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Utopia

 
Project Updated:
Files Updated: Wed, Dec 9 2009
Supports Game Version: 3.3.0
Category: Buffs & Debuffs, Boss Encounters, Caster, Combat, and Damage Dealer
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Project Manager: Zeksie
Additional Authors: No additional authors
Current Version: 3.3 Release 1
License: GNU General Public License version 3 (GPLv3)
Development Site: WowAce.com
Avg Daily DL (last 30 days): 30
Downloads Total: 38,548
Favorites: 107
Comments: 70
  • About Utopia
  •  

Utopia

(aka: ZOMGDebuffs)

With today's high-end boss fights so tuned for absolutely maximum performance, it's important to know exactly what you're getting from your raiders. Do you have all buffs and debuffs available? Are the all improved? Are they active during the fight? Need to see that they were kept up during the fight?

WoW 3.0 introduced a whole new stacking system for buffs and debuffs. Add to that the myriad of hidden auras that are implied by talents, but don't appear on the tooltips. It's near impossible to look through that ever moving mess of debuffs on a target. It's just too much too look at. Nor should you have to.

So, here's Utopia. It will give you a very concise and clear view of your buffs and debuffs (see the buff display pictured below). With a fixed number of icons, which don't move or change. They'll simply be highlighted in red if missing; otherwise faded if unavailable, bright if present, yellow if present but unimproved, and so on.

Clarity is the key, and how fast you can answer yourself any questions mid-fight. I play a rogue, and because our warriors slack (they like to pretend to dps and moan about Sundering), we can very quickly see whether Sunder Armor is applied and, if it's absent, throw Expose Armor into our cycle. The icon is always in the same place, and always means the same thing.

The Display

Show Melee Icons only, which is an optional mode to show only what is of interest to your class
An arrangement of icons showing the 'classes' of debuff, rather than the traditional specific debuff icons. For example, you will have one single icon representing Sunder Armor and Expose Armor. You don't care which is applied, only that it's there. The same applies to all the myriad of other buffs and debuffs which are now grouped into doing the same job.

By default, these icons are presented thusly:

  • Dimmed - Your group can't apply this aura
  • White - Debuff applied
  • Yellow - Your group has applied this aura but it is an unimproved version. Do you feel dirty?
  • Red - Your group can apply this aura, but hasn't
  • Blue - Aura is unavavailable because of a conflicting spell (Blessings, Curses etc.)

Mousing over any of the icons will show the potential of the raid. Highlighted lines show what your raid can do. A Tick shows it's done, a cross means it's not. Next to this you get the values for the auras, and if that's different from the maximum your group can do, this is shown.

Shows details of which spells are available from your group

Anything unavailable will always show the maximum potential value of a debuff with all improved talents, whereas when something is available it will show the maximum that could be done by your raid.

The progress bar will show the percentage that has been debuffed for a quick at-a-glance view.

Standard buff tooltips are enhanced to show you the real values that you're getting from your raid member's buffs. Tooltip Enhancements

Up-Time Module

The new debuff Up-Time recorder will record a fight, when auras are applied, removed, by whom. The DPS for the fight, deaths and significant boss events so that you can examine the timeline of your fight after the fact.

Showing Ignis Fight Overview

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Utopia 3.3 Release 1 Release 3.3.0 3,351 12/9/2009
  Utopia 3.2.2 Release 5 Release 3.2.0 4,093 10/25/2009
  Utopia 3.2.2 Release 4 Release 3.2.0 50 10/25/2009
  Utopia 3.2.2 Release 3 Release 3.2.0 183 10/25/2009
  Utopia 3.2.2 Release 2 Release 3.2.0 1,409 10/19/2009
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  • Dmitri said

    It would be great if you could add a filter to differentiate between buffs that are available in G1-G5 and buffs that are available in G6-G8. Like many other guilds, we often have a handful of people on standby and/or swapping in/out depending on the fight. Knowing this information would be very helpful.

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  • SharQueDo said

    Is it possible to add a bleed debuff tracker for Assassination Rogues? A bleed effect needs to be active on the target to activate the Hunger for Blood talent. Bleeds from players and player pets include:

    - Warrior's Rend and Deep Wounds,
    - Rogue's Rupture and Garrote,
    - Marksmanship Hunter's Piercing Shots,
    - Druid's Lacerate, Rake and Rip,
    - Hunter Cat pet's Rake,
    - Hunter Raptor pet's Savage Rend.

