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Zelda loot

 

Project Updated:
Files Updated: Sun, Sep 13 2009
Supports Game Version: 3.2.0
Category: Audio & Video, Bags & Inventory, and Mail
Tags:

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Project Manager: zethriller
Additional Authors: Rickyk , DarthKiller
Current Version: ZeldaLoot Extended v1.11
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 34
Downloads Total: 12,230
Favorites: 14
Comments: 18
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  • About Zelda loot
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ZeldaLoot Extended

Based on ZeldaLoot from Ryckyk (abandoned now), a friend and I have decided to upgrade this addon we love in order to work with WoW patch 3.2 and other languages than english (see below). By the way, we decided to include new and high quality sounds, multiple language support, and even a graphical interface to tweak everything at your taste ! It will play zelda sounds when you loot a higher than common quality item, may be useful after rand sessions to know if you have won or just as a sound enhancement.

New features summary

  • Sounds

4 new sounds for different item qualities, from not common (green) to legendary (orange). High quality and smaller size by using WMA instead of WAV files. Note inherited objects (linked to account) can play sound when received too (same as for legandaries items). Sounds provided by Darth Killer, from Zelda Ocarina of Time.

  • Interface

New graphical interface: configure which sound you want and when: loot from enemies, received (letterbox, seller, etc), crafted (professions and some special items like Eternal Water). Settings will be saved between sessions for all your characters. Juste type /zle to show or hide !

  • Localization

English and french languages are supported, and you can write your own, see files in \Locale subdirectory

  • Thank you s

First, to Darth Killer (Piteh on Kirin Tor), he has given me many advices and some tool to build this addon ^.^

Ryckyk, for the main part of the addon

All members of the Seraphin guild (Kirin Tor), that helped me testing beta versions

And of course, to everybody using or will be using this ;)

  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Zelda loot ZeldaLoot Extended v1.11 Release 3.2.0 3,505 9/13/2009
  Zelda loot ZeldaLoot_Extended.zip Release 3.2.0 953 9/4/2009
  Zelda loot Release 2.4.3 7,772 10/10/2008
  • 1 page(s)
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  • zethriller said

    Just to say I'm back here and in Azeroth. I'm quite sure the problem comes from unsupported languages. I tried to install extra language packs, but with 650 MB each, I can't event add one, lol.

    So if someone wished to have it for his language (follow my eyes...), just PM me the exact translation (including lower and upper case !) for:
    configuration
    test
    ok
    cancel
    Green (not common)
    Blue (rare)
    Purple (epic)
    Orange (legendary)
    Crafted
    Inherited
    Include also these objects

    The four last ones are extremely important, they allow sound event to trigger when you loot something.
    Please someone confirm english translation is correct, by the way.

    You receive loot
    You receive
    You create
    You receive object


    That's because I just don't trust google auto-translate at all. As soon as I have some more data, I'll add it to the project and it will be ready for your language.

    Thanks by advance for your help (oh, did I already say that ?)


    (Sorry for double posting)

    Reply Report Permalink
  • Chaarisan said

    Hi there! I'd LOVE to have this working with my Spanish client but couldn't figure out how to mod the files myself...

    Here's the Spanish trans for all the entries:

    configuración
    prueba
    aceptar
    cancelar
    Verde (poco común)
    Azúl (raro)
    Púrpura (épico)
    Naranja (legendario)
    Creado
    Heredado
    Incluir también estos objetos

    --

    Recibes botín
    Recibes
    Creas
    Recibes objeto

    Is that enough? PLEASE hurry with Spanish support, I love this add-on!!! =)

    Reply Report Permalink
  • zethriller said

    Larres, you're probably the only one I know who has everything checked in the GUI, and no sound at all. Now I'm beginning to wonder about mad things: does it comes from WMA files ? German language ? Or even worse: add-on variables can't be saved due to some incompatibilities between different addons.
    I don't really know what to say... Well, first you can try to get Addons Control panel, temporarily disable everything except ZeldaLoot Extended and see if it works.
    For the language problem, maybe you could check texts in addon locales and PM me a translation ^^ Just browse addon directory (World of Warcraft\Interface\Addons\ZeldaLoot_Extended), you'll find locales in the \Locale subdirectory. Thanks by advance for your help.

