Handles all self buffing needs including temporary weapon enchants and poisons.
  • Can remind you in-combat when something needs rebuffing.
  • Special cases to auto buff Crusader Aura for paladins when mounted, and aspect of cheetah for hunters in cities.

Blessings

  • Remembers buffs assigned per class.
  • Remembers single buffs done after class buffs, and will repeat this as required.
  • Single exception icons can be shown when you enter combat to show a constant reminder during long fights for those that have single buffs. A simple click will rebuff them.
  • You can either set blessings up via the Blessings Manager, or use the minimap tooltip dropdown to cycle buffs, or you can simeple buff someone from your action bars and that buff will be remembered for that target, whether that's class or single buffs.

Blessings Manager

  • Auto Generate buff assignments based on a defined template, with facility to divide players into sub-classes (tank vs. dps warrior, healer vs tank druid etc.). Click the Configure button in the manager to show the global template, and click the Help button for more information on this.
  • Generated buff assignments will try to:
    • Allocate Might and Wisdom to paladins with improved versions.
    • Assign the same buff to a paladin where possible, for clarity when viewing the manager and when people ask "Who's doing XXX".
  • Change buffing assignments (group and single) of any paladin via the manager on the fly.
  • Interfaces seamlessly with users of PallyPower allowing them to benefit from the auto-generated templates.
  • Chat interface (Default is disabled) which allows any player to query who is buffing them with what. Whisper triggers: !buff and !zomg - Both the same.
  • Chat responder can be accessed from anyone who is running the Blessings Manager and is either a Paladin, a Raid Leader or a Raid Assistant.
  • Remote chat lets players change what they're being buffed.
   Examples:
   !buff                       - Show what I'm being buffed with.
   !buff ?                     - Show help
   !buff -bok +bom             - I want BOM instead of BOK
   !buff -light +kings         - I want Kings instead of Light.
  • Alt-Click minimap icon to accessing Blessings Manager quickly.

At first glance the Manager is a lot to take in, but don't be afraid. Just try to think of it as two seperate windows.

In configure mode, the rows have absolutely nothing to do with any paladins you may or may not have in the raid. But rather, the first row is what you want when you have 1 paladin, two rows for when you have two palas and so on. So you setup the priority for buffs from row 1 down to row 6. The default should suit most people, but tastes vary.

Some of the classes expand into multiple colums as their header suggests for different sub-classes with their own buff priority order.

Then, back in normal mode, you have say 2 palas and you click generate and it'll pick off the first two rows of the configured template (if a buff is not doable, say you had sanctuary on row 2 and noone can do it, then 3rd buff is picked out).

These buffs are then applied to the paladins in raid on a best fit basis. First kings and sanctuary are given out, then imp wis and imp might. The remainder are filled in with the preference to keep buffs on the same row where possible.

Any single exceptions are then done, based on who you put into which subclasses. Note that the most dominant sub-class is picked to do the group buff for any class, to limit the number of single casts as much as possible. Group buffs are kept wherever possible, so it doen't matter that kings is group buffed on priority row 1, and playerX needs kings as a single exception on row 2. It'll see that and put their exception on the other buff which is not common.

Buff Teh Raid

  • Group class buffing module for Mages, Priests and Druids.
  • Allows you to define which groups you're responsible for.
  • Enable or Disable buffs by clicking on the minimap tooltip for that buff.
  • Selective buffing for single target raid buffs such as Thorns or Amplify/Dampen Magic.
  • Unique Buff Tracking icon for Earth Shield, Fear Ward, Hand of Freedom and Hand of Sacrifice, which allows you to keep close watch on these buffs and easily recast with a click.

Common Behaviour for Buffing modules

  • Manually casting a buff will be remembered (with a few exceptions which shouldn't) as the new required auto buff.
  • Click the tooltip sectoin for that mod will cycle through buffs.
  • Shift Clicking the tooltip section for that mod will remove it's entry from the template.
  • Template save/load/conditionals.
  • Simple mousewheel rebuffing in one common interface.
  • Simple Right-Click rebuffing of your defined buffs for whichever module you have loaded.
  • Definable pre-expiry rebuff setting.
  • Options to not buff when:
    • Not everyone in raid is present (definable to a % of people present).
    • Not everyone in a party is present.
    • You are resting.
    • You are low on mana.
    • You have the Spirit Tap buff (geiv mana regen!).

