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Skull Me

 

Project Updated:
Files Updated: Sat, Nov 7 2009
Supports Game Version: 3.2.0
Category: Paladin, Death Knight, Druid, Tank, and Warrior
Tags:

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Project Manager: gamer1224
Additional Authors: No additional authors
Current Version: Skull Me v2.0.0
License: All Rights Reserved
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 195
Downloads Total: 40,056
Favorites: 69
Comments: 3
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  • About Skull Me
  •  

This addon is for tanks that hate marking or need to mark on the fly.....It takes your current target and sets it to skull. A system for changing the mark it uses will come VERY soon (I just need to add a slash command for it).  It will not change the mark if you change targets real fast so it keeps your main target.  This is simple to use and updated weekly if possible

COMMANDS
*PLEASE TYPE /sm FOR DETAILED HELP INGAME*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/sm or /skullme are before every command ~Example "/skullme enable" or "/sm enable"~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"/sm enable" will turn the addon on. This is the default.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"/sm disable" will turn the addon off
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"/sm time <Seconds>" will make the sensitivity of switching targets based on how long you target them what you put after the command....It is in seconds.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"/sm mark <MarkId>" will change your mark to another. Any number between 1-8 is valid and a list of marks with their number will be added in the help function of v.1.1.1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"/sm enable instance" will set the addon to only work in instances. /sm enable and /sm disable will clear this flag.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"/sm reset" will set defaults
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"/sm request" will check who in your raid is running the addon, what version they use, and what their mark is
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"/sm marksend <MarkId> <Player>" will tell the player to change their mark to what you input.  If allowed will change it automatically. Works similar to /sm mark with the added parameter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"/sm changeallow" will allow others to change your mark automatically. This is the default.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"/sm changedontallow" will not let others change your mark. You will still receive a message saying they tryed.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Skull Me v2.0.0 Release 3.2.0 1,621 11/7/2009
  Skull Me v1.9.0 Release 3.2.0 1,912 10/30/2009
  Skull Me 1.8.0 Release 3.2.0 1,621 10/25/2009
  Skull Me v1.7.0 Release 3.2.0 505 10/25/2009
  Skull Me 1.6.1 Release 3.2.0 8,138 8/20/2009
  • Comments

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  • gamer1224 said

    If anyone has a suggestion or feedback for the new GUI, or complaints please tell comment.

    If anyone has an idea for a NEW addon PLEASE whisper me at doomium@yahoo.com, I am now taking a request.

    Reply Report Permalink
  • gamer1224 said

    I have made a GUI for SkullMe. It can be accessed by going to Interface going to addon options and finding SkullMe in the list. It can also be accessed by /sm options.

    In the options there is now a advanced section for options that shouldn't be needed but some users may like them.

    In advanced there is now a option to change the slash handlers for skull me. If a addon like Shield Monitor uses /sm and you want to reroute skull me to /randomslashhandler you now can. Simply change the text "sm" in the box to "randomslashhandler" and reloadui the UI and you will be able to use it instead. If you do something and skull me isnt working anymore, set defaults and email me at doomium@yahoo.com telling me what happened.

    Reply Report Permalink
  • TheBigL said

    Works like charm ^__^

    Reply Report Permalink
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