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Verisimilar

 

Project Updated:
Files Updated: Mon, Nov 2 2009
Supports Game Version: 3.2.0
Category: Roleplay, and Quests & Leveling
Tags:

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Project Manager: Rexides
Additional Authors: No additional authors
Current Version: Verisimilar-0.04
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 13
Downloads Total: 611
Favorites: 3
Comments: 8
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  • About Verisimilar
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Introduction

Have you ever wanted to run an adventure in WoW, like you did when playing Dungeons and Dragons, or any other tabletop game? You can do it in the game, but you have to make a lot of compromises. You could pretend to be an NPC using your characters, but the players would still see that they interact with their old buddy.

Verisimilar helps you create that sense of immersion that's sometimes hard to achieve when running your own storylines. It allows the Game Master (GM, and when used in the context of the add-on it does not mean the Blizzard GMs, but the player running their own storylines) to enhance the players' game world, by modifying already existing assets, creating new ones, and interacting with the players through them.

Other than storylines, you can also use it for other occasions that could benefit from a little world enhancing. For example, if you are running a tavern, you could give your NPC bartender more gossip options to develop his personality, or even converse with the customers through him. Or a leader of a military guild could give out that day's duties as custom quests.

Right now, the only assets a GM can modify or create, are NPCs and quests. In the future, you will be able to add new items, books, and create custom loot tables for monsters, among other things.

Legality and Limits

This add-on is completely legal in accordance with the Blizzard add-on policy. It does not add or modify game assets found in the .mpq files. That also means that there are a lot of limitations to what it can do. You cannot, for example, add the 3D model of a character to the game world, much less be able to fight it.

You can, however, affect most of his interaction with the game world that happens through the user interface.

Verisimilar and other Add-ons

Unfortunately, due to the nature of Verisimilar, it does not function well when there are other add-ons present that try to modify or affect the same assets. For example, it will not work with any custom quest log add-ons (like Quest Guru, for example, but it WILL work with Quest Helper). Also, while working seemingly fine, SpamSentry will block the NPC speech, even if you have that option disabled in the add-on. However, you can disable Verisimilar's ability to merge with the interface (and conflict with other add-ons) through it's options page. This, however, will result in a sub-par experience for you, as it will try to interact with the player through other, less verisimilar ways. I suggest that you give it a chance though, and try it with the other add-ons disabled at least once.

The Verisimilar Suite

This is actually a two-part add-on. The zip you downloaded contains the Verisimilar Player and Verisimilar GM add-ons.

Verisimilar Player is what normal players will use. It is what affects their interface and brings the GMs vision to life.

Verisimilar GM is the toolbox that the GM uses to construct and orchestrate his world.

You will find detailed guides for both add-ons in their respective folders

Made by Erethas (Moonglade EU)

  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Verisimilar-0.04 Release 3.2.0 247 11/2/2009
  Verisimilar-0.03 Release 3.2.0 308 10/10/2009
  Verisimilar-0.02 Release 3.2.0 56 10/5/2009
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  • wistearia said

    any chance you could link a idiots guide to set up on a website or something because i have absolutly no idea what i am doing with this UI. I tried to read your GM letter but i didnt know wich one it was and when i opend all of them they just read as script not actual instructions. So maybe a more helpfull starters guide would work

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  • Wow, it's about time someone finished one of these addons Kudos to the author!

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  • Rexides said

    Yes, not only do you need the add-on to be able to see custom stuff, but you also need to connect to the GM's session. Think of it like phasing, only players who are connected to a particular GM can see his custom creations.

    Right now quests can not involve objects. This will soon change.

    I plan to support importing items created in GHI and Arcane Workshop, but I don't think I'll bother with Ephemeral as it is outdated.

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  • Do other players need to have this add-on installed to see custom text and receive custom quests?

    I'm sure the answer to this is in the documentation, but how do custom quests "work", especially item-based ones, without the ability to create items?

    Is it possible to integrate items created with Arcane Workshop or Ephemeral (which is currently broken) into quests created with this add-on?

    Thanks!

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  • Rexides said

    @Merlinou
    Yes, items are not implemented yet, I'll start working on it soon.

    @Oobilator
    I will take up script requests when I decide to create some sort of forum for this add-on. However, you can ask me what kind of script you need and it might end up in the scripts guide.
    As for the Curse client, I do not use it personally, so I just assumed that it can utilize the add-ons with no special action from the author. I'll look into it since you say it's not working.

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  • oobilator1 said

    I was completely wrong, I downloaded this on my buddies computer, and found out how to use it.
    One thing I ask, will there be any way to make this addon compatible with the Curse Client? For some reason that's the only way I can get my addons on this computer.

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  • oobilator1 said

    Would you mind if I just asked you to write me up a script then you write it out? ^_^ I'm no good with writing addon interfaces and stuff like that.

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  • Merlinou said

    Hi,

    I have test this addons. He is realy great, Thanks !
    Just few questions :
    - Is it possible to make other quest objectives ? i have read the script guide, and i don't anderstand for example how can i add an item objective for a quest.
    - My second question of course is, creating item is in you TODO list ?

    Thanks for you work (and sry for my english xD)

    Reply Report Permalink
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