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sRaidFrames

 

Project Updated:
Files Updated: Tue, Nov 17 2009
Supports Game Version: 3.2.0
Category: Raid Frames, Boss Encounters, and Buffs & Debuffs
Tags:

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Project Manager: tomsommer
Additional Authors: Nevcairiel , stolenlegacy
Current Version: r697
License: All Rights Reserved
Development Site: WowAce.com
Avg Daily DL (last 30 days): 467
Downloads Total: 244,086
Favorites: 614
Comments: 173
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  • About sRaidFrames
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sRaidFrames was originally designed to replace the raid frames provided by CT_RaidAssist. They share the same look and feel of the original frames, but are highly optimized and even include extra features such as aggro highlighting and display of PVE critical abilities.

The main goal of sRaidFrames is to be just that, frames, nothing more; they do not deliver any other magic that you might know from CT_RaidAssist. This includes Decursing, Bossmods, Raid Status and Emergency Monitor. By not including these features, sRaidFrames will allow anyone the freedom to use whatever mod, if any, they prefer to do the above tasks.

Currently the frames provide a massive improvement in not only memory, but also FPS during raids, combined with oRA2 they are designed to help anyone completely replace CT_RaidAssist.

There is also a number of plugins that extend sRaidFrames' functionality:

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  sRaidFrames r697 Release 3.2.0 2,443 11/17/2009
  sRaidFrames r696 Release 3.2.0 1,493 11/16/2009
  sRaidFrames r695 Release 3.2.0 26 11/16/2009
  sRaidFrames r672 Release 3.2.0 7,581 10/23/2009
  sRaidFrames r670 Release 3.2.0 3,296 10/19/2009
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  • Screenshots (5)
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  • Comments

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  • bodetect said

    after r695, statusbar show "???" not Korean-hangul

    Reply Report Permalink
  • kennbo said

    With my 80 night elf priest (woman) i get below error. If i log on my girlfriend's shaman everything works fine... I deleted the addon settings, reinstalled the addon but i still get it:

    Message: Interface\AddOns\sRaidFrames\sRaidFrames.lua:1907: attempt to call method 'Open' (a nil value)
    Time: 11/21/09 00:24:15
    Count: 1
    Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    [C]: in function `Open'
    Interface\AddOns\sRaidFrames\sRaidFrames.lua:1907: in function `OnClick'
    ...Ons\sRaidFrames\libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:121: in function <...Ons\sRaidFrames\libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:121>

    Locals: self = LibDBIcon10_sRaidFrames {
    0 = <userdata>
    icon = <unnamed> {
    }
    dataObject = <table> {
    }
    db = <table> {
    }
    }
    button = "RightButton"
    (*temporary) = nil
    (*temporary) = <table> {
    Status = <table> {
    }
    OpenFrames = <table> {
    }
    frame = <unnamed> {
    }
    }
    (*temporary) = "sRaidFrames"
    (*temporary) = "attempt to call method 'Open' (a nil value)"
    InCombatLockdown = <function> defined =[C]:-1
    sRaidFrames = <table> {
    StopMovingOrSizingAll = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:1706
    IsUnitInRange = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:940
    modules = <table> {
    }
    UpdateAllUnits = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:771
    OnTanksUpdated = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:925
    oRA_MainTankUpdate = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:931
    GetNonVehicleUnit = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:1787
    UpdateStatusElements = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:1310
    PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:490
    SavePosition = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:1817
    GroupFrameGetNumChildren = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:1618
    IsEnabled = <function> defined @Interface\AddOns\sRaidFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:468
    ScheduleTimer = <function> defined @Interface\AddOns\sRaidFrames\libs\AceTimer-3.0\AceTimer-3.0.lua:277
    IsTracking = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:1804
    UpdateRaidTargets = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:545
    UNIT_POWER = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:795
    RegisterMessage = <function> defined @Interface\AddOns\sRaidFrames\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:117
    UnregisterMessage = <function> defined @Interface\AddOns\sRaidFrames\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:180
    GetHPSeverity = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:1347
    SpecCache = <table> {
    }
    UpdateRoster = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:747
    SetEnabledState = <function> defined @Interface\AddOns\sRaidFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:441
    statusstate = <table> {
    }
    GetGroupSetup = <function> defined @Interface\AddOns\sRaidFrames\sRaidFramesGroupFilter.lua:9
    OnEnable = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:514
    Banzai_Callback = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:868
    QueryTooltipDisplay = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:1355
    groupframes = <table> {
    }
    GetTopStatus = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:1331
    OnInitialize = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:102
    UnregisterAllEvents = <function> defined @Interface\AddOns\sRaidFrames\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:201
    StartMovingAll = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:1687
    UpdateStatuses = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:984
    CanDispell = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:948
    UpdateRangeFrequency = <function> defined @Interface\AddOns\sRaidFrames\sRaidFrames.lua:977
    FramesByUnit = <table> {
    }
    GetAllUnits = <functi