Thanks

As always, many thanks to our tireless raid leader for ignoring me going AFK at various points to fix some problem. And to our Paladins, without whom this mod would not have been possible without their constant downloading and re-downloading of early alphas.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  ZOMGBuffs May 8th Release Release 3.1.0 20,251 5/7/2009
  ZOMGBuffs r59 Release 3.1.0 11,032 4/16/2009
  ZOMGBuffs Maintenance Release (for 3.0.9) Release 3.0.9 10,410 3/30/2009
  ZOMGBuffs 3.0.8 Release Release 3.0.8 23,777 1/21/2009
  ZOMGBuffs r44 Beta 3.0.3 6,726 12/31/2008
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  • Kozmyk said 

    I think I've found a temporary workaround.
    I went into :-
    C:\Users\Public\Games\World of Warcraft\WTF\Account\"My Account Name"\Saurfang\"My character name"\SavedVariables\ZOMGBuffs.lua

    ... and changed true to false under "templates" "current"


    ZOMGBuffsPerCharDB = {
    ["namespaces"] = {
    ["SelfBuffs"] = {
    ["notlearnable"] = {
    ["Ice Barrier"] = true,
    ["Mana Shield"] = true,
    ["Frost Armor"] = true,
    ["Combustion"] = true,
    ["Fire Ward"] = true,
    ["Frost Ward"] = true,
    },
    ["templates"] = {
    ["current"] = {
    ["modified"] = true,
    ["Frost Armor"] = false,
    ["Ice Armor"] = true,
    },

    It's seems to be working.
    I'll report back after a few more uses.

    Reply Report Permalink
  • Kozmyk said 


    I've been using ZOMGBuffs for all my chars that need it.
    Up until I got Ice Armor on my Mage I had no problems with ZOMG but now it's the same as mentioned below, ZOMG won't just leave it at Ice Armor it insists on buffing Frost Armour then back and forth.
    Is there a way to stop this please ?
    I find ZOMGBuffs very useful AND I've donated.
    Please come up with an answer for us.


    Quote " Gizmodius said
    04 May 2009 12:42:39 (2 months ago)

    Same for me

    "On my mage I accidently cast Frost Armor, and now ZOMGBuffs wants to continue trying to cast that on myself along with Ice Armor/Mage Armor. I am unable to turn off the auto buffing of Frost Armor, and with the fact that only one armor spell can be active at any time, this causes a problem where ZOMGBuffs wants to keep buffing the 2 armor spells back and forth and won't let me cast anything else. If there is no way to fix this I will have no choice but to stop using this mod."

    Reply Report Permalink
  • So, even when I disable the Display Icon, the border still appears when I log back in. Is there any way at all to fix this? I really dislike the icon, but I dislike a random icon border even more...

    Reply Report Permalink
  • nayr1991 said 

    Hey amazing addon, i've used it for a while now on a druid, pally, warrior, dk works amazing. just one thing is it possible to make the icon clickable during combat? cause it shows that i need to buff but its not clickable, thanks in advance :D

    Reply Report Permalink
  • fakeh said 

    Hi,

    If you use ZOMGBuffs to support different play-styles and specs that you find yourself switching between a lot you might like an addon I've written called 'SetTheory'. It allows you to define different sets of addon configurations and switch between them with one button press saving you time and making those times when you enter an arena or boss fight with the wrong UI/spec/gear/trinket/etc a thing of the past.

    You can find out more about it here: http://wow.curse.com/downloads/wow-addons/details/settheory.aspx

    Thanks,

    Reply Report Permalink
  • Raederle said 

    My guild made me use this, and I'm glad now they pointed me at it. However, there is still some wonkiness about using it for hands/sacred shield, etc. I would want two things if possible. One, that those items we need to use a check mark for (hands,etc) be *only* used from the side buttons. Two, that there be a keybinding for 'skip this and move on' or a mouse click for skipping buffs.

    Currently there are times when a buff is presented but I know one member is out of range etc. I want to be able to use the "skip" key/mouse bind to move on the next buff pending. After I've waded through the rest of the buffs the skipped ones will make it back to the top of the stack and I can skip again or get them now as the lagging member arrived etc.

    With these two features I can finally replace the venerable but invaluable buffwatch.

    In the mean time thank you. This is hard to set up but easy to use. Very nice work.

    Reply Report Permalink
  • cool2000 said 

    It is possible to see all 3 bufs in colomns ? bok bom bow and when this buff is on and off ?

