• World of Warcraft Addons
  • World of Warcraft
  • Average Rating:

  • Your Rating

  • Share
  • Report Abuse

SomeAssemblyRequired

  Download the Curse Client

Project Updated:
Files Updated: Mon, Sep 15 2008
Supports Game Version: 3.0.2
Category: Bags & Inventory
Tags:

, , , and [Edit Tags]

Project Manager: Wikwocket
Additional Authors: No additional authors
Current Version: Version 1.11
License: All Rights Reserved
Avg Daily DL (last 30 days): 5
Downloads Total: 7,848
Favorites: 99
Comments: 21
  • About SomeAssemblyRequired
  •  

SomeAssemblyRequired 1.11

by Wikwocket (wikwocket@gmail.com)

This AddOn displays ingredients (and subingredients) of crafted items in the tooltip. It was written to help with professions that require crafting subcomponents in order to craft a big item.

SomeAssemblyRequired will learn recipes and their ingredients from your tradeskill windows. Depending on lag, you may need to open your tradeskill windows a few times, but after that SomeAssemblyRequired will remember all your characters' recipes.

Ingredient information will be added to tooltips, unless the Control button is held (in case the tooltip goes off the screen when ingredients are expanded). Also, recipes from a tradeskill can be forcible re-learned by holding Control when you open a tradeskill window, in case recipe ingredients change in a patch.

Type /someassemblyrequired or /sar to display options. Here is a list of options:

/someassemblyrequired on|off|toggle This will change whether SomeAssemblyRequired will show ingredients in tooltips.

/someassemblyrequired level [number] This will set the number of levels of subingredients that will be shown. Set to 1 to only show basic ingredients. The default is 10, which should show all ingredients for most items. Ingredients that have subingredients beyond the current display level will be indicated in the tooltip.

/someassemblyrequired subtotals This will toggle whether subtotals are shown after subingredients of items that you need more than one of. This is helpful for items that require multiple subingredients that you need to assemble.

/someassemblyrequired summary This will toggle whether a summary of all required ingredients is shown after the ingredient tree. This is very helpful for creating complicated items from scratch with the base ingredients.

/someassemblyrequired reset This will reset SomeAssemblyRequired's database of recipes and ingredients.

I hope you find this mod useful. Feedback and suggestions are always welcome!

Website: http://wikwocket.wowinterface.com/portal.php

Version history:

SomeAssemblyRequired 1.11 (WoW 2.4.3):

  • Checked mod for compatibility with Wrath of the Lich King beta.
  • Added check for recipes that create multiple items. Now their tooltips will display as "Ingredients to make 5:" and so on.
  • Removed support for myAddOns.

SomeAssemblyRequired 1.10 (WoW 2.1.3):

  • Added support for LinkWrangler AddOn tooltips.

SomeAssemblyRequired 1.9 (WoW 2.1.0):

  • Added ability to force relearning all recipes in a tradeskill by holding Control when opening the tradeskill window. This is useful since in 2.1 some recipes had the ingredient costs adjusted or reduced.

SomeAssemblyRequired 1.8 (WoW 2.0.12):

  • Fixed recognition of some transmutes, like Arcanite Bar and Primal Might.
  • Added knothide leathers to types of leather that won't have subingredients displayed.

SomeAssemblyRequired 1.7 (WoW 2.0.6):

  • Converted tooltip functionality to use new OnTooltipSetItem function, for efficiency.

SomeAssemblyRequired 1.6 (WoW 2.0.1):

  • Updated Fizzwidget tooltip library for compatibility with WoW 2.0.1.

SomeAssemblyRequired 1.5 (WoW 2.0):

  • Updated Fizzwidget tooltip library for compatibility with WoW 2.0.

SomeAssemblyRequired 1.4 (WoW 1.12):

  • Added code update for compatibility with future versions of WoW.
  • Limited display of leather type subingredients, so 1 Rugged Leather doesn't appear to need 2160 Ruined Leather Scraps!

