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Track-o-Matique

 

Project Updated:
Files Updated: Wed, Aug 5 2009
Supports Game Version: 3.2.0
Category: Combat, and Hunter
Tags:

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Project Manager: Anyia3
Additional Authors: No additional authors
Current Version: 3.4
License: BSD License
Development Site: CurseForge
Avg Daily DL (last 30 days): 121
Downloads Total: 71,765
Favorites: 172
Comments: 45
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  • About Track-o-Matique
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Track-o-Matique

Automatic tracking of the current target's creature type. For the discerning PvE hunter.

First and foremost targeted at the talent Improved Tracking, but it seems like it may be useful even outside of that.

Regarding the 3.0.8 Imp. Tracking mechanics change

As you all know, Improved Tracking got completely changed with 3.0.8, largely obsoleting the then-current version of Track-o-Matique. It doesn't completely remove the usefulness of this add-on however, so version 2.7 introduces the concept of "lazy tracking". With lazy tracking on, it will only update tracking types if you're tracking something that wouldn't grant the Improved Tracking bonus. This leads to less time spent swapping tracking types, and more time pew-pewing :)


Usage

Track-o-Matique can be used in one of two modes - automatic or manual. When in automatic mode, it will notice whenever you change your target and update your tracking to that creature type, if possible and necessary (depending on whether "lazy tracking" is enabled). It automatically ignores targets that are dead or otherwise not attackable. If you're busy (e.g. casting Steady Shot or channeling Volley) when you swap targets, Track-o-Matique will queue up the tracking change and switch as soon as you stop casting - this way it is guaranteed that you'll get the most out of your Improved Tracking talent.

If you prefer to not trust an add-on in fully automatic mode, you can use the manual mode and just add /tom to your attack macro(s) to ensure whatever you're attacking is tracked.

Configuration

Track-o-Matique sports flexible configuration for when to enable automatic tracking:

  • Only while in Party/Raid
  • Only while spec'd for Improved Tracking
  • Only while in Combat Some of these are also available as keybinds for quick-toggling.

Additionally, you also have the option of restoring your previous tracking type when leaving combat. This is quite handy to switch back to tracking of resource nodes (mines, flowers, etc) whenever you're not in combat.

If you PvP, you might want to consider using the "Ignore Druids" option, which will stop you from changing tracking every time a targeted druid shape-shifts.

All configuration is done via the regular Interface options screen (Escape -> Interface -> AddOns -> Track-o-Matique). You can also use /track-o-matique to jump straight to the config screen.

Localization

The later versions of Track-o-Matique support localization, and work with the following clients:

  • US English
  • German
  • French (configuration screen not yet localized)
  • Russian (may not be 100% localized)
  • Spanish (configuration screen not yet localized)
  • Chinese

Beta notes

Information about the latest beta releases (if any):

Other

If you liked this add-on, you might be interested in Ammo-Matique as well.

Reporting bugs

If you find something that isn't working, please raise a ticket. I try to monitor the comments regularly, but if you raise a ticket I'll actually get an email about it, and won't miss it. Thanks!

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Track-o-Matique 3.4 Release 3.2.0 17,020 8/5/2009
  Track-o-Matique 3.3 Release 3.1.0 7,996 6/26/2009
  Track-o-Matique 3.2 Release 3.1.0 3,934 6/16/2009
  Track-o-Matique 3.1 Release 3.1.0 50 6/16/2009
  Track-o-Matique 3.0 Release 3.1.0 1,820 6/14/2009
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  • syali said

    - it gives an error when I cannot track that type (e.g. I'm fighting an elemental)
    - if the combat ends but I'm stunned and it hasn't worn off yet, track-o-matique gives up too early. It should re-try setting the tracking type every so often and give up after 10 seconds being out of combat. If it does end up giving up, or if I re-enter combat, then it should not forget my original before-first-combat tracking type! It should restore that original tracking after this second combat.


    --

    I can reproduce an error with Dwarf, usually when I'm set on "find minerals" (it becomes tracking type 1 on a dwarf):

    [12:43:15] Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:248: attempt to concatenate field '?' (a nil value)
    (tail call): ?
    (tail call): ?
    Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:248: in function <Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:235>
    (tail call): ?
    Interface\AddOns\Track-o-Matique\Track-o-Matique.lua:326: in function `?'
    ...mes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...mes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
    [C]: ?
    [string "safecall Dispatcher[1]"]:13: in function `?'
    ...mes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    ...\AddOns\ag_Extras\libs\AceEvent-3.0\AceEvent-3.0.lua:119: in function <...\AddOns\ag_Extras\libs\AceEvent-3.0\AceEvent-3.0.lua:118>

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  • syali said

    It would be nice to have a default tracking type, when exiting combat.

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  • syali said

    Oh, I see that it resets it back to what it was before combat.

    Then in that case I'm asking to keep that feature, and for an additional feature which forces a certain tracking type every time I exit combat.

    Reply Report Permalink
  • Mechbull said

    Thank you so much for this, Anyia3.

