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Shadowed Unit Frames

 

Project Updated:
Files Updated: Wed, Nov 4 2009
Supports Game Version: 3.2.0
Category: Unit Frames
Tags:

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Project Manager: Shadowed
Additional Authors: No additional authors
Current Version: r20091103
License: All Rights Reserved
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 438
Downloads Total: 74,007
Favorites: 120
Comments: 252
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  • About Shadowed Unit Frames
  •  

The main focus of SUF is having a simplistic configuration, while maintaining flexibility that the vast majority of users care about, this prevents unnecessary bloat that sacrifices performance. While you aren't going to be able to set that you want the health bar to be exactly 3.14 pixels outside of the health bar, you can change options that you actually care about such as bar height, ordering, frame height and so on. All configuration can be done on multiple units at the same time through the global configuration, meaning if you want to set the height of Player and Target frames to 50, but then you want to set the height of Target's Target and Target's Target of Target to 30 you can easily do that with changing only two options, instead of having to do it four times for each unit.

For people who want to tweak every single setting, you can enable advanced configuration which will show extra settings for those who have to tweak every little thing they have to. However, you do not need to enable this by default, and most people should not need to enable them.

Slash commands: /shadoweduf (/suf shorthand)

Includes the general features you expect in an unit frame, like health bars, the two new ones it has are anchoring and visibility:

Modules
SUF includes basic module support, if you're interested in building a module see the documentation documentation on my github site for more information.

Currently released modules are:
Arena frames by myself
CC Timers on portraits by Proditor.
Five second rule by Kemayo
Power bar colored by class by moniker
Aura indicators for raid frames by myself
Smooth bar updates by Antiarc
Bar growth/empty bars by myself

Anchoring
For those who are driven crazy because their frames look to be half a pixel off center of your player frames, you can simply anchor the frame to the player frames and solve the hassle of aligning everything. For example, the target frames are anchored to the right of the player frame, and the ToT frames are anchored to the top of the player frames (In the screenshots).

If you tried to drag player, all the other frames will follow it in the same anchoring. Each frame can still be manually positioned and put wherever you want, but this gives you a way of easily anchoring everything and keeping frames nice and aligned without having to use a ruler.

Visibility
If when inside an arena you want to see your totot or party's target, but in a raid you don't want to see either of those then instead of having to manually change settings or swap profiles on zoning you can set SUF to do it automatically. Modules can be set to be disabled inside raid instances, but enabled inside a party instance, or a battleground.

Other features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, so even if something isn't included by default odds are you can make the tags.
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't.
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Rune/totem bars: Supports simple rune and totem bars inside the players unit frames.
  • Highlighting: Can highlight frames off of mouseover, debuffs you can cure, aggro, target and focus.
  • Range checking: Fades frames out that are out of range of you.
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: Profiles can be changed without having to do a UI reload, lets you quickly change settings based on where you are without the hassle of it either being buggy or having to reloadui each time.

And pretty much the usual UF features, indicators for leader/raid targets/etc, cast bars, portraits, combat text.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Shadowed Unit Frames r20091103 Release 3.2.0 6,540 11/4/2009
  Shadowed Unit Frames r20091021 Release 3.2.0 6,053 10/21/2009
  Shadowed Unit Frames 1.2-release Release 3.2.0 4,606 10/13/2009
  Shadowed Unit Frames r20091004 Release 3.2.0 4,303 10/4/2009
  Shadowed Unit Frames r20090930 Release 3.2.0 2,866 10/1/2009
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  • seo0maja said

    I find a automatic mining addon
    www.deadlybossmods.org
    I appreciate all the hard work you've put into it.Very simple.

    Reply Report Permalink
  • XOkEE said

    Is there any way to show the cast bar on the Target-of-target frame? It shows it fine for Player, Target, and Focus but cant find an option to show it on the Target-of-target frame.

    Thanks.

    Reply Report Permalink
  • Shadowed said

    There isn't, Target of Target is not a real unit and so they don't provide events for casts like Player, Target and Focus do. It's annoying and inefficient to support cast bars for Target of Target so SUF doesn't.

    Reply Report Permalink
  • jackos said

    I have a problem with the temporary enchant, sometimes when I exit bg, I check the temporary enchant and its overwritten with the buff next to it, icon and tool tip. Only solution i have that has worked is disequip the item and re equip it.

    Also I have another issue, I cant move the party target frames because I accidently chose to anchor it to the party frames, I cant change it cause only option when i click what to anchor them to is party.
    Is there anyway to fix this w/o resetting the profile, because i hate to have to make all those changes again.

    Reply Report Permalink
  • Shadowed said

    1) I'll look into it

    2) You could never move the party target frames, they have (and always will be) anchored to the party frames.

    Reply Report Permalink
  • Having problem showing Maintank and Maintank_target... Do i have to be in the raid when the raidleader sets the MTs? Using Or2 now beacuse of this. Can Or2 conflict with SUF?

    Reply Report Permalink
  • Shadowed said

    oRA2 are not "real" main tank/assists, they are known only to addons that support oRA2 (Which SUF does not). They should either be set through the main tank/assist system Blizzard provides, or through oRA3 which uses Blizzards new system.

    Reply Report Permalink
  • listy563 said

    i have a question.How can i show the lvl ?

    Reply Report Permalink
  • Is there any way to make the timers for target's buffs not show if they are higher then 30 secs or so? i don't want to have timers on all target's buffs, but dont' want to miss some few seconds buffs also. Please tell me

    Reply Report Permalink
  • Shadowed said

    No, the cooldown timer stuff is controlled by the addon that does it (Generally OmniCC) not SUF.

    Reply Report Permalink
  • jeekeenl said

    nice addon, but have a problem cant right clik the target frame to trade players or leave a raid/change loot type. Cant find any thing in the options please help.

    Reply Report Permalink
  • Shadowed said

    Unless you can provide more details, it doesn't sound like a SUF issue.

    Reply Report Permalink
  • Suxicekk said

    Hi, great addon, just a question.. Why i see (on my target, focus etc.) debuffs cast just by myself and not anyone else?

    Reply Report Permalink
  • kkanary said

    Great addon, keep up the good work!

    Reply Report Permalink
  • rsriv said

    Two quick questions:

    1) How can I display an aura's stack count and countdown timer as text in the Empty Bar? (This is what Grid does, and it is more legible than displaying both on the aura indicator in raid frames.)

    2) Can I include Pets in the Raid units frame? If not, any plans to add this feature?

    Thanks.

    Reply Report Permalink
  • Shadowed said

    1) You can't, it's not really setup for that.

    2) Can't, it's something I plan on adding but don't have time at the moment.

    Reply Report Permalink
  • davelooi said

    wonderful addon.. i totally prefer this over xperl, which is buggy n heavy..

    i'd like to make a request.. if u can make ur own debuff/dots on the target bigger, like the default UI or xperl.. this addon would be perfect..

    Reply Report Permalink
  • Shadowed said

    /suf -> Units -> <unit> -> Auras -> Enlarge your auras

    Reply Report Permalink
  • davelooi said

    oh.. sorry, i missed that, still new to this addon.. great work..

    Reply Report Permalink
  • Not that this addon is bad, but for target debuffs/dots you might try using AZCastbars and enabling the "TargetAuras" bar. There's no WAY I've ever missed anything my target has on it that way.

    :D

    Reply Report Permalink
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