Gives you a small frame that you can use while inside arenas to make targeting enemy players, as the screen shot shows health is displayed as a percentage and as the bar, mana is shown at the bottom of bar and is colored depending on the type. The little squares to the right of the screen are what class of person is targeting them from your team, to make it easier to assist and CC targets. You can also associate click actions that run macro text when a specific key and/or modifier combination is held down, along with only using it for specific classes.
Includes key bindings for targeting people through the arena frames, unlocking the arena frame through /ssaf ui -> General will show you an example frame to help you configure it.
Has three additional modules for enemy information. The first is cast information so you can directly see how many seconds left is on an enemies cast or channel. Second is basic CC timers like Fears, Traps, or Blind/Sap (Requires class icons to be enabled), both this and the cast info are 100% accurate and don't rely on guessing. And the last one is PvP trinket alerts which will show a PvP trinket next to there name when it's usable and hides it for 120 seconds until it's back up.
Due to changes in 3.0, you can now target people even after entering combat if you didn't see them, basically meaning you can enter combat and still target the stealther who pops out. You will have to see them before entering combat to use custom click actions, but general /target and /focus will work all the time.
Slash command: /ssaf
Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Jul 30 15:02:45 2009 -0700
* Added support for AddonLoader
* Added zhCN localization
* Updated libraries
* Library update
Date: Sat May 30 15:09:37 2009 -0700
* Redid the bracket detection code so it won't trigger an error, for some reason we can't always get the active arena size on ZONE_CHANGED_NEW_AREA anymore
* Added Repentance and Hammer of Justice to auras
Date: Fri May 8 01:38:47 2009 -0700
* CRLF fix
Date: Sun Apr 12 21:48:30 2009 +0000
* Changed to using ARENA_OPPONENT_UPDATE for finding new arena units
* Changed to using UNIT_TARGET for finding out that a party member changed target
* Added UNIT_NAME_UPDATE call so we know when the arena# units name becomes available
* Fixed an error at line #70 in trinkets.lua
* Increased backdrop edge by 0.4 to stop it from clipping (hopefully)
* Library update
Date: Sat Apr 4 22:32:02 2009 +0000
* Whoops, TOC is supposed to be 30100 not 31000* Updated TOC
* Stripped TalentGuess-1.1 options, not updating it
* Removed TalentGuess
Date: Wed Mar 4 06:52:17 2009 +0000
* Added Hex to the auras list
Date: Sun Jan 4 17:19:23 2009 +0000
* Fixed an error if the trinket gets used twice in a match
Date: Sat Jan 3 17:21:18 2009 +0000
* Slightly increased the size of the trinket icon
* Fixed an error when the trinket cooldown is up
* Library updates
Date: Wed Nov 5 15:51:26 2008 +0000
* Fixed Human Racial not being listed as a trinket
Date: Tue Nov 4 04:05:02 2008 +0000
* Removed the extra aura code in frame.lua shifted it to auras.lua
* Removed extra cast code in frame.lua shifted it to casts.lua
* Switched to an OnUpdate per a row for monitoring PvP trinkets, instead of using one large OnUpdate
Date: Sat Nov 1 21:26:28 2008 +0000
* Added PvP trinket info in! When the PvP trinket is up it'll show the trinket icon to the left of there name, when it's been used it'll be hidden for 120 seconds until it's ready again where it'll then reshow it.
* Changed the directory structure slightly, so a game restart is required
* 1000 commits, fun?
Date: Fri Oct 31 06:47:14 2008 +0000
* Removed pulse identify, it's annoying me
* Re-organized the configuration a little bit
* Fixed the aura scanning slightly, won't randomly hide swap icons around
* Added health formating options, percent, current, current/max.