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  • SharQueDo said

    Actually, I felt like adding it myself. Here's the diff files for version "Utopia 3.3 Release 1":

    http://pastebin.com/m7d63d66 = data.lua
    http://pastebin.com/mdac2ceb = Locales/localization.lua

    Feel free to add them to the main release files, if you want. :)

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  • L1nk2 said

    arcane empowerement, is missing, also 3% dmg

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  • Azethoth said

    I started using BuffEnough and then found Utopia. I want to switch totally to Utopia, but it does not show food buffs / flasks / armour. Could those be added for out of combat display, or a misc section or something?

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  • BeKay said

    Just a minor request:
    Spell Damage Taken - this is a quite significant improvement to hunter dps.
    Would be lovely to have added to the automatic debuff view.

    Otherwise, I still LOVE this addon.
    Although our druids/warlock hate me for calling out for FF... ;)

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  • parl2001 said

    not seeing a way to add buffs/debuffs to the custom window

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  • jkw said

    Right-click in the Utopia Custom window and you'll find it. And something I learned by using it was that you have to search for the actual name of the talent/proc not the name of the item/talent itself.

    Lik Improved Slam for example. It isn't named Improved Slam, but "Slam!".

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  • parl2001 said

    /utopia brings up a partial addon interface, it's then impossible to get to your other addons without /reloadui

    clicking the 'configure custom' in the main utopia config opens up a window BEHIND the main window, and is unaccessible to me.

    also having a hard time configuring the custom window

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  • Benitojoe said

    Really nice add on!

    2 questions:
    Is there anyway to set it to tell people to cast there buff like it does with curses, by clicking it. As a dk I spend half the raid yelling at people to demo the boss >.<

    That mouse over Toggle and buff tooltip, while pretty, is distracting during combat. If there a way to stop the tooltip pop-ups?

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  • KBienng said

    Really awesome addon.
    Only issue I found is it claims the 3% melee miss chance debuff (from insect swarm/ scorpid string) is active if insect swarm is on the the target, but this debuff isn't applied if the druid has Glyph of insect swarm. Any way to add in a function to scan glyphs?

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  • this looks pretty sweet. can't wait to try it out.

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  • BeKay said

    It's awesome! ;)

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  • Lynxx said

    Love the addon.

    The last couple of versions have not worked fully since the LibZekFrames file was first missing, but is now only lacking a listing in the .toc file.

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  • Lynxx said

    I'm using the curse client and have it configured to download alpha versions. The version listed here is a few days older than the one I have installed.

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  • Beutju said

    Can you please add draenei +hit aura to the buffs.

    Thank you

    Reply Report Permalink
  • gcbirzan said

    An interesting situation I'm in as a healer is and I would like to see different buffs, depending on if I'm targeting someone (i.e. a tank) or not (myself). I'm guessing that an ideal way to do that is maybe let people edit 'automatic' aura filtering (because the one now is really too verbose for me) and add certain people to it, maybe linked with talent options: when X specs holy, display this, when he's prot, display that. How outside the realm of possibilities is that?

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  • I realise you've just answered this in your last comment, but there are situations where buff UpTime would be really useful. One example is Demonic Pact, which comes from a proc based on Felguard's attacks. It's not something that's cast at the start of the fight and then stays until someone dies, so knowing the UpTime would be reall useful. This is especially important because if the UpTime is low then it means the Warlock probably needs to improve their gear or tactics.

    It's also important for other proc based buffs like Unleashed Rage, as well as for short duration buffs like Horn Of Winter and Battle Shout - these won't last the entire fight, so even if they're there at the start they drop off before the boss is dead, and if Utopia is set to show only debuffs during combat you may not even notice.

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  • Zeksie said

    That's a fair point, and I'll have to think about it.

    Reply Report Permalink
  • Zeksie said

    @BeKay: Thanks, fixing the format() thing and have added a priority for FF over CoW. I think it's the only buff/debuff that's a problem because all the variants are the same base value. All other reportable auras select the best of the raid.

    @vars: Will check it out. I tried to work around an issue with the blizzard options which would cause the correct addon's options not to be selected if they're scrolled off the bottom of the list. Bit of an oversight on their part, so I tried to kludge it.

    @evilhop: Fixing Shaman talent and there's an /uptime command for the fight history.

    @hix89: Adding that.

    @focusphyre: I did think about doing buff uptime as well as debuffs, but decided against it. Buffs are really something everyone has to check before a fight starts and given this, it's fairly certain they're going to be up for the duration, barring shaman deaths or similar, which is a seperate problem to be fixed rather why people aren't buffing.

    @Ambeco: Thought of this at some point, but decided it wasn't quite in the realm of what was intended for the mod. It does colour other blessings as unavailable when there's no more paladins left to buff remaining ones, which I think is a suitable compromise.

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