    By the way: I won't have my own internet connection for still a week or more, so I can't test much for now.

    Reply Report Permalink
  • Larres said

    any news on this? still hope for a chance that i can use this beautiful addon for my german client

    Reply Report Permalink
  • Just wanted to say, I love this addon. I am a huge Zelda nut. Thanks for making this! :)

    Reply Report Permalink
  • Larres said

    testet it, and no error is comming up anymore, but also no sound is playd on /zle everything is checked and the testbuttons work too, butive tryed the lowlvl stormwind slave instance with some green chest loots and nothings happening, there must be a way to get this most awesome addon to work for me

    Reply Report Permalink
  • Larres said

    would be great thanks, and yeah its the german version

    Reply Report Permalink
  • zethriller said

    I made a quick check up of the problem Larres reported. Indirectly, I found a potential bug with unhandled languages (you play with a german WoW, don't you ?). Regarding what we are interested about, I guess stop hard-coding would be better sometimes... The event handler looked really weird, this is probably where the problem come from. If not, it may be a compatibility problem.
    Just the time I change version number, I'll post a patch very soon, stay tuned.

    Reply Report Permalink
  • Larres said

    Please Help me out with this

    Reply Report Permalink
  • Larres : we noticed your message just few minutes ago. The only thing is, it's a VERY odd behaviour the add-on has here with you, we'll need to test it using same mods as yours and it will take some time...

    Reply Report Permalink
  • Larres said

    i always get this after looting an enemy which contains green blue etc stuff:

    ----------------------------------------------------------------
    Date: 2009-09-11 15:53:15
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...ce\AddOns\ZeldaLoot_Extended\Zeldasound_Extended.lua line 122:
    bad argument #2 to 'strfind' (string expected, got nil)
    Debug:
    (tail call): ?
    [C]: ?
    [C]: strfind()
    ...ce\AddOns\ZeldaLoot_Extended\Zeldasound_Extended.lua:122: zeldaFrame_OnEvent()
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1
    AddOns:
    Swatter, v5.6.4424 (KangaII)
    Adapt, v
    AllStats, v1.0
    Atlas, v1.14.2
    AtlasBattlegrounds, v1.14.2
    AtlasDungeonLocs, v1.14.2
    AtlasOutdoorRaids, v1.14.2
    AtlasTransportation, v1.14.2
    AtlasLoot, vv5.07.06
    AtlasLootFu, vv5.07.06
    AutoEmote, v
    AVbars2, v2.0.6
    Babylonian, v5.1.DEV.130
    BeanCounter, v5.6.4424 (KangaII)
    BGJoinTime, vV1.10
    BigWigs, v2.0
    Capping, v3.0.017
    Configator, v5.1.DEV.130
    Cooldowns, v
    Cosplay, vv1.2
    CurseProfiler, v
    DebugLib, v5.1.DEV.130
    FastZoom, v
    FishingAce, v0.4.2i
    FloAspectBar, v
    FloTotemBar, v
    G15Buttons, v1.10 (3.2.0)
    Gatherer, v3.1.14
    GodLike, v2.8
    HealthColor, v
    Highlighter2, v1.0
    InspectEquip, v1.5.0
    KHunterTimers, v
    KillEmote, v
    LibRock10, v
    ListenToThis, v1.2
    MinimapButtonFrame, v3.0.8
    MinimapButtonFrameSkinPack, v3.0
    MoveAnything, v3.0.2-7
    Omen, v3.0.8
    PallyPower, vv3.2.5-release
    PowerAuras, v2.6.0
    PVPCooldown, v
    QuestHelper, v1.1.15
    Recount, v
    ReloadButton, v
    SafAutoAmmo, v1.1
    ShadowMeld, v2.1
    SlideBar, v5.6.4424 (KangaII)
    SpellBinder, v1.2
    Squeenix, v3.0.2.9
    Stubby, v5.6.4424 (KangaII)
    Talented, vv2.4.2c-release
    TalentedSpecTabs, v1.0
    Titan, v4.3.0.30200 - Revision 316
    TitanAmmo, v4.3.0.30200
    TitanBag, v4.3.0.30200
    TitanClock, v4.3.0.30200
    TitanCoords, v4.3.0.30200
    TitanGoldTracker, v4.3.0.30200
    TitanRegen, v4.3.0.30200
    TitanRepair, v4.3.0.30200
    TitanVolume, v4.3.0.30200
    TitanXP, v4.3.0.30200
    TrackoMatique, v3.4
    VisualHeal, v
    WIM, v3.1.3
    xyAfkSpin, v1.02
    ZeldaLootExtended, v1.1
    BlizRuntimeLib_deDE v3.2.0.30200 <eu>
    (ck=646)
    ----------------------------------------------------------------

