ThatJustHappened Change Log
1.0.3
-- changed channel settings to a 'by rule' basis, so each event can be output to its own separate channel (spam the raid when Leeroy breaks a sheep, but only spam yourself when you do;)
-- updated ReadMe to include new rule structure
-- gui adjustments for coding and screen efficiencies
-- added the previously forgotten '/tjh spam,delete' commmand
1.0.2
-- added "warn" as a channel option; splashes screen like raid warning but to player only (like SCT, for ex.)
-- tweaks to make the gui more legible
-- added code efficiencies
-- added counts for '_APPLIED_DOSE' buffs like 'Electrical Charge (2)'
-- fixed manual event entry field clearance, should now clear on Add Rule
-- channel text should now update in gui as expected
1.0.1
-- updated Rule buttons for easier viewing
-- minor adjustments to GUI
1.0
-- updated code to allow entry of event names in lower case
-- all rule entry fields now cleared when new rule is created, no deleting required
-- replaced enable checkbox with pretty toggle button
-- adjusted dropdown window locations
-- first release version, because beta is so passe
0.1.8b
-- added a GUI: note that if you have both a manual and dropdown event filled in, the manual event will be used in making the rule; slash commands are still valid if you prefer that method; left 'report' and 'spam' out of the GUI but both are valid via slash command
0.1.7.1b
-- fixed flipped source/target syntax in help spam
0.1.7b
-- added affiliation option as a fifth rule variable
-- code cleanup
-- made friend/enemy affiliation apply to events both "from" and "to" but I may change this later
-- if channel is set to RAID or PARTY but you aren't grouped, spam now defaults to SELF (but channel does not change, so if you join a group spam should be directed appropriately)
-- now accepts lowercase channel names
0.1.6b
-- fixed blank event spam on login
-- updated output code to include all event variables (although not every single argument for each variable is included in the spam)
-- updated existing event spam to better reflect events
-- updated code to include damage and power gain types
-- added creator to reports of event SPELL_CREATE
-- added "thing interrupted" to INTERRUPT reports
-- corrected ENERGIZED to ENERGIZE; gains should now register properly
-- added separate code for EXTRA_ATTACKS like Windfury
0.1.5b
-- updated custom channel code
-- added "reset" as a valid command
0.1.4b
-- initial beta release