* Added a border around the aura time to make it more visible in the icons
* Implemented all the aura code, will show an icon in place of the class icon for CCs. Specifically, Psychic Scream, Fear, Hwol of Terror, Scare Beast, Polymorph, Pig, Turtle, Sap, Cyclone, Hibernate, Blind, Freezing Trap. 100% accurate do the aura event stuff
* Fixed "0 <time>" showing up once a cast was over (Will show the actual pushback, if any)
* Fixed cast ending. If it was interrupted, it'll show a red bar and fade out slower, if it's stopped (Or finished) it'll maintain the same color and fade out normally
Date: Thu Oct 30 00:54:54 2008 +0000
* Spells that are interrupted will be set to red + fade out slightly slower
* Spell casts actually work now, stupid system
* Fixed positioning if the frame isn't reloaded (Guess I forgot this)
* Fixed mana bars not always being set to 100% on an unknown
Date: Wed Oct 29 23:23:57 2008 +0000
* Increased cast bar size slightly, as well as cast font size to make it easier to read.
* Added push back display to casts (<pushback> <time left>)
* Casts are now shown as time left on the casts
* Channels will go from right -> left and casts will go from left -> right now to be more visible
* Added a short 0.20s fade when a spell cast ends
Date: Tue Oct 28 21:31:48 2008 +0000
* Added a ClearAllPoints which should fix the frames turning into a jumbled mess when toggling grow up
* Added grow up option to configuration
Date: Mon Oct 27 03:23:00 2008 +0000
* Fixed cast bars not disabling due to the showCC default
Date: Sat Oct 25 21:05:22 2008 +0000
* Fixed a bug with setting text colors
* Enemy casting is now in! Shows a cast bar under the row with the spell name/rank, and all that fancy stuff. Cast bars should be 100% accurate, regardless if you are targeting or focusing them
* Fixed positioning on icons/ToTs so they match the health bar more, even if casting is enabled
* Redid the positioning/row creation to be easier to expand on.
* Added testing back in (Unlock the frame, it shows the anchor + example rows)
* Slowed down the pulse, changed it to pulse only 3 times then stop
* Updated AceGUI-3.0
Date: Fri Oct 17 17:05:33 2008 +0000
* Updated a bajillion libraries since I didn't before apparently
Date: Sun Oct 12 05:26:05 2008 +0000
* Implemented class specific click actions again
* When a unit is first discovered we will slowly flash the frame to indicate that custom attributes for the class were set specifically, once you enter combat the flashing stops completely until the next match
* Fixed ToT icons not hiding when the target dies, or if you leave mid match with another ToT
* Updated TalentGuess-1.1
* Removing pet/minion support for now completely, not sure if I want to add them back yet
* Cleaned up the configuration a little bit
Date: Fri Oct 10 21:55:33 2008 +0000
* Switched over to the new arena units, this will mean you can ALWAYS target people even after entering combat without any special syncing code
* Pet and minion support isn't in yet, need to figure out a better way of implementing these
* Class and type specific actions aren't in yet, you can just set global ones right now, not sure if I'll implement these in still since it'll act weirdly with the above changes
* Removed announcements, because of the nameplates at any distance this isn't really needed
* Removed nameplate and sync code as this is no longer needed
* TOC bump to 30000
Date: Mon Sep 15 19:40:53 2008 +0000
* Updated libraries for WoTLK
Date: Sat Aug 16 21:17:52 2008 +0000
* Implemented the click actions, so the UI should be fully implemented now
* Added names to attributes so it's easier to find then looking for a number
* Fixed frame not resizing correctly with mana bars enabled
* Changed reloading so we don't reset enemies if you're in an arena
Date: Fri Aug 15 23:55:36 2008 +0000
* Moving to AceGUI-3.0/AceConfig-3.0 need to implement the attributes part still but the main configuration is in, still /ssaf to open the configuration
* Moved the target dot and show mana configuration keys so those options were reset
* Should be WoTLK compatabile, but need to add pet icons for the new tamable pets still but can't check too well if it works on WoTLK yet (Just drycoded)
* Fixed Proximo, Arena Master and Arena Unit Frames syncs not working
Date: Sun Jul 27 03:48:46 2008 +0000
* Fixed the pattern matching for pet names, switched to (.+) since ([a-zA-Z]+) was causing issues with annoying people who use accents in their name.
* Updated TalentGuess-1.0 to fix a bug with Shamans showing up as 7/xx/xx when it should have been xx/7/xx.
Date: Wed Jul 2 00:10:02 2008 +0000
* Updated TalentGuess-1.0
* Reduced update timing to 0.20
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...