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Timers

 
Project Updated:
Files Updated: Mon, Feb 8 2010
Supports Game Version: 3.3.0
Category: Combat
Tags:

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Project Manager: kliegs
Additional Authors: No additional authors
Current Version: v2.09
License: Public Domain
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 28
Downloads Total: 8,444
Favorites: 17
Comments: 28
  • About Timers
  •  

This mod lets you create a list of specific timers to track on yourself, a target, your pet or your focus.

Three main difference between this mod and other timer mods.

  • The bars you make always exist and show up as red if the buff/debuff is missing. This makes it easy to determine if you need to reapply a buff or dot.
  • Buffs, cooldowns and debuffs can be intermingled. This means as a hunter you can track your Explosive Shot cooldown right above the Serpent Sting dot on a target. Or a Death Knight can have Unholy Blight right next to Frost Fever.
  • The bars all use absolute time scales. You can set the scaling factor in the configuration window, but the actual time is always absolute. This means whichever bar is closest to empty will expire first which allows you to look ahead and make a smart decision on which ability to use next based on the order that buffs and debuffs will expire.
  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Timers v2.09 Release 3.3.0 86 2/8/2010
  Timers v2.08 Release 3.3.0 1 2/8/2010
  Timers v2.07 Release 3.3.0 263 1/28/2010
  Timers v2.06 Release 3.3.0 175 1/25/2010
  Timers v2.05 Release 3.3.0 198 1/22/2010
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  • Scarabian said

    (sorry for my english)
    very good addon, but there is important bug:
    - "locked" timers usually is not locked realy. "click throu" is not work. (stay dragable by mouse). Or sometimes its conversely deadly locked and dont react on option "lock on/off". (becouse of this i cant place timers in center or top part of screen - they hindrance to move camera by mouse and/or flowing by screen after mouse drags :(

    Reply Report Permalink
  • kliegs said

    Awhile back I added a feature so that alt-clicking always moved it. More of a convenience for myself during development and setup but seemed worth leaving it in.

    I've heard a few reports of the fully locked problem. Not sure what's causing it or why but haven't been able to reproduce it.. I'll look into it some more and see if I can figure it.

    I did see what you mentioned about how right-click through isn't working. I should be able tog et a fix for that in a few days. Just been a bit distracted on a new mod, LootRolls :)

    Reply Report Permalink
  • Scarabian said

    About incorrect moving. No, i moved locked timers without alt. But i take last version of addon - and its Ok.

    But notworking "click throug" is still stay. (not right-click, i talk about LEFT-click: i whould move camera by left-click without problem. now it impossible, if mouse place over timers) Yes, fix it, please :)

    Reply Report Permalink
  • kliegs said

    Ok newest version (2.09) now has a "full lock" option which will fully disable the mouse so you can click through like you wanted.

    In adding this in I also cleaned up the lock/unlock code and found some bugs there so lock/unlock should be cleaner.

    Reply Report Permalink
  • Ketjana said

    Using Timers with either/both current Grid and ORA2 addons it came up with the following LUA error which caused Timers to be completely ignored as an active addon.

    Message: Interface\AddOns\Timers\Timers.lua:174: attempt to index global 'AceGUIWidgetLSMlists' (a nil value)
    Time: 01/28/10 16:17:43
    Count: 1
    Stack: Interface\AddOns\Timers\Timers.lua:174: in main chunk

