Uckfup is meant as a simple raid failure mod, that focuses on not being evilly coded as well as being able to add (or modify) failures through the fails.lua file without hassle. Also should work for any localization without any changes as it uses spellIDs for checking failures, instead of straight spell names.
To reduce spam, it will group the same failures within 4-5 seconds with each other, so if 3 people fail at Ground Tremor, instead of showing 3 failure messages, you will see "A, B, C have failed at Ground Tremor"
You can use /uckfup toggle to disable/enable it completely, however it will only monitor events while inside a raid instance, so you do not need to disable it while not raiding.
Quick list of Ulduar fails:
Biting Cold (>=3 stacks), Flash Freeze, Devouring Flame, Flame Jets, Light Bomb (hit 3 people), Gravity Bomb (hit 2 people), Overload, Focused Eyebeam, Seeping Feral Essence, Ice Shard, Lightning Charge, Runic Smash, Unstable Energy (>= 2 ticks), Bind Life, Ground Tremor, Rocket Strike, P3W2 Laser Barrage, Shock Blast, Proximity Mine, Bomb Bot, Flames (Mimiron hard mode), Sapper Explosion, Saronite Vapors (More than 12,800 damage a tick), Shadow Crash, Death Ray, Brain Link (More than 1,800 damage), Snaplashers (With >= 30 stacks of Hardened Bark)
Quick list of Trials of the Crusader fails:
Staggering Stomp (Interrupted by it), Fire Bomb (>= 3 ticks), Slime Pool (>= 3 ticks), Trample, Dark/Light Vortex (10,000 in 5 seconds), Unleashed Light/Darkness (15,000 in 5 seconds), Touch of Darkness/Light (20,000 in 8 seconds)
Slash commands: /uckfup (/fail)
Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Sep 3 19:48:56 2009 -0700
- Changed Unleashed Darkness/Light to be 15,000 damage in 5 seconds instead of 10,000
- Changed Touch of Darkness/Light to be 20,000 damage in 8s instead of 15,000 in 6s
- Localization update
Date: Wed Sep 2 23:59:13 2009 -0700
- Updated fail DB to support fails that require X damage over Y seconds
- Added Northrend Beasts fails: Staggering Stomp (Interrupted), Fire Bomb (3 ticks within 5 seconds), Slime Pool (3 ticks within 5 seconds), Trample (Hit at all)
- Added Val'kyr Twins fails: Dark/Light Vortex and Unleashed Light/Darkness (10,000 damage taken within 6 seconds), Touch of Darkness/Light (15,000 damage taken within 6 seconds)
- Localization update
Date: Wed Aug 5 10:01:20 2009 -0700
* Added being hit by Meltdown for Iron Council fails
* Updated to use the new dungeon APIs for detecting how many players are inside
Date: Tue Aug 4 00:59:36 2009 -0700
(Thanks Antiarc for the configuration since I'm lazy)
* Added a UI configuration if the proper libraries are present
* Added AddonLoader support
* TOC bump
* Localization update
Date: Thu Jun 18 20:34:50 2009 -0700
* Added /uckfup dead 0-100 lets you set how much of the raid has to be dead before it stops reporting
* You can now pass spell links to /uckfup enable/disable instead of having to do spell name or boss name
* Changed Shadow Crash to only report from Vezax not his trash
Merge: a4eda2a 6fa913a
Date: Fri Jun 12 19:23:59 2009 -0700
Merge branch 'master' of git@github.com:Shadowed/Uckfup
* Added /fail timeout # to set how many seconds before it reports spammy fails
* Added noSpam flag that will immediately send out fails if they cannot be spammed due to a mob cooldown on the ability
* Added /fail timeout # to set how many seconds before it reports spammy fails
* Added noSpam flag that will immediately send out fails if they cannot be spammed due to a mob cooldown on the ability
Date: Tue Jun 2 13:33:03 2009 -0700
* Added the ability for failures to be disabled using /uckfup enable/disable as well as listing the list of spells enabled using /uckfup list, not intuitive I know, but don't feel like working with a GUI
* Added Hodir's Fury, Mimiron's Infero (2 hits), Shatter, Rune of Death (5 hits)
* Moved spells to a single table, fixed some boss names
Date: Mon Jun 1 22:14:25 2009 -0700
* Fixed Light Bomb fail being broken due to the charge counter not resetting (OOPS)
* Added skipPlayer flag, ignores the player hitting themselves when doing charge data
Date: Wed May 27 20:38:10 2009 -0700
* Fixed Seeping Feral Essence not working
* Fixed Snaplasher fail not working correctly
* Fixed reporting not working if you passed the channel type capitalized, it now lower cases it to be safe
* Made /fail report more clear on what to do
* Added failures for attacking Snaplashers with more than 30 stacks on Freya
* Cleaned up storage code a little bit, added boss names for when I add in a configuration
* I gud at logic, fixed boolean error at #198
Date: Tue May 26 17:14:26 2009 -0700
* Added sledgehammer fix to make sure failures aren't reported for non-players
* Fixed permission bugs with pets (I believe at least)
Date: Mon May 25 22:10:05 2009 -0700
* Added hit throttling for Light Bomb, and hit expiration for Gravity Bomb to prevent bad things
* Removed Flash Freeze from spells aura (In auras now)
* Added 5s throttle on Ice Shards failure
* Added fails for Biting Cold hitting 3 or more stacks
* Moved Flash Freeze to an aura failure
* Removed SPELL_AURA_APPLIED failures, should be aura ones instead
* Added Yogg-Saron Brain Link failure if it hits 1800 or more damage
* Added overkill/resisted/absorbed/blocked damage to the SPELL_DAMAGE failures so people who die to it and such are still shown
Date: Sun May 24 18:18:16 2009 -0700
* If a player fails multiple times before the message is printed, it'll now show a number indicating how many times they failed
* Fixed a flag check for SPELL_DAMAGE and SPELL_ENERGIZE fails, so that pets are not shown
Date: Sat May 23 18:39:29 2009 -0700
* Merged slackie's cleaned up fail list
* Fixed a few more bugs
* Fixed bad variable ref
* Stupid scope
* Fixed a few typos/logic issues
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...