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] Shade now is a part of engine.XML so it doesn't generates now - only being toggled; ] Localizations has been fixed in case of spellnames' changes in 3.0.x patches; ] The main script was modified (= simplified); ] X-<data> strings were added to a .toc file. Ask a green goblin for :) ] Texture file's name is InStealth now. (That's because I couldn't figure out how to paint in black stadart "interface\FullScreenTextures\* LowHealth and OutOfControl bitmaps.) I'm gonna give a piece of fine soap to one who is up to tell me how.
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