    Reply Report Permalink
  • cool2000 said 

    Why it does not show me all bufs like in picrute 3 it shows me only this whose im making :( ??

    Reply Report Permalink
  • addon looks nice but i have a question

    i have a priest and in the menu where you see all raidmembers and their buffs i cant find a icon for "shadow protection" so i cant see if people have it or not ... ... what do i have to do to show it ?

    Reply Report Permalink
  • Harcesis said 

    I have been getting the following errors. If I disable Zomg the errors do not appear. I was hoping someone might know what is causing them and how to fix.

    Thanks,

    [2009/06/14 10:55:10-671-x1]: AceOO-2.0-91091:734: AceComm-2.0: AceComm-2.0 requires AceEvent-2.0
    AceComm-2.0-91091 (ZOMGBuffs):2339: in main chunk

    [2009/06/14 10:55:10-671-x1]: AceComm-2.0-91091 (ZOMGBuffs):2241: attempt to call method 'UnregisterAllComms' (a nil value)
    AceComm-2.0-91091 (ZOMGBuffs):2339: in main chunk

    Reply Report Permalink
  • HnyBear said 

    I've been using Zomgbuffs since it's creation a long time ago. I have never once seen the option to keep track of pet buffs, actually work. The hunters constantly have to ask to have their pet's buffed since ZomgBuffs isn't alerting me to it. This is really quite annoying as many times the hunters don't have their pets out when the buffs are given out.

    Is there any plans on fixing this?

    Reply Report Permalink
  • Laren said 

    If some party/raid members out of range and some in range need a buff, auto buffing keeps on wasting reagents for group buffs, trying to repeatably buff members out of range.
    How can I configure it to use group buffs only if a certain number, not percentage, of members are in range, otherwise single buffs?
    The minimum group setting (default 2) does not solve the problem as I want to use group buffs when 2 need the same buff but those two members have to be in range of course.

    Reply Report Permalink
  • So Love the addon and i try to tell everyone about it but i have to say that i do get tired of buffing the raid or battleground and a hand spell gets buffed in the middle then the cooldown is well...on cd. Anyway to keep the tiny extra box for that spell but keep it out of the rebuff box for all the other spells? or could you add one?

    Reply Report Permalink
  • amaklia said 

    I have been using this addon for ages but I get annoyed by a couple of things. When fishing on my rogue it continually nags me to poison my pole. I have to turn off reminders, but I would think it should just ignore weapon buffs if I have a pole equipped.

    It still tells me to buff the raid (for example fortitude) after it has been done by me or someone else. The list shows everyone has it but the autobuff button still wants me to buff. If I have autobuff on scroll active it would waste reagents.

    Reply Report Permalink
  • nyxtyr said 

    Is there an option for setting up paladin Auras and Judgements?
    If not could there be something added within a future release? Have you add their aura and judgement to the blessing manager (have another column to the right one for aura one for judgement) then have it whisper them which they are on

    Also zomgbuffs whispers people when i click generate. I'd like it to only whisper people when i click broadcast is there anyway i can do this? Also is it possible to make it so i can see the whispers that are sent out?

    Reply Report Permalink
  • fostot said 

    Is there a possibility of getting a Keybinding for casting the current "needed" buff / spell. I see that you have one for the Portalz set but not for current needed which would be a big help.

    Reply Report Permalink
  • Excellent add-on.

    One request: Add in Primary and Secondary Spec under the Auto Switch options for templates. If Outfitter can do it, I'm sure you can, too, and this would make life incredibly easier.

    Reply Report Permalink
  • Is there a way to have the "not while shapeshifted" ignore moonkin form? You can now buff MotW and thorns while in moonkin form. I am uncertain about tree form but I can assume it is the same with that.

    Reply Report Permalink
  • Why doesn't auto-casting work?

    Reply Report Permalink
  • Love your addon but after 3.1 it start interfering with cellular. This is teh error:
    ]: ZOMGBuffs-72\ZOMGBuffs.lua:5196: bad argument #1 to 'strsub' (string expected, got nil)
    ZOMGBuffs-72\ZOMGBuffs.lua:5196: in function
    (tail call): ?:
    ZOMGBuffs-72\ZOMGBuffs.lua:5230: in function
    (tail call): ?:
    Cellular-3.1.003\core.lua:19: in function
    Hope you can fix it, else i will have to say bbye to Cellular :D

    Reply Report Permalink
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