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TellMeWhen

 

Project Updated:
Files Updated: Fri, May 1 2009
Supports Game Version: 3.1.0
Category: Buffs & Debuffs, and Combat
Tags:

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Project Manager: lieandswell
Additional Authors: No additional authors
Current Version: TellMeWhen 1.1.2
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 172
Downloads Total: 64,446
Favorites: 253
Comments: 121
  • About TellMeWhen
  •  

TellMeWhen provides a flexible system of icons for displaying vital information (and only vital information) about cooldowns, buffs, debuffs, and reactive abilities... always in a consistent place on your screen.

Some examples of things you can do with TellMeWhen:

  • Display an icon when a clearcasting buff procs
  • Display an icon when an ability or boost trinket is finished cooling down and is ready to use
  • A death knight could have icons appear to show when Freezing Fog procs, when Rune Strike is usable, and when Horn of Winter drops and needs to be refreshed
  • A mage could have a Polymorph icon appear when the mob they've set to focus becomes unsheeped
  • A rogue could monitor their own stack of Deadly Poison on a mob, and have icons appear when they need to reapply poisons to their weapons

You choose which spells, abilities, items, buffs, and debuffs TellMeWhen shows. Cooldown icons can be shown when an ability/item is either usable or is unusable. Buff/debuff icons can be shown when the buff/debuff is either present or is absent. Icons can be set to only show in combat. Icons can show timers on cooldowns and (de)buffs. Compatible with OmniCC for text display of time remaining.

New in the latest version (1.1.2)

  • Updated for WoW 3.1
  • Now works with vehicles
  • Fixed a problem with buff charges not showing as consumed
  • Icons for reactive abilities will no longer show when the abilities are still on cooldown
  • Cooldown icons should now be more responsive

Instructions

General options are available in the Blizzard interface options menu. You can type "/tellmewhen" or "/tmw" to lock/unlock the addon. To configure individual icons, right click them when unlocked. When you're finished and ready to play, enable the icons by locking the addon.

For buffs and debuffs not in your spellbook, TellMeWhen will at first show a pocketwatch icon to indicate that it is waiting to learn the texture for the buff/debuff. The icon will have the correct texture after you encounter the buff/debuff while playing.

Remember that buffs and debuffs sometimes have different names than the items and abilities that provide them. For example, the Death Knight ability Icy Touch applies a DoT called Frost Fever.

Features planned for future versions

  • Settings for icon opacity
  • Allow single icons to check multiple buffs/debuffs
  • Support for dragging spells/items onto icons

  • Downloads (4)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  TellMeWhen 1.1.2 Release 3.1.0 39,089 5/1/2009
  TellMeWhen 1.1 Release 3.0.3 22,862 11/12/2008
  TellMeWhen 1.0.1 Release 3.0.2 973 10/19/2008
  TellMeWhen 1.0 Release 2.4.3 791 9/9/2008
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  • Oozebull said 

    To everyone complaining about how this addon needs more features and that it hasn't been updated. How about changing which addon you use.

    This one is updated and everything =)
    http://www.wowinterface.com/downloads/info13173-TellMeWhenFanUpdate.html

    Reply Report Permalink
  • Haku said 

    I love this addon!!! like others have said theres a few things that would make this better

    -more bars :D 4 is not enough!!
    -Icon Transparency option?
    -icon spacing option?
    -sound effect option when a icon appears?
    -condition to show a bar when a specific dual spec is active
    -Add more condition checks to units like:
    *Health percentage
    *Mana percentage
    *Runic Power
    *Energy
    *Rage
    *Combo Points
    -Option to IMPORT/EXPORT bar/icon settings - like export the settings for a bar or icon as a "string of text" you can COPY to give to friends/raid members or link on a website.


    -And finally maybe sum1 could compile a list of usefull item/trinket & Boss Encounter BUFFs/DEBUFFs people could have reference to in order to make best use of this I.E.= ANUBARAK is chasing u debuff..., acidmaw/dreadscale debuffs, etc..

    awesome addon!! <3 <3
    -

    Reply Report Permalink
  • I think it would also be very nice if this mod could be aware of what spec you are in - that way you can set notifications for spec-specific abilities, which would otherwise show as a "?".