    Reply Report Permalink
  • zethriller said

    I noticed this addon can't be found by the Curse.com search engine, so welcome here if you found it. It can still be found with the Curse client.

    Jadsia, indeed, it is possible to change sounds.
    Here's how:

    Open the addon directory ( Interface\addons\ZeldaLoot_Extended ), you will found 4 WMA (stands for Windows Media Audio) files.
    I named them to be as explicit as possible, so:
    01 - Green - Not common objects.wma is for green loots (not common, as said)
    02 - Blue - Rare objects.wma for blue (I guess I'm repeating myself...)
    03 - Purple - Epic objects.wma for purple
    04 - Orange - Legendary objects.wma is used for legendaries (orange) and inherited (those received with stone keeper's shards in Wintergrasp).

    So you can change sounds as you like, even while ingame. After you change any of these files, dont forget to reload UI (type /console reloadui) to activate your new sounds.
    If you plan to rename file names, edit Interface\addons\ZeldaLoot_Extended\Zeldasound_Extended.lua and go into function play_zeldaSound(index) (line 7). Change names here too, reload ui, and here you go ^^

    *edit*

    You may have to remove old ZeldaLoot directory (Interface\Addons\ZeldaLoot) if you have problems.

    Reply Report Permalink
  • Jadsia said

    I LOVE this addon! Absolutely one of my favorites!! Thank you!

    Maybe it isn't available or I haven't figured it out but is there a way to change which sound plays with what?

    Reply Report Permalink
  • Stex1337 said

    I love this addon

    Reply Report Permalink
  • daxdax said

    Works for me. Unfortunately it counts emblems and sounds with every boss kill. So yeah, slightly useless. :(

    Reply Report Permalink
  • darko55 said

    This add-on is dead unfortunately. It does not work.

    Reply Report Permalink
  • daxdax said

    still works? or no.

    Reply Report Permalink
  • duappy said

    OMG please update this, and take Dhomeli's suggestions into GREAT consideration (particularly the second suggestion about having a loot window with epics in it) as that would be absolutely FANTASTIC!!! I am a huge LoZ fan and would love this! well i dont know how addons work, but yeah!! DO IT!!! =D

    Reply Report Permalink
  • Larres said

    Some News on this? dosnt work for me no sound on epic or less rare stuff,

    Pls check this again!, awesome idea anyway

    Reply Report Permalink
  • dhomeli said

    Yep, still works with 3.0.3! :)

    Few Suggestions:
    -It would be cool if you made it play the sound if you buy an epic.
    -Maybe if you have a loot window open with an epic inside- play this sound: http://www.youtube.com/watch?v=jeLdqsWPJuo&feature=related
    -Add options to play different Zelda game's sounds: Twilight Princess, Link's Awakening, etc. (via: /zloot option or maybe a dropdown list from the minimap or something)

    I don't know how hard it'd be to add functionality for those things, just making a few suggestions.

    Reply Report Permalink
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