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USHITE

  Download the Curse Client

Project Updated:
Files Updated: Tue, Apr 21 2009
Supports Game Version: 3.1.0
Category: Combat, and Tank
Tags:

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Project Manager: Moromillas
Additional Authors: No additional authors
Current Version: USHITE-v2.7_for_3.1.0
License: All Rights Reserved
Avg Daily DL (last 30 days): 4
Downloads Total: 1,184
Favorites: 7
Comments: 18
  • About USHITE
  •  

USHITE is an Uncomplicated Scroll Housing of Identifiable Tanking Events.

It's a Scrolling Combat Text mod just for tanks. Instead of displaying "X amount of damage taken", it shows the percentage of MaxHP lost. Along with other useful tanking events, like "Full Block", and "Unblocked".

USHITE also makes pull miss, and taunt resist warnings.

Type '/ushite help' for a list of valid commands.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  USHITE-v2.7_for_3.1.0 Release 3.1.0 378 4/21/2009
  USHITE-v2.6_for_3.0.9 Release 3.0.9 155 3/29/2009
  USHITE-v2.5_for_3.0.9 Release 3.0.9 29 3/25/2009
  USHITE-v2.4_for_3.0.9 Release 3.0.9 17 3/24/2009
  USHITE-v2.3_for_3.0.3 Release 3.0.3 285 12/16/2008
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  • What's going on with COMBAT_LOG_EVENT?

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  • Ok, I've uploaded the 3.1.0 version. The only real change it has is I've removed Arcane Torrent from the pull miss warnings. And also the new silence effect from Avenger's Shield.

    Please let me know if you find any bugs etc. And would love to hear suggestions.

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  • Uploaded a new version. I've greatly improved the random X placement code, it should never unintentionally overlap. I've also removed "% Unblocked" in BGs, Arenas, and Wintergrasp, as I found this information somewhat useless in PvP. And for some strange reason I've added a slash command for a PvP text mode, which shows damage taken rather than HP% lost. Not sure why I added that feature in, would probably be useful to see the difference between % and %crits without it, instead of gawking at enemy damage done. Anyway, there it is.

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  • Oh, btw, the command is /ushite pvp

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  • The strangest thing happened today. I was tanking Loatheb, you know, low damage boss. And I saw the boss hitting me, but got no event from USHITE. So, I'm like "What the? Where's my info? I could have sworn that boss just hit me." Anyway, I'm not 100% sure, but I think the attack could have been absorbed. Well, I'll find out next week.

    After some thinking, I do think the absorb is sort of needed on the screen, as it may leave the tank going "Ok, what just happened?" Kind of feeling. And also Reflect for Warriors, I've not got a lot of feedback about USHITE from various other classes, but I think that within the 5 seconds Spell Reflect -is- up, the tank would want some sort of information as to weather it worked or not.

    And so, I've uploaded another version, 2.5, currently awaiting approval. In this one I've added "Absorb", "Reflect", and what the hell "Deflect" for kicks.

    If you have any feedback from the mod, sure, I'd like to hear it. Maybe even some suggestions, or bugs if you find any.

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  • Ok, version 2.4 is uploaded and is now awaiting approval. In this version i slowed down the existing scroll speeds by 75%, and added 27 new scroll speeds (1 to 36). I also restricted pull miss and taunt resist warnings to instances only.

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  • shkm said 

    Just thought I'd give this addon a go (SCT/MSBT/Default were doing far too much for me) and I do quite like it! Quite surprised at lack of downloads.

    Anyway, I seem unable to change font size. I changed the font to ARIALN and the path to:

    areastring:SetFont("Fonts\\"..Font..".ttf",fontSize,fontOut

    The font is correctly displaying, but I am unable to change the size via either Lua or the in-game options.

    Other than that, a few more generic questions...

    1. What made you decide on percentile numbers instead of real? Could there be an option to use real?
    2. Why exactly do you use saved variables? This seems the kind of addon that would perfectly fit the bill of 'Lua configuration only'. It's very simple to edit in Lua and it just feels that having slash commands doesn't add anything.

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  • Hi there!

    Sorry for the late reply, I've actually been raiding and working on another mod project (unpublished).

    You can quite easily set the size of the font, by typing... /ushite fontsize 72
    Well you could do that if you wanted the fontsize to be enormous. The default is 20.

    You can also change the font with /ushite. /ushite font roman
    If you wanted a "roman" font, provided there's a file called "roman.ttf" in the ushite folder.

    Hmm... Why a percentage instead of an actual number? Well, a long time ago (I was still a tank back then of course) I looked at the current SCT numbers I had scrolling down the screen, why I had them there I don't know. I eventually would just stop looking at them, as they didn't provide much information for a tank. Then I would turn them off, as I found that sort of information useless to the tank role. What I needed, was more information specific to a tank e.g. How much of my HP did that hit just take off? Was that unblocked damage I took just then? Am I getting full blocks on these mobs? What school of magic damage is that? But more than that, I wanted something very simple. I couldn't figure out how to do this with existing mods, and so I started to make USHITE, uncomplicated scroll housing of identifiable tanking events.

    I use the blizzard saved variables because that's how I learned to save the variables, the next mod in the works does have it's own UI, but only because it has a great deal of variables that you change a lot when you use the mod. USHITE however, is pretty much a set it how you like, then leave it kind of thing, and didn't bother with anything more complex.

    Hope that answers all of your questions.

    One other thing I want to do for this mod is have slower speeds, and more speed settings. Will program this in later.

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  • Squashed slash command bug. New version inc.

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  • New version inc. Added reputation and money text. Also some improvements to the random X placement.

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  • I've noticed some frame stuttering, when there's many frames. (or, heaps of mobs) So, in the next version I've greatly reduced the amount of active code. In the events themselves, functions, frame updates, and loops. Especially in the loops and frame updates.

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  • Before anyone asks, in the next version I've added user slash commands for scroll speed, pull miss warning, taunt resist warning, font, font size, and font outline.

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  • New version coming. The user can change the scroll direction, type '/ushite help' for a list of commands. Also improved spell miss events.

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  • ThantiK said 

    I'd probably download this mod if it weren't named U-****.

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  • Well, you see, I didn't upload my mod so you can download it, no of course not. The only reason it's on curse is just to share with the comunity. The name is an acronym of exactly what my mod is, a USHITE. No amount of public opinion is going to change that, good or bad.

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  • You know, some time ago, a fellow tank was getting frustrated with pulls that kept missing. It wasn't the fact that they missed, it was because the DPS would get into a rhythm of the tanks target getting X amount of aggro on the pull, and not checking aggro after the pull. Thus resulting in the tank losing aggro straight off the bat, and possibly a group member dying.

    Whilst showing your misses and resist on-screen isn't very helpful, it is important to other players at times. So, in this version I've added a say message when the initial pull is missed, and also one for taunt resist.

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  • 1.5 inc. Improved the accuracy of the random frame placement of X.

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  • Inc 1.4!

    The end of overlapping frames! (sort of). The only time frames will ever overlap, is when the next frame is offscreen (which is pretty rare. I figure it's better to have them overlap where you can see them, rather than offscreen where you cant.

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  • 1.3 uploaded and awaiting approval.

    I've greatly improved the random frame placement of X, the frames will overlap a lot less now. Also fixed a small bug.

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  • Version 1.2 uploaded, and now awaiting approval.

    I've greatly improved memory usage, and also Reused/Recycled used frames and their fontstrings.

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