    Locals: LSM = <table> {
    OverrideMedia = <table> {
    }
    callbacks = <table> {
    }
    LOCALE_BIT_zhTW = 8
    SetDefault = <function> defined @Interface\AddOns\oRA2\Libs\LibSharedMedia-3.0\LibSharedMedia-3.0\LibSharedMedia-3.0.lua:223
    GetDefault = <function> defined @Interface\AddOns\oRA2\Libs\LibSharedMedia-3.0\LibSharedMedia-3.0\LibSharedMedia-3.0.lua:219
    LOCALE_BIT_ruRU = 2
    UnregisterAllCallbacks = <function> defined @Interface\AddOns\Bartender4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
    MediaType = <table> {
    }
    LOCALE_BIT_western = 128
    SetGlobal = <function> defined @Interface\AddOns\oRA2\Libs\LibSharedMedia-3.0\LibSharedMedia-3.0\LibSharedMedia-3.0.lua:210
    GetGlobal = <function> defined @Interface\AddOns\oRA2\Libs\LibSharedMedia-3.0\LibSharedMedia-3.0\LibSharedMedia-3.0.lua:206
    List = <function> defined @Interface\AddOns\oRA2\Libs\LibSharedMedia-3.0\LibSharedMedia-3.0\LibSharedMedia-3.0.lua:196
    HashTable = <function> defined @Interface\AddOns\oRA2\Libs\LibSharedMedia-3.0\LibSharedMedia-3.0\LibSharedMedia-3.0.lua:192
    MediaTable = <table> {
    }
    RegisterCallback = <function> defined @Interface\AddOns\Bartender4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
    IsValid = <function> defined @Interface\AddOns\oRA2\Libs\LibSharedMedia-3.0\LibSharedMedia-3.0\LibSharedMedia-3.0.lua:188
    LOCALE_BIT_zhCN = 4
    UnregisterCallback = <function> defined @Interface\AddOns\Bartender4\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
    Fetch = <function> defined @Interface\AddOns\oRA2\Libs\LibSharedMedia-3.0\LibSharedMedia-3.0\LibSharedMedia-3.0.lua:180
    DefaultMedia = <table> {
    }
    Register = <function> defined @Interface\AddOns\oRA2\Libs\LibSharedMedia-3.0\LibSharedMedia-3.0\LibSharedMedia-3.0.lua:161
    MediaList = <table> {
    }
    LOCALE_BIT_koKR = 1
    }
    MAX_TIMER_ROWS = 10
    TIMERS_CFGVERSION = 3
    NUM_AURAS = 41
    DEFAULTS = <table> {
    seconds = 15
    combat = false
    spec = "both"
    width = 200
    stance = "all"
    spacing = 0
    height = 16
    texture = "Blizzard"
    locked = false
    hide = false
    }
    TENCH = <table> {
    main = "Main"
    off = "Off"
    }
    SLOT = <table> {
    1 = "Head"
    2 = "Neck"
    3 = "Shoulder"
    5 = "Chest"
    6 = "Waist"
    7 = "Legs"
    8 = "Feet"
    9 = "Wrist"
    10 = "Hand"
    11 = "First Ring"
    12 = "Second Ring"
    13 = "First trinket"
    14 = "Second trinket"
    15 = "Back"
    16 = "Main hand"
    17 = "Off-hand"
    }
    gHasSlot = nil
    gHasEnhance = nil
    gHasCombat = nil
    gHasSpec = nil
    gHasStance = nil
    timerFrameArgs = <table> {
    seconds = <table> {
    }
    combat = <table> {
    }
    spec = <table> {
    }
    del = <table> {
    }
    width = <table> {
    }
    name = <table> {
    }
    spacing = <table> {
    }
    height = <table> {
    }
    hide = <table> {
    }
    locked = <table> {
    }
    stance = <table> {
    }
    }
    (*temporary) = <table> {
    type = "select"
    name = "Texture"
    dialogControl = "LSM30_Statusbar"
    desc = "The texture for bars in this frame"
    }
    (*temporary) = nil
    (*temporary) = "AceConsole-3.0"
    (*temporary) = "AceEvent-3.0"
    (*temporary) = <table> {
    DisableAddon = <function> defined @Interface\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:566
    EnableAddon = <function> defined @Interface\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:532
    EmbedLibrary = <function> defined @Interface\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:206
    InitializeAddon = <function> defined @Interface\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:509
    IterateAddonStatus = <function> defined @Interface\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:607
    EmbedLibraries = <function> defined @Interface\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:188
    initializequeue = <table> {
    }
    statuses = <table> {
    }
    GetAddon = <function> defined @Interface\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:173
    NewAddon = <function> defined @Interface\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceA

    Reply Report Permalink
  • kliegs said

    Pushing v2.07 that should fix this. I forgot that the GUI widget for the configuration isn't part of LSM on its own and assumed it would be present.

