Adds arena frames, arena pet, and arena target units to SUF. For all intents and purposes these are party/party pet/party target frames any configuration you can do to those you can do to these units too. Meaning you can see auras, cast bars, health, power, etc of arena enemies.
Author: Shadowed <shadowed.wow@gmail.com>
Date: Fri Sep 11 22:57:19 2009 -0700
- Updated to work with the new child unit functions
Date: Wed Sep 9 23:38:42 2009 -0700
Updated to support changes in the mover code in SUF
Date: Sat Aug 1 22:22:47 2009 -0700
* Fixed arena targets and pets not showing in the mover frames
* Updated arena targets and pets to work with the new display functions
Date: Sun Jul 19 11:46:13 2009 -0700
* Fixed mover frames not working when changing arena frame offsets
* Changed to using a single offset variable instead of a y and x offset
Date: Sat Jul 4 22:23:54 2009 -0700
* Fixed a few more bugs related to loading arena pet and arena target units
* Fixed units who stealthed and unstealthed showing up as offline
Date: Fri Jul 3 15:27:29 2009 -0700
* Removed unnecessary varargs
Date: Wed Jul 1 01:18:19 2009 -0700
* Cleaned up the code a bit more
Date: Tue Jun 30 20:39:18 2009 -0700
* Annnd fix that hook up
* Updated to work with the child unit changes
Date: Mon Jun 29 22:25:22 2009 -0700
* Probably should make sure arena target and arena pets are enabled
* Added support for arena pet and arena targets, will copy the same settings as party pet and party targets initially but be disabled by default regardless
Date: Sat Jun 20 15:11:07 2009 -0700
* Fixed arena frames not unlocking sometime and showing when you entered an arena before the match started
Date: Thu Jun 18 02:19:56 2009 -0700
* Updated to take advantage of the new locking method of moving frames
* Changed arena frames so they will no longer flicker in and out based on the unit "existing," once they are shown they are locked visible until the match ends
Date: Mon Jun 1 23:14:14 2009 -0700
* Made everything work, this adds a new tab "Arena" to Units -> Arena configuration that lets you set the growth and offset between each frame.
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...