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TellMeWhen

  Download the Curse Client

Project Updated:
Files Updated: Fri, May 1 2009
Supports Game Version: 3.1.0
Category: Buffs & Debuffs, and Combat
Tags:

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Project Manager: lieandswell
Additional Authors: No additional authors
Current Version: TellMeWhen 1.1.2
License: GNU General Public License version 3 (GPLv3)
Avg Daily DL (last 30 days): 206
Downloads Total: 41,211
Favorites: 196
Comments: 104
  • About TellMeWhen
  •  

TellMeWhen provides a flexible system of icons for displaying vital information (and only vital information) about cooldowns, buffs, debuffs, and reactive abilities... always in a consistent place on your screen.

Some examples of things you can do with TellMeWhen:

  • Display an icon when a clearcasting buff procs
  • Display an icon when an ability or boost trinket is finished cooling down and is ready to use
  • A death knight could have icons appear to show when Freezing Fog procs, when Rune Strike is usable, and when Horn of Winter drops and needs to be refreshed
  • A mage could have a Polymorph icon appear when the mob they've set to focus becomes unsheeped
  • A rogue could monitor their own stack of Deadly Poison on a mob, and have icons appear when they need to reapply poisons to their weapons

You choose which spells, abilities, items, buffs, and debuffs TellMeWhen shows. Cooldown icons can be shown when an ability/item is either usable or is unusable. Buff/debuff icons can be shown when the buff/debuff is either present or is absent. Icons can be set to only show in combat. Icons can show timers on cooldowns and (de)buffs. Compatible with OmniCC for text display of time remaining.

New in the latest version (1.1.2)

  • Updated for WoW 3.1
  • Now works with vehicles
  • Fixed a problem with buff charges not showing as consumed
  • Icons for reactive abilities will no longer show when the abilities are still on cooldown
  • Cooldown icons should now be more responsive

Instructions

General options are available in the Blizzard interface options menu. You can type "/tellmewhen" or "/tmw" to lock/unlock the addon. To configure individual icons, right click them when unlocked. When you're finished and ready to play, enable the icons by locking the addon.

For buffs and debuffs not in your spellbook, TellMeWhen will at first show a pocketwatch icon to indicate that it is waiting to learn the texture for the buff/debuff. The icon will have the correct texture after you encounter the buff/debuff while playing.

Remember that buffs and debuffs sometimes have different names than the items and abilities that provide them. For example, the Death Knight ability Icy Touch applies a DoT called Frost Fever.

Features planned for future versions

  • Settings for icon opacity
  • Allow single icons to check multiple buffs/debuffs
  • Support for dragging spells/items onto icons

  • Downloads (4)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  TellMeWhen 1.1.2 Release 3.1.0 16,358 5/1/2009
  TellMeWhen 1.1 Release 3.0.3 22,569 11/12/2008
  TellMeWhen 1.0.1 Release 3.0.2 914 10/19/2008
  TellMeWhen 1.0 Release 2.4.3 644 9/9/2008
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  • Great addon, but needs updated. When respecing, if you have an icon of a spell that no longer exists, lua errors may generated on line 418. Altering the function TellMeWhen_Icon_SpellCooldown_OnUpdate in TellMeWhen.lua:413 prevents the lua errors. This isn't really a proper solution, but the errors are avoided and I haven't noticed any other side effects.

    function TellMeWhen_Icon_SpellCooldown_OnUpdate(self, elapsed)
    self.updateTimer = self.updateTimer - elapsed;
    if ( self.updateTimer <= 0 ) then
    self.updateTimer = TELLMEWHEN_UPDATE_INTERVAL;
    local _, timeLeft, _ = GetSpellCooldown(self.name);
    if ( timeLeft == nil ) then
    -- do nothing: cheap fix for when it freaks out with dualspec
    elseif ( timeLeft > 1.5 ) then
    self:SetAlpha(self.unusableAlpha);
    elseif ( timeLeft == 0 ) then
    self:SetAlpha(self.usableAlpha);
    end
    end
    end

    Reply Report Permalink
  • I do have one suggestion for this add-on, though its great as it is; but would there be a possibility where you can add this for druid bear and cat? So it changes icon's according to what form your in?