    Reply Report Permalink
  • kliegs said

    v2.06 - bars can be shown/hidden based on stance (druid forms, DK presence, warrior stances)

    Reply Report Permalink
  • Althena said

    Is it possible to show the Transmutate Cooldown ?

    Nice Addon. I kicked DoTimer :)

    Hidiho Althena of Wrathbringer

    Reply Report Permalink
  • kliegs said

    As many have asked. Version 2.05 now supports LibSharedMedia if its installed.

    Reply Report Permalink
  • seaweeds said

    Thank you so much for this addon. It's perfect for me and I love it! I use it on my disc priest and holy pally.

    Reply Report Permalink
  • Very impressive addon. Like its simplicity. Only thing I would like to see are support for shared media so we can use different bar textures. And a way to hide the text on the bar. The icon is enough for me :P

    Reply Report Permalink
  • kliegs said

    Sorry about the lack of response. Thought I had it set to mail me on comments here.

    @toxichacker: 10 spells/cd was an arbitrary limit to keep the config from being too confused. This mod was meant to be more of a short buff/cooldown/debuff watcher, not to tell you that you've got all 4 paly blessings, mark of the wild or other things. What problem is the lock frame giving you? Even when locked you can move it by holding alt down.

    @Archon: That should be easy to add. Just have a few other things I need to do first. And thanks for the feedback.

    @Zamelah - you can use a focus target for that. If you set 'shows on focus' it will show buffs or debuffs on another player. I use that to track Earth Shield on my shaman.

    @Zamelah - I'm finishing up debugging the ability to track multiple buffs/debuffs at one time. Oddly enough it was playing my feral druid that made me do that :)

    Reply Report Permalink
  • Why is it a limit to 10 spells/cds/buffs to watch for?
    If i going to use this mod i need 2 windows to track cds
    and additional 3 for tracking buffs/debuffs.
    How do i sett up a windows to show targets buffs/debuffs. do i need to type in every spell i want to watch for or is there a faster way?
    Ore i this addon a compliment to other buff frame addons?
    I did like to have a way to hide the name on the window.
    And lastly the lock frame did not work for me.

    Reply Report Permalink
  • Really good addon! Nice to have an all-in-one addon to cover both CD's, buffs and debuffs. Hats off to you. Have a question though. Think it might be possible to add a "Hide when in Party", "Hide when Solo" and such?

    Reply Report Permalink
  • Zamelah said

    It would be nice to track Buffs on other Players, too.
    Like Power Word: Shield, or Renew, etc.

    Reply Report Permalink
  • Zamelah said

    Is it possible to track more than one debuff in the same bar?
    E.g. Fearie Fire (Feral) and Fearie Fire. Or Trauma, Mangle (Cat) and Mangle (Bear).

    Reply Report Permalink
  • kliegs said

    This is possible now.

    You should be able to put the word Bleed in for debuff name to track that. To configure others click 'advanced features' and go to the alias tab.

    Reply Report Permalink
  • kliegs said

    Newest version (2.01) now supports tracking cooldowns for slots instead of specific items. So you can track the cooldown on hands to monitor the engineering gloves instead of needing to change it every time you get a new pair of gloves. Also the weapon enhancement code (earthliving/windfury, firestones, poisons) is much better.

    Reply Report Permalink
  • Could you please make it work with patch 3.2.2?

    I really like this mod, used it for 2 days now and it rocks, props to you mate!

    Reply Report Permalink
  • kliegs said

    Thanks very much!

    And what isn't working in 3.2.2? I've had no problems with it in the patch.

    Reply Report Permalink
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