    Reply Report Permalink
  • Egrimm said 

    Seconded! I use this addon to show when certain short-lasting tanking buffs are not up, but when I'm in DPS spec I would prefer not to see them :)

    Reply Report Permalink
  • I think it would be a good idea to be able to setup icons to have multiple rulesets - for example, I want to show if I am missing my fort buff, but I can get this buff from two sources - prayer of fort, or power word: fort. In this regard, I would like the icon to show prayer of fort if I have neither one, but not show it if I have the regular 30 min fort on instead. Same thing for the mage int buff - there are 3 - the 30 min one, and then the two 60 min ones (arcane brilliance and dalaran brilliance)

    Reply Report Permalink
  • hello, Just a question, is there a way to increase the spaces in between the bottuns? in other words, to make bigger space in between the abilities I added, if its possible

    Reply Report Permalink
  • croana said 

    Great addon! I would love to have a popup for the DK spell "Summon Gargoyle" whenever the cooldown is up AND I have enough Runic Power to actually use the spell. Right now, if I list the spell as a simple cooldown, it pops up as being usable even if I don't happen to have enough RP to use it at the time.

    Also, it would be cool if there were an option for buttons to be visible depending on what the target happens to be (ie. another player, a boss, a rare elite mob, a normal mob, etc.).

    Reply Report Permalink
  • There seems to be a problem when 2 arms warriors are in the same raid/group. When rend is applied and the other warrior applies it first, tellmewhen doesn't seem to detect that it's there. I wrote a macro using unitdebuff and it works the exact same way. I noticed that when this happens, the rend debuff isn't in the first couple of debuff icons, its usually shifted off to the side/down. Is there a fix for this?

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  • doesnt work on 3.2

    Reply Report Permalink
  • gmarco said 

    Another wish: if also could be skinned with buttonfacade or similar addons :-)

    Reply Report Permalink
  • Jh00 said 

    The addon is great, but there are some aspects that need more atention:

    - the addon has no support for dual spec, which is terrible, because when I respec, the previous spells are switched to a interrogation mark. Nonetheless, I´m forced to set both my main spec and off spec abilities in the same bar, which takes more space than it should.

    - there should be a way to move abilities in the bar. The way it is now, it seems we need to re-type the name of the ability to change places.

    Reply Report Permalink
  • spamadin said 

    Works just fine in 3.2 thankfully!

    This addon makes playing my DK so much easier. Props to the author.

    Reply Report Permalink
  • MeLkku said 

    Hope this addon updates for 3.2!~
    I cant live without it!~

    Reply Report Permalink
  • yeah, great addon but needs to be updated for dual talent specifications..

    Reply Report Permalink
  • gmarco said 

    The best thing should be an event manager that associate a specific button set to specific action (like itemrack does ... ) but I understand that it is quite complex to realize

    I think so , for now :-), we will be very happy to have at least different settings for different talent tree ...

    As a druid (feral bear / feral cat) I'll be very gratefull :-)

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  • stella12 said 

    I couldn't get this to work. Tried re downloading and installing but doesn't help. Always comes up with a error msg:

    ..\AddOns\TellMeWhen\TellMeWhen.lua line 154:
    attempt to index field 'Groups' (a nil value)

    can someone help pls? thx in advance

    Reply Report Permalink
  • emjohns said 

    I tried adding Renew, Weakened Soul and PW: Shield onto the Target-of-Target frame but the frame only updates when it de-selected and then re-selected. Can the Target-of-Target frame be updated in real time?
    Great addon by the way... I would be hard pressed to raid effectively without it!

    Reply Report Permalink
  • Selenac said 

    Can you had a notification sound support when a Buff proc ?

    Reply Report Permalink
  • tomazy said 

    Really one of my preferred addon, the only problem that MUST be solved is the dual spec support ^_~

    Reply Report Permalink
  • Great addon, but needs updated. When respecing, if you have an icon of a spell that no longer exists, lua errors may generated on line 418. Altering the function TellMeWhen_Icon_SpellCooldown_OnUpdate in TellMeWhen.lua:413 prevents the lua errors. This isn't really a proper solution, but the errors are avoided and I haven't noticed any other side effects.

    function TellMeWhen_Icon_SpellCooldown_OnUpdate(self, elapsed)
    self.updateTimer = self.updateTimer - elapsed;
    if ( self.updateTimer <= 0 ) then
    self.updateTimer = TELLMEWHEN_UPDATE_INTERVAL;
    local _, timeLeft, _ = GetSpellCooldown(self.name);
    if ( timeLeft == nil ) then
    -- do nothing: cheap fix for when it freaks out with dualspec
    elseif ( timeLeft > 1.5 ) then
    self:SetAlpha(self.unusableAlpha);
    elseif ( timeLeft == 0 ) then
    self:SetAlpha(self.usableAlpha);
    end
    end
    end

    Reply Report Permalink
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