    Reply Report Permalink
  • fakeh said 

    Hi,

    If you use TellMeWhen to support different play-styles and specs that you find yourself switching between a lot you might like an addon I've written called 'SetTheory'. It allows you to define different sets of addon configurations and switch between them with one button press saving you time and making those times when you enter an arena or boss fight with the wrong UI/spec/gear/trinket/etc a thing of the past.

    You can find out more about it here: http://wow.curse.com/downloads/wow-addons/details/settheory.aspx

    Thanks,

    Reply Report Permalink
  • hardom said 

    Absolutely love this addon, purely cosmetic question but any plans to make this addon work with ButtonFacade or a similar utility?

    Reply Report Permalink
  • Dartaz said 

    It would be nice to have an option to suppress an icon or group if you are resting (i.e. in an inn or a city).

    Reply Report Permalink
  • Hi, I was originally going to post a comment regarding icons being able to check for mutually exclusive spells (Pain Suppression/Guardian Spirit on the same icon).

    I was also wondering it would be possible to implement an "Ignore if not in spell book" type of deal. Where I could, for example, make an icon for my discipline priest Power Infusion, but the icon would not show up when I'm holy spec, as I don't have PI in holy.

    Reply Report Permalink
  • Masktchi said 

    This is an awesome add-on. The only problem I currently have is again with the new lvl 80 pally buff, Sacred Shield. You manually cast it on yourself, and it lasts 30 seconds. When you take damage, the buff procs another buff that has the same name (dif icon tho). This latter buff is the actual shield. The problem is that TMW automatically recognizes the former manual buff, and there is no way to distinguish between it and the buff that procs.

    I'm not aware of any other abilities with the same issue, but a global fix might be a good idea to prevent any future issues, rather than patching specifically for Sacred Shield. One solution could be a "Duplicate Buff" option, which you could enable for Sacred Shield and similar abilities. When enabled, you could then distinguish by buff duration, buff text, icon, or some kind of scannable factor like that.

    I also noticed you have two planned upcoming features: 1) Allow single icons to check multiple buffs/debuffs, & 2) Support for dragging spells/items onto icons. I'm not sure if the former is addressing the issue I'm talking about, but both of these seem like possible solutions; Allowing a single ability to check for multiple abilities of the same name, or allowing buffs/abilities to be manually selected and dragged/scanned/saved.

    Reply Report Permalink
  • I'm having trouble getting TMW to track a buff called "Sacred Shield" which procs off another buff I cast on myself which is also called "Sacred Shield". It seems that since they have the same name when I type in the name of the proc it recognizes it as the buff I cast on myself rather than the proc from the buff. This is the only problem I'm having with an otherwise entierly awsome addon. Any advice would be welcome.

    Reply Report Permalink
  • Sietelle said 

    I am having a problem getting this to track my The Art of War buff. If it actually is tracking it, I'm not getting any notification. Any tips?

    Also, is there any way to just make it just 1 icon, or some kind of customizable setting that users can do, because unchecking "Enable icon" just makes it fade out a little, and it's still visible.

    I'm really just using this to track when The Art of War pops, but it's not working even for that.

    Reply Report Permalink
  • kochira said 

    Art of War proc tracking works fine for me.

    Make sure the spell name is "The Art of War", Icon type should be set to Buff/Debuff, Buff or Debuff set to "Buff", Unit to Watch is "Player", Show when buff/debuff "Present".

    Reply Report Permalink
  • kochira said 

    I really love this mod and use it for so many different things -- it's perfect in that it can be made to do so much but it's so simple. One thing has been bothering me though ever since they introduced Dual-Spec and that's the lack of ability to toggle groups on/off from the command line.

