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SimpleUnitFrames

 
Project Updated:
Files Updated: Wed, Dec 30 2009
Supports Game Version: 3.3.0
Category: Unit Frames
Tags:

, and [Edit Tags]

Project Manager: Pneumatus
Additional Authors: No additional authors
Current Version: v2.3.1
License: All Rights Reserved
Development Site: WowAce.com
Avg Daily DL (last 30 days): 41
Downloads Total: 35,272
Favorites: 70
Comments: 80
  • About SimpleUnitFrames
  •  

About SimpleUnitFrames

SimpleUnitFrames is an extension to the default WoW Unit Frames. Rather than a complete unitframe replacement, this addon adds further information and features to the existing frames and allows a greater degree of customization to enhance their usability.

The v2.x.x series of SimpleUnitFrames involved a complete re-write of the code, however credits go to Rophy and xan for their original work on the v1.x.x series.

All configuration for SimpleUnitFrames can be performed through the Interface Options panel which can be opened through the slash commands /simpleunitframes or /suf, or through ESC -> Interface -> AddOns Tab -> SimpleUnitFrames.

HP, Mana, Energy, Rage & Runic Power Display

The default unitframes only allow either [total]/[max] or [percent] values to be shown on HP and mana bars, however SimpleUnitFrames provides several default overlay options or a method to create your very own styles using LibDogTag-3.0 syntax (also available through the in-game /dog command).

Modules

SimpleUnitFrames comprises the following modules which enhance each frame:

  • Class Icon Display
  • Text Overlays
  • Custom Text Overlay Styles
  • Portrait Damage Display
  • Bar Textures

Supported Frames

SimpleUnitFrames supports the following frames, each with their own customizations available:

  • Player
  • Pet
  • Target
  • TargetOfTarget
  • Party
  • PartyPet
  • Focus
  • FocusTarget
  • Boss

Localization

For translators wishing to create/update translations for other languages than enUS, please do so though the Localization Page.

Bugs & Development

While the best effort is made to ensure that release quality zips do not have any bugs, inevitably errors slip through. If you encounter a bug, please ensure that it has not already been fixed in a more recent beta/alpha release or reported already on the ticket tracker. If the bug persists even in the latest development build and has not been reported, please post a ticket on the Project Tickets Page

Please report bugs and suggest features via the Ticket page rather than using the comments section as it provides a single point of reference to track the development of the addon.

Development builds of SimpleUnitFrames can always be found on the Project Files Page.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  SimpleUnitFrames v2.3.1 Release 3.3.0 2,190 12/30/2009
  SimpleUnitFrames v2.3.0 Release 3.3.0 2,039 12/9/2009
  SimpleUnitFrames v2.2.0 Release 3.2.0 3,840 10/14/2009
  SimpleUnitFrames v2.1.0 Release 3.2.0 5,337 8/5/2009
  SimpleUnitFrames v2.0.2 Release 3.1.0 6,179 5/15/2009
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  • Screenshots (1)
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  • Comments

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  • OminaeYu said

    Is there anyway to have it not shorten hp or mp values when viewing as a fraction? Looking through the code all I've noticed is you can remove :Short and it stops truncating, but then it also doesn't shorten boss level hp's like the default ui does so you end up with numbers expanding past the boxes. Maybe there's a way to do this with dogtags, because all I really want is the ability to see a bosses health numerically and as a percentage at the same time.

    Reply Report Permalink
  • yesimonox said

    Can i hide unnecessary buffs that my target has? it gets to be too much in raids >.< i only want to look at debuffs, or say my buffs

    Reply Report Permalink
  • You can do this through the standard WoW interface options as of patch 3.3.0 Simply hit Esc(Menu), click Interface, on the Game tab, click "Buffs and Debuffs", you can select both "Dispellable Debuffs" and "Castable Buffs" In most raids, this will greatly reduce the buff/debuffs shown on the Raid. Note: Those options will not affect anything unless you are in a RAID group, 5-mans and 5-man heroics will not be affected, really no need anyways, never that many buffs.

    Reply Report Permalink
  • WoWEye said

    is there a way to move the unitframes?

    Reply Report Permalink
  • nick533 said

    any chance I can have default font and texture on unit frame please

    Reply Report Permalink
  • Pneumatus said

    The default font and default texture that sUF uses are the same as blizzard uses. The default font is "Fritz Quadrata TT" and the default texture is "Blizzard".

    Reply Report Permalink
  • Cheiver said

    Im having a problem with the boss frame. I was in ICC 10 gunship and the boss frames text were showing up as Badtext when I had it on precent. Any way I can fix this?

    Reply Report Permalink
  • Pneumatus said

    Update, it's fixed in v2.3.1.

    Reply Report Permalink
  • Otagamo said

    Please fix the humanoid icon, it still shows humanoid enemies as undead.
    Thanks.

