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XPShouter

 

Project Updated:
Files Updated: Thu, Oct 30 2008
Supports Game Version: 3.0.2
Category: Chat & Communication, Combat, and Quests & Leveling
Tags:

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Project Manager: yoda2031
Additional Authors: No additional authors
Current Version: XPShouter 1.42b
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 3
Downloads Total: 5,891
Favorites: 8
Comments: 4
  • About XPShouter
  •  

A simple addon that reports your experience values as a percentage and as numerical values each time you gain experience.  For example, if I'm a level one lowbie and I kill a critter to gain 15xp I will get the following message on my screen:
Suxtobemage's experience is at 10% (15/150) 135 to go.
The message is also duplicated to the chat medium I have chosen (default:/say).

Tip: A feature that I kind of reserve for myself is the /xps test command - it doesn't appear in ingame help but basically just fires off the "shout" function without needing to gain xp.  There may also be other "hidden" commands... ;)

Current Version: 1.42 beta

Ingame help:
/xps show    - shows the GUI (not yet implemented)
/xps throttle- sets the throttle (default: 0)
/xps setchan - sets the channel to output to (default: say) second argument is the target for channel or whisper (you must use a channel number) - eg '/xps setchan channel 1'
/xps showinfo- shows information (current channel, vers. etc.)
/xps sias    - toggles whether to show info at startor not.
/xps setwarn - toggles whether or not to output to UIErrorsFrame
/xps setcol  - sets the colour for the UIErrorsFrame output
valid colours: blue, red, green, black, white, yellow
or you can specify red, green then blue on a 0 to 1 scale
/xps help    - shows this help
-- Valid Channels --
say, emote, yell, party, guild, officer, raid, raid_warning, battleground, none (turns chat output off)

Note: The ingame help is incomplete in that the following syntax is also legal:
/xps <chantype> [<target>]
Which will output directly to <chantype>, if <chantype> is whisper or channel, it needs <target> to be specified as where you want to send it.  Specifying <target> with other <chantypes> will just cause XPShouter to silently discard <target>.

DONE:
  v1.42
 - Upgraded .toc interface number to patch 3.0.2 support
 - Added functionality: typing /xps <chantype> [<target>] will now output to <chantype> an XPS message.
 - Added functionality: typing /xps reloadui will reload the user interface (personal convenience)

vers. 1.4:
 - Add options for Channel and Whisper output.
 - Find a way to preserve preferences between sessions.

vers. 1.35:
 - Add colour customisation for the UIErrorsFrame message.

vers. 1.3:
 - Add options for experience gain thresholding (to throttle the addon when you're grinding or participating in some activity where XP is gained quickly in small amounts).
 - Add deficit to the output (eg 10% (10/100) 90 to go). (added in vers. 1.2 which was never released to the public).

TODO:
 - Implement the GUI.
 - Get user feedback for other features that could be implemented.

NEED:
 - Committed GUI specialist to create the XML for a GUI options pane.  I will edit the lua to allow for GUI implementation in the coming weeks.
 - User feedback for any features I have missed in either the current working version or the TODO list.

  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  XPShouter 1.42b Release 3.0.2 5,257 10/30/2008
  XPShouter 1.4 Beta 2.4.3 226 9/18/2008
  XPShouter 1.35 Beta 2.4.3 63 9/17/2008
  XPShouter Beta 2.4.3 54 9/16/2008
  XPShouter Beta 2.4.3 69 9/16/2008
  • Screenshots (1)
  •  
  • Comments

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  • Laurenz1 said 

    Hello,
    First , this addon is crazy cool :)
    But what must i tip that i can see other players xp /....
    Thanks

    Reply Report Permalink
  • I have a suggestion. I think there is something that could be very useful that XPShouter could do. That is to make an additional but very simply calculation of remaining kill required for the next level up.

    Normally XPShouter prints out something like that on the screen when killing a monster:
    "Cingularity's experience is at 25% (1661/6500) 4839 to go"

    But it also could be this:
    "Cingularity's experience is at 25% (1661/6500) 19 kills to go"

    Now, the kills could be calculated by simply dividing the xp required for the next level up, by the xp I got from my last monster kill. So if I need 4582 xp for the next level and my last monster kill gave me 256 xp. Then it would take me, rounded up, about 17 such monster kills for the next level. Of course, if I should kill a monster giving less or more xp, there will be variations in the remaining kill count. But I think the variation should be minimal and such a prediction would still be very accurate and very useful.

    Reply Report Permalink
  • yoda2031 said 

    Thanks!

    Reply Report Permalink
  • perfect
    exactly what it says it is

    Reply Report Permalink
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