SomeAssemblyRequired 1.3 (WoW 1.11):

  • Added new options to display subingredient subtotals and an ingredient summary. Note that these options default to off if you are updating SAR, to enable type /sar subotals and /sar summary.

SomeAssemblyRequired 1.2 (WoW 1.10):

  • Updated Fizzwidget tooltip library to add additional tooltip modifications.

SomeAssemblyRequired 1.1 (WoW 1.8):

  • Updated tooltip detection to work with many more types of tooltips! Special thanks go to Gazmik Fizzwidget's wonderful tooltip library (fizzwidget.com, used with permission).
  • Tooltip ingredient listing should now work in the tradeskill window, auction house, clicked-on item links, quest window, and more!
  • Added support for myAddOns 2.4 AddOn control panel.

SomeAssemblyRequired 1.0 (WoW 1.6):

  • Initial release.
  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  SomeAssemblyRequired Version 1.11 Release 3.0.2 775 9/15/2008
  SomeAssemblyRequired 1.10 Release 2.1.3 42 7/20/2007
  SomeAssemblyRequired 1.9 Release 2.1.0 35 5/24/2007
  SomeAssemblyRequired 1.8 Release 2.0.0 36 4/24/2007
  SomeAssemblyRequired 1.6 Release 2.0.0 43 12/11/2006
Advertisement
  • Comments

Add Comment  

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
  • Version 1.6 is out. If the description or file list does not show it, or there are no available mirrors, please try Wowinterface.com to get the download. I am still struggling with the new Curse site to get everything to display correctly.

    Dreamreaver, this mod is meant to show the ingredients of the item you mouseover, not what things can be made out of the item you mouseover. There should never be any cross-profession confusion, as AFAIK no item currently in the game can be made by multiple professions.

    Reply Report Permalink
  • Tooltip stays open if auctioneer is installed

    Reply Report Permalink
  • Ruadh said 

    I do fine with Auctioneer installed, it's FOM that gives me trouble. When FOM is installed, I don't get the tooltip info at all.

    Reply Report Permalink
  • One thing I would like to see in the future is something that you can select which tradeskills to prioritize or to not show at all. My WoW character is an engineer, and items that are used in Blacksmithing almost always show up first. If the list is long enough, I don't see what Engineering schematics they're used on...

    Reply Report Permalink
  • I'm actually using a few of Fizzwidget's addons, and no, they don't work with AIOI either. I have already posted a request on one of his mod pages (Disenchant Predictor, I think) for AIOI support but so far, no response.

    I disabled all of my mods except for SAR and, of course, both inventory and tradeskill tooltips work fine. (I'm looking at blacksmithing, not enchanting.) When I enable Fizzwidget's addons, though, the inventory tooltips work but the tradeskill tooltips stop working. It looks like the library code you got from him is conflicting with his mods. :( With AIOI enabled, of course, the inventory tooltips also stop working.

    While I'm being a pain in the *ss, even with all mods but SAR disabled, I'm still not getting tooltips for mining items (Copper Bar, etc.) in my bags or in the tradeskill window.

    Reply Report Permalink
  • thegabbert:

    Regarding AIOI and tooltips, I am using the tooltip library from Gazmik Fizzwidget's AddOns, as otherwise it would take until WoW 3.0 for me to figure out tooltip hooking. Can you find out if any of his AddOns work with AIOI? I had thought his library supported AIOI but I could be wrong. Here's a link: http://www.fizzwidget.com/

    Regarding tradeskill window tootips, first off are you using any tradeskill mods that might replace or modify that window, and second off are you looking at an enchanting window or another skill? I ask because enchanting uses a seperate window than the other skills and this can cause problems.

    Reply Report Permalink
  • Tradeskill window tooltips don't show up for me. Using v1.1. Any ideas?

    Reply Report Permalink
  • As a mod author, I know how much it bugs to have to make your mod compatible with every other mod out there, but until Bliz makes a standardized RegisterTooltipCallback function, we have to deal with compatibility. That being said, is there any way you could add support for AllInOneInventory? I just started using it and I miss all the tooltips I used to get. For reference, ReagentInfo does work with AIOI, so that might give you a hint on how to proceed if you decide to do so.