    I made the following modification to TellMeWhen_options.lua:TellMeWhen_SlashCommand to allow this --

    function TellMeWhen_SlashCommand(cmd)

    -- Check for a groupID to toggle
    togglebar = tonumber(cmd);
    if ( togglebar ) then
    -- togglebar is a number, toggle a groupID
    -- first check that it is in range
    if ( togglebar < 1 or togglebar > TELLMEWHEN_MAXGROUPS ) then
    print ( "TellMeWhen: " .. togglebar .. " is not a valid group to toggle." );
    else
    -- Group is good, do the toggle on enabled
    if ( TellMeWhen_Settings["Groups"][togglebar]["Enabled"] == true ) then
    TellMeWhen_Settings["Groups"][togglebar]["Enabled"] = false;
    else
    TellMeWhen_Settings["Groups"][togglebar]["Enabled"] = true;
    end
    TellMeWhen_Group_Update(togglebar);
    TellMeWhen_UIPanelUpdate();
    end
    elseif cmd == TELMEWHEN_CMD_RESET then
    TellMeWhen_Reset();
    elseif cmd == "" then
    TellMeWhen_LockToggle();
    else
    -- Something was passed that doesn't match the above, print a usage
    print ("TellMeWhen usage:");
    print (" /tellmewhen # -- Toggle a group on or off");
    print (" /tellmewhen -- Lock or unlock tellmewhen bar editing");
    end
    end

    Not sure if this is something you'd want to put in the official code base or not but I wanted to put this out in case it was one of those "simple things on the back-burner" type of enhancements.

    Raen/Kael'thas

    Reply Report Permalink
  • Zennd said 

    First of all ty for this addon. lots of my m8s and myself ofc find it very useful

    I would like to know tho, is there a plan to add support for ICD (for trinkets/LaL etc...) ?

    Cheers. Zennd

    Reply Report Permalink
  • Thurnock said 

    Thank you very much for writing this addon. As a hunter trying to improve my DPS it will be of great value. I set it up to have a large icon appear when Kill Shot is available and two icons with OmniCC to show availability for Arcane Shot and Mulit-Shot with countdown timers. I have been looking for a long time for an addon that would let me do this that included resizable and relocatible icons and that did not require reworking of my entire UI. Thanks again.

    Reply Report Permalink
  • machuu said 

    My bars a dispearing how do i fix this?

    Reply Report Permalink
  • dominyx said 

    This is an amazing addon. Is there a way to show more than 4 icons though?

    Reply Report Permalink
  • Kbomb343 said 

    this addon would be much better if it worked for warlocks..

    i tried to have it "tellmewhen" i was missing fel armor,
    or when my set bonus spell wasnt active but it didnt work. played with all the settings.

    its an 8 seccond buff you get when u cast life tap.
    i would like it to tell me when i dont have the buff.

    its called... "Spirits of the Damned"
    thats the buffs name

    Reply Report Permalink
  • This isn't working for me, the status never updates. I have a very simple spell I'm trying to track, "Rend", so it's not mis-spelled. I have these options:

    Name: Rend (Spelled exactly like that, also tried lower case)
    Icon Type: Buff/Debuff
    Buff or Debuff: Debuff
    Unit to watch: Target
    Show when buff/debuff: Absent

    I also have the show timer option checked.

    The rend button is always fully there when I'm fighting anything whether rend is up or not, and doesn't have a timer displayed. If I change it to only show when it IS on the target, it still doesn't change whether Rend is up or not.

    Reply Report Permalink
  • Great little simple addon :)
    It would be really nice with dualspec support, since it's different buffs I want to watch depending on the spec.

    Reply Report Permalink
  • I have a question about this addon. I love both tellmewhen and needtoknow as a rogue, they are among my favorites. The only cooldown I am not able to track seems to be the hyperspeed accelerators. Does it not recognize them or am I just making a mistake somehow? I know the buff is Hyperspeed Acceleration. Perhaps you can help with this. Thanks!

    Reply Report Permalink
  • kochira said 

    The "hyperspeed accelerators" is a tinker that actually changes your equipment item to give it an 'on use' ability. To track the cooldown on this you would need to type in the name of your Gloves in the "spell/item" field.

    Reply Report Permalink
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