    Reply Report Permalink
  • tcharleyd said

    I downloaded your addon, but when Im in raid (I have those boxes checked in auntomatic mode, for party raid and soloing)It doesnt change the tracking on my mini map... so is it even working then if it wont show up on my mini map....would really like some insight here

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  • ddkees said

    This is a great add-on. I was using AutoTrack, but this one has two advantages: (1) it returns you to the tracking you want while traveling (e.g., Find Herbs or Find Minerals) and (2) it'll only change tracking when necessary so you won't, for example, stop tracking undead when you shoot at a beast since you already fulfill the requirements for Improved Tracking. Very well done!

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  • Kramxel said

    ignore my last comment it works perfectly seems i didn't do something quite right the frist 30 times.

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  • Kramxel said

    I seem to have a problem, and i'm sure its me and not the mod. I understood that the mod would switch back to the previous tracking type when you're out of combat, does this include switching form say track Beats to find Herbs? Because if it does i must be doing something wrong ebcause it doens't do it for me, and I have selected the option to restore tracking.

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  • macksdad1 said

    Best tracking add-on I've ever seen!

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  • Grilor said

    having a small issue. i have this set to auto track and then go back to the last track. but its not doing it all the time either

    Reply Report Permalink
  • Anyia3 said

    Version 3.1 should fix the "Error: attempt to concatenate local 'name' (a nil value)' issue that I inadvertently introduced in 3.0. Apologies for that.

    Also, for those of you who don't read the Changes page:

    Track-o-matique should now not only not have the wave-the-arm-in-the-air loop, it also supports that annoying Night Elf skill "Shadowmeld".

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  • Anyia3 said

    Attention all those of you who are having the problem of the tracking "looping" continuously - I simply cannot reproduce the problem myself.

    I'll need
    a) Debug output from when it's going haywire (screenshot is fine)
    b) A list of what add-ons you have installed (so I can download the same and try to reproduce it)

    My best guess right now is that some other add-on is somehow interfering with the tracking updates and preventing them from going through. Tracking bar/Minimap/Action bar/Unit frame type add-ons considered the most likely to stuff around in this area, but the problem could be elsewhere.

    It might be useful for you to know that Track-o-Matique verifies that the right tracking option has been enabled by essentially looking at the tracking icon image on the minimap (assuming a standard Blizz UI). An add-on that customizes this image could potentially prevent Track-o-Matique from discovering that its tracking update has succeeded. I'm not saying this is the definite cause, but it seems a possibility at this stage.

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  • Anyia3 said

    Found it. Working on a fix now. Still haven't managed to reproduce it myself though.

    Reply Report Permalink
  • Anyia3 said

    This should be fixed in 3.0. If you had this issue, please verify that it is gone now, as I could never reproduce the problem myself.

    Reply Report Permalink
  • I have the Same problem as the others, with the tracking going into a loop. I can cancel it by cliking on a beast sometimes. I will try the Debug feature and try and report back. Thanks for the great Add-on I miss it.

    Reply Report Permalink
  • Schwaddi said

    i have the same prob :/

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  • Snausages said

    Been using this addon for a while... has been an awesome addon, hats off to ya! After 3.1 however, having same problem as Painstorm. When switching from one tracking type to another, it seams to get "stuck" in a an endless cycle. The hunter is throwing his arm in the air and you can hear it trying to switch tracking types, but it isn't actually doing it. Once stuck, I have to log out of WoW in order to reset it. Not using any other addons (that I am aware of, anyway) that would conflict with this one... Help!

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  • Anyia3 said

    I haven't seen this problem myself, but I will investigate tonight.

    Reply Report Permalink
  • Anyia3 said

    I can't reproduce the problem you're seeing, no matter what combination of options I'm trying. Could you please enable the "Debug" option in the configuration screen and tell me what, if anything, it's saying while all the arm-waving is going on please?

    The thing is, Track-o-Matique already has built-in protection against getting stuck in a loop - if it doesn't succeed in activating the right tracking option within 5 seconds it will print a message saying so, and stop trying. If it even goes 2 seconds without succeeding a tracking change, it will reload its internal state just to make sure it's not using stale information (and trying to track something you no longer can track, for example).

    Even if there was another add-on that instantly flipped the tracking to something else, Track-o-Matique should not try to correct that until you retarget, enter combat, or do something that changes the player model (mounting, drawing weapons, summoning pet, etc). I'm really at a loss to explain what you and others are seeing :(

    Without seeing what gets printed with Debug turned on, I'm not sure I can fix this. On the positive side, it should be very easy to work out once I do have the debug output. So, please help me help you and get that debug output to me. Either in a ticket (link above), or a comment will do.

    Thanks!

    Reply Report Permalink
  • Snausages said

    I will be more than happy to help you debug this problem, however, I don't know how to turn on the debug feature/function in order to see the errors. If you could post the instructions on how to do this, i'll duplicate the problem and copy/paste it in a reply. Thanks for replying to my post!

    Reply Report Permalink
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