    Reply Report Permalink
  • Hmmm, okay, I'll look into it. Thanks!

    Reply Report Permalink
  • Interface\AddOns\SomeAssemblyRequired\GFWTooltip.lua:296: Usage: SetInventoryItem(unit, slot [, nameOnly])

    Nice addon, but it does that error sometimes when I try to inspect someone.

    Reply Report Permalink
  • Okay, I had a small typo that prevented SAR from working right. If you've had problems, please re-download it. Thanks!

    Reply Report Permalink
  • Just a note to say that the most requested feature, the ability to display ingredients in additional tooltips like the Tradeskill window tooltip, is now working! Thanks to everyone that suggested this.

    Reply Report Permalink
  • To be honest, I'm surprised that it works at all in a foreign language version. I will probably add some debugging functions in the next version, that should help with troubleshooting.

    Reply Report Permalink
  • Veithflo said 

    General it works with my german client. But i found out that two Items where no Ingredients are displayed: "Extrem sicherer Transporter: Gadgetzan" and "Tieftauch-Helm" (Deepdive-helmet). At first i thougth thats the special-characters like "-" and ":" but the "Goblin-

    Reply Report Permalink
  • Thanks for the suggestions Nihihi, I will add them to my to-do list!

    Reply Report Permalink
  • Nihihi said 

    but I'd love too see 2 things :

    First, as it has already been asked, information should be shown everywhere, especially in tradeskill window then it would be nice to add a "recap" of everything that is needed (eg : something that have 2 sub ingredients, each requiring 2 mithril bar, at the bottom it would show : 4 mithril bar) and last I'd like ingredients to be colored depending on if we have them or not, so it's easier to know what to search :)

    Reply Report Permalink
  • Regading displaying the ingredients in more tooltips, again I agree. Fortunately, in the next patch there is a new API function coming out that I think will make supporting additional tooltips easier.

    Also, I guess my reasoning was, why would you need ingredients displayed for an item in the tradeskill frame, when the ingredients are displayed right there before you can craft it? But I know this would be useful for showing subingredients. :)

    Regarding showing how much you need for multiple versions, in the meantime I recommend you check out the excellent mod TTCraftAddict, which will do this and will even craft the subingredients for you.

    Regarding localization, actually there are several things that would need to be translated, including some terms used internally in the game, and I don't have access to a foreign language WoW client. If anyone does and wants to help localize any of my mods, please feel free to conact me (wikwocket@gmail.com).

    Reply Report Permalink
  • Veithflo said 

    If you make a localization-file this addon will get translated into other languages. Althrough now theres only one word to translate ;)

    "Incredients" ==german==> "Bestandteile"

    Reply Report Permalink
  • I agree with Trankillity though. It's a bit useless if it doesn't do it when I am looking at the items to be created. If i have to have it in my inventory first, it defeats the purpose. But I shall wait since you said it's on your todo list (hopefully hi-priority).

    The second thing that would be really nice would be the ability to say "i want to craft 8 of these, what do i need?" type of thing. of course, that's just simple math that we all could do, but heh, that's what computers are for :)

    Reply Report Permalink
  • Adding support for additional tooltip locations is the first thing on my "to do" list. I definitely want to update the tooltips in the tradeskill frame, and I would also like to investigate working better with other tooltip mods.

    This is the first time I have worked with tooltips, so it may take a few versions to get it all, but I do plan on adding those features. :) Thanks!

    Reply Report Permalink
  • Similar Addons
  •  

Average downloads per day

  1. 7,815 Bagnon Bags & Inventory
  2. 2,457 ArkInventory Bags & Inventory
  3. 2,051 Altoholic Guild, Bags & Inventory, Mail...
  4. 1,920 XLoot Bags & Inventory
  5. 1,875 RatingBuster Bags & Inventory