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SpellAlerter

 
Project Updated:
Files Updated: Fri, Jan 1 2010
Supports Game Version: 3.3.0
Category: PvP, Arena, and Combat
Tags:

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Project Manager: kollektiv
Additional Authors: No additional authors
Current Version: v2.13
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 233
Downloads Total: 163,376
Favorites: 182
Comments: 48
  • About SpellAlerter
  •  

What it does

SpellAlerter is a basic spell alert mod based off the original SpellAlert mod. See the images for the different alert types you can setup.

Features

  • Add any spell and ability you want to be alerted to
  • Three filters: Enemy Spellcasts, Enemy Buffs, and Friendly Debuffs
  • Additional filtering for players only (reduces spam from things such as Mirror Image)
  • Each alert can have its own sound play. It's similar to making triggers in MSBT but a lot more simplified.
  • Optional minimap icon
  • Data broker plugin
  • All options are inside the GUI. Type /sa or /spellalerter to access them.

Localization

It should work with all language clients. It is currently only localized in English and Simplified Chinese. If you'd like to help translate see the Locales.lua file.

Changes

  • 2.12
    • Spells are now added through AceGUI Spell Edit box
    • Updated .toc to 3.3
    • Added Show Caster option
    • Added NPC filtering options
    • Added target is self option
    • Improved performance by caching truncated names
  • 2.05
    • Added Traditional Chinese, and Korean translations
    • Update toc to 30200
    • Optimized getting spell icons with a cache
  • 2.04
    • Added Russian translations
  • 2.03
    • Added Simplified Chinese translations
    • Localization is now done through CurseForge
    • Fixed bug with Target Only option

Bug Reports and Feature Requests

Please post them in the comments.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  SpellAlerter v2.13 Release 3.3.0 13,676 1/1/2010
  SpellAlerter v2.12 Release 3.3.0 4,431 12/29/2009
  SpellAlerter v2.11 Release 3.3.0 39 12/29/2009
  SpellAlerter v2.1 Release 3.3.0 8,659 12/18/2009
  SpellAlerter 2.05 Release 3.2.0 46,411 8/4/2009
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  • Screenshots (2)
  •  
  • Comments

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  • SirTolik said

    I have the following problem - the alerts are in PvE, but I never get an alert if I am in some PvP. How do I configure that?

    Reply Report Permalink
  • drew2f said

    Can someone provide instruction on how to add sounds to each alert? I have been looking within the addon settings and searching these pages for a few hours, and I'm afraid I don't see anything. Hopefully I'm not missing something really easy.

    Reply Report Permalink
  • drew2f said

    I got my answer! I was still using wowmatrix to update my addons and Apparently this one doesn't allow that program to update, so I was using a really old version.

    Reply Report Permalink
  • goliath0 said

    The latest version spits almost a hundred errors as soon as I run it, unusable.

    Reply Report Permalink
  • kollektiv said

    I added missing translations in 2.13. An error log would be helpful.

    Reply Report Permalink
  • ichik said

    2x SpellAlerter-v2.1 \SpellAlerter.lua:617: attempt to concatenate local 'dstName' (a nil value)
    SpellAlerter-v2.1 \SpellAlerter.lua:683: in function `?'
    CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[13]":4: in function <[string "safecall Dispatcher[13]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[13]":13: in function `?'
    CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    ---

    Reply Report Permalink
  • kollektiv said

    Fixed in the latest release

    Reply Report Permalink
  • razor8900 said

    This addon is not working for me in arenas, only bgs

    Reply Report Permalink
  • kollektiv said

    Can you send me your config file? From my testing, it's working in arena. I have no idea why it wouldn't work.

    Reply Report Permalink
  • Infringed said

    An option to disable this in Dalaran/Shat/Argent tournament areas would be nice, if it isn't incorporated already and I'm just missing it.

    Reply Report Permalink
  • Can you also update Interruptbar addon please :D

    Reply Report Permalink
  • sgojraty said

    is this going to be updated at some point for 3.3 and arenas? Anyone have a fix or an alternative addon?

    Reply Report Permalink
  • Brize said

    Works everywhere EXCEPT in arenas for me...

    Reply Report Permalink
  • LVcian said

    yeah it also doesnt work in arenas for me

    Reply Report Permalink
  • mirager2 said

    It works fine, but i could't make it to alert rogue's cloak of shadows. CoS was the reason i look for such addon.

    Reply Report Permalink
  • Reinkaos said

    I would love to see an updated version of this one asap

    Reply Report Permalink
  • sybila said

    Hey Kollektiv, this is a great addon btw. I just wanted to know two things: In older versions you used to be able to create additional anchors is there another way to do this with the newer versions, if not I think it would be amazing to readd this feature.

    Secondly, I think it would be awesome if you could add a timer option to it, not necessarily a timer but an option to tell you how long the debuff is going to last when the alert flashes.

    For example: POLY KOLLEKTIV -> YOU 9S

    Thank you very much for your time!

    Reply Report Permalink
  • enche said

    is there a way i can have this for only arenas?

    Reply Report Permalink
  • Requital said

    Recently, I'm not sure when exactly or how this happened but Spell Alerter quits working the second I zone into an Arena. It works fine in Dalaran, BG's anywhere else but as soon as I zone into an Arena I get nothing. Now i'm pretty sure at one point it worked fine I just don't know when that was or how I can get back to it.

    Reply Report Permalink
  • If only I knew how to program these things. I have just switched to Witchhunt. Why? Because although it is also lacking in many areas, it can at least be configured somewhat as to which spells and WHO is casting them. There are things I like better about Spellalerter. BUT....whats the point of having every single spell in a 50 yard radius announced? Frankly, it simply crowds your screen with useless information if your only concentrating on one spell, or on just your target and not a mob full of targets.

    Reply Report Permalink
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