    Reply Report Permalink
  • lindrone said

    Anyone notice after installing the newest sRaidFrames_Advanced, the frames doesn't update properly sometimes? I got into a raid group and half of the frames are blank.

    Reply Report Permalink
  • lindrone said

    And.. double names... When you mouseover it shows who it is... But the frame are stuck showing the wrong name.

    Reply Report Permalink
  • I'm using _Advanced myself, but haven't noticed this.
    Also, I can't really do anything about bugs if you don't supply me with the LUA error passed to you by WoW.

    Reply Report Permalink
  • Magehk said

    Did anyone tried out the latest release r697? can someone share their after use feeling?
    I am most concern about the memory usage problem, is that increased a lot since the changes from r653?

    Reply Report Permalink
  • Most changes made since then (that weren't bugfixes) have been exported to the sRaidFrames_Advanced plugin linked in the description above.
    You should notice hardly and change in memory usage.

    Reply Report Permalink
  • kwarg said

    Thanks to the authors for keeping this mod going. I really like this raid UI and recommend it to anyone who looks for one. The one thing that I really wish for is the ability to extend my buffs on raid members across the whole frame -- with only 4 buffs shown, it can be hard to keep track of what HoTs my druid is rolling on people.

    Keep up the good work!

    Reply Report Permalink
  • My main is also a resto druid, and I don't see your problem.
    Lifebloom, Rejuvenation, Regrowth and Wild Growth are 4 buffs.
    I have GotW/MotW and Thorns set to out-of-combat display, since those aren't needed in combat.

    Reply Report Permalink
  • Opaque said

    Been searching for the perfect raid mod... finally found it! Thanks!! :)

    Reply Report Permalink
  • Glad you like it.

    Reply Report Permalink
  • Mellah said

    Thanks very much for the updates! Although, I would really love to be able to use sRaidFrames in a 5man. Please, I beg you!! =)

    Reply Report Permalink
  • Sadly, the way blizzard handles Party Frames and Raid Frames is quite different. We might do it one day, but it isn't planned in the near future.

    Reply Report Permalink
  • Okay guys, a new stable release is out.
    This includes a whole bunch of features, including a partial revamp of the options interface and displaying Raid Targets on the raid frames.

    Reply Report Permalink
  • Jetty said

    Nice to see the 'my buffs only' feature working again. The memory usage however has increased significantly. Would it be possible to make those raid targets a bit easier to spot? Something like showing the actual icon instead of a small text? And last but not least: Is that refresh fix of health values (sRaidframes_PredictedHealth) included or is that extra addon still needed? :)

    Reply Report Permalink
  • As far as I can see, sRaidFrames_PredictedHealth was never imported to the main SRF line.
    Thus, I would recommend you install it.

    Reply Report Permalink
  • you can get sRaidFrames to color the unit background of the unit that has a specific mark in that mark's color, just check "Background" in the "GUI Elements" box.

    and thanks for the update stolen :)

    Reply Report Permalink
  • You're welcome, guys.

    Jetty: As seulaslitan said, you can adjust how Raid Targets are displayed on the frames using the Advanced -> Raid Icon: <icon> settings dialog.

    Reply Report Permalink
  • temp123456 said

    ugh, memory usage quadrupled since yesterday for me.

    Reply Report Permalink
  • Yeoman said

    Do you have plans to make debufs with timers, like Blizzard made year or so ago? It's like dark debuf, and it goes lighter clockwise till expires.

    Some 25man Trial of Grand Crusade fights highly requires those to be visible. For those important moments i'm looking at Grid2, where they show Blizzard like debufs.

    Reply Report Permalink
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