    Reply Report Permalink
  • Pneumatus said

    Humanoids show with the same icon as the hunter's spell Track Humanoids and undead show whith the same icon as Track Undead. They both look similar with humanoids having a blue background and undead having green.

    Reply Report Permalink
  • Kintei said

    No it doesnt and idont think it ever did, humanoids show some sort of footmen or so, with a blue background, undead are also footmen but with a greenish background

    Reply Report Permalink
  • jibegod said

    If you have any interest in modifying the class icon placement to accommodate the new LFG Role icons, here's a reference pic of their default placement on player/party frames:

    http://dl.dropbox.com/u/31934/lfgicons.png

    Reply Report Permalink
  • Pneumatus said

    Absolutely, will figure out some new positions when I get a chance to run some PuGs :)

    Reply Report Permalink
  • lindrone said

    ate: 2009-12-08 17:48:56
    ID: -2
    Error occured in: Global
    Count: 1
    Message: ...face\AddOns\SimpleUnitFrames\Modules\TextOverlay.lua line 190:
    attempt to index local 'parent' (a nil value)
    Debug:
    (tail call): ?
    (tail call): ?
    ...face\AddOns\SimpleUnitFrames\Modules\TextOverlay.lua:190: CreateNewFrame()
    ...face\AddOns\SimpleUnitFrames\Modules\TextOverlay.lua:161:
    ...face\AddOns\SimpleUnitFrames\Modules\TextOverlay.lua:153
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...ddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:510: InitializeAddon()
    ...ddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:622:
    ...ddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:615
    AddOns:
    Swatter, v3.1.14 (<%codename%>)
    acbAuras, v09.08.13
    acbCastBar, v09.08.13
    acbMirror, v09.08.13
    ACP, v3.2.0.26
    AuctionLite, v1.5.2
    AuldLangSyne, v2.0
    AuldLangSyneBackup, v2.0
    AuldLangSyneFriendList, v2.0
    AuldLangSyneFu, v2.0
    AuldLangSyneGuildList, v2.0
    AuldLangSyneInfo, v2.0
    AuldLangSyneNote, v2.0
    AuldLangSynePanel, v2.0
    AuldLangSyneSync, v2.0
    AzCastBar, v09.08.13
    Babylonian, v5.1.DEV.130
    BasicChatMods, v3.32
    CastYeller, vv1.2
    Configator, v5.1.DEV.190
    DBMCore, v
    Decursive, v2.4.5.1
    ErrorMonster, v3
    FuBar2Broker, vr86-release
    Gatherer, v3.1.14
    LightHeaded, v298
    LockSmith, v1.0.$LastChangedRevision: 56 $
    LoggerHead, v3.2.0.102
    Macaroon, v30300.1
    MacaroonXtras, v30300.1
    MikScrollingBattleText, v5.4.70
    MovableBags, v
    Omen, v3.0.8
    OmniCC, v2.5.8
    oRA3, v
    Outfitter, v4.9.1
    Poisoner, v3.0
    QuestAnnouncer, v0.5
    RatingBuster, v
    Recount, v
    RecountGuessedAbsorbs, v
    SimpleRaidTargetIcons, v1.08
    SimpleUnitFrames, vr115
    SlideBar, v3.1.14 (<%codename%>)
    Titan, v4.3.1.30300 - Revision 331
    (ck=435)

    Reply Report Permalink
  • Skorr said

    its a god 1 mixed with SquidFrame

    Reply Report Permalink
  • Otagamo said

    Congratulations for your work, it's by far my favorite UnitFrame addon.

    I would like to request for the next version the ability to add information to the RIGHT side of the target frame(just like you can do with the player frame).
    This way I can separate percentual hp and current hp in differents areas, making easier it to see.

    Algo, a little bug: the humanoid class icon for enemies is actually the undead one.

    Thank you.

    Reply Report Permalink
  • azgru said

    Any way to move the party frames?

    Reply Report Permalink
  • kderks said

    Any way to add the Player's level on the party unit frames as well?

    Reply Report Permalink
  • I love this addon! Thank you very much, Pneumatus.

    Could someone help me out with a DogTag request? What I'd like, for both health and mana, is the current value and the percentage of max: if my target has 10,000 total health and I've taken off 5K of it, I'd like to see "5,000 (50%)". I'm sure this is possible but I get easily mudled by such things. Thanks!

    Reply Report Permalink
  • Never mind, Pneumatus already covered this:

    =-=-=-=-=
    You could create your own text style with the instructions in the addon description with a DogTag string along the lines of:
    [HP:Short] [PercentHP:Percent:Paren] - For HP
    [HasMP ? MP:Short " " PercentMP:Percent:Paren ! "-"] - For MP

    These would display like "Current (Percent%)"
    =-=-=-=-=

    Thanks again, and let this be a lesson to me to read further back in comments next time!

    Reply Report Permalink
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