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ShaderMod 3.0

 

Project Updated:
Files Updated: Wed, Nov 4 2009
Supports Game Version: 3.2.0
Category: Combat
Tags:

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Project Manager: Sky-Dexter
Additional Authors: No additional authors
Current Version: - 3.32 Modded
License: All Rights Reserved
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 13
Downloads Total: 32,306
Favorites: 102
Comments: 136
  • Contests
  • About ShaderMod 3.0
  •  

== ShaderMod 3.0 Modded. == (Sound Mod!)


Lastest & Test Version : http://skydexter.free.fr/wow/ShaderMod/


                       What can this mod do ?

- Display & play sounds for your Crits Combos

- Announce your best combos to user specified channel

- Show a Splash Screen with your best Crits Combos

- Count, Display, and Play UT Sounds when you do a Killing Blow (Battlegrounds fun?)

- BG & Duel Enhancement (Flags / Countdowns)


Commands:

( All commands are prefixed with either /ShaderMod, /shaderm, or /sm )

- menu - Shows the Options menu (All options are explained via tooltips)

- records - Shows your Crit Combo Records in the Main chat window.

- version - Shows the current version

- hide/show - Hide or Show Combat Log

- lock/unlock - Lock or Unlock Combat Log

- killingblow - Killing Blow Announcer Options

- duel - Duel Enhancer Options

- bg - BG Enhancer Options

- resetconfig - Reset ShaderMod Config



Credits : Shader, Shadow, Thepoperope


>>> Crit Combos :

>>> Yeah: x1 >>> Oh Yeah: x2 >>> Unstoppable: x3 >>> Killing Spree: x4 >>> Dominating: x5 >>> Ultra Kill: x6 >>> Wicked Sick: x7 >>> God Like: x8 - x9 >>> Holy Shit: x10 - x14 >>> Monster Kill: x15 - x19 >>> Ludicrous Kill : x20 - x21 >>> Ownage: x22

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  ShaderMod 3.0 - 3.32 Modded Release 3.2.0 170 11/4/2009
  ShaderMod 3.0 - 3.31 v2 Modded Beta 3.0.3 1,296 1/20/2009
  ShaderMod 3.0 - 3.31 Modded Release 3.0.3 1,724 1/19/2009
  ShaderMod 3.0 - 3.30 Modded Beta 3.0.3 313 12/18/2008
  ShaderMod 3.0 - 3.24 Modded Final Release 2.4.3 1,488 7/29/2008
  • Comments

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  • Thanks man! If i come across anything i'll let you know. Thanks for updating one of my most favorite mods. =D

    Reply Report Permalink
  • Updated to version 3.32 to fit with wow 3.2.

    If you find a bug, please post it, or message me on Curse with details.
    Unfortunatly i cannot test everything and with every classes, so i need some precious infos to make it works :)

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  • Need an Update :/

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  • Any chance this mod can be updated? I miss it working 100% correctly =(

    Was my most favorite mod! =D

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  • Maintex said 

    Also, how come it only seems to track melee damage and not spell damage?

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  • Maintex said 

    Really awesome addon I must say!

    It is now one of my fav's and I only installed it about 30 mins ago!

    Just one thing; would really love it to have a "normal" mode that works on NPC's with the number of kills too, but have a timeout for it so, kill 3 mobs in say 10 sec's of each other and get the announcements like you would in battlegrounds. At the moment, I can get it so it counts the number of kills but if I kill 1, then a minute later kill another 1 it says double kill, and it just increases from there.

    Basically, I'd just like it to reset kill announcement count after so many seconds of not killing an NPC.

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  • I love this mod, been using it for awhile cuz it brings back good memories of playing UT'99 with my old buds, but i was wondering if there was any way you could make the Killing Blow sounds more customizable cuz im an old hardcore UT'99 fan and it announced where the first person to kill someone in the match got First Blood! and kills went: 5-Killing Spree!, 10-Rampage, 15-Dominating, 20-Unstoppable, 25-Godlike!, and you got Double Kill, Multi Kill, Ultra Kill, M-M-Monster Kill, for killing 2,3,4,5 enemies consecutively with only about 5seconds between kills.

    I don't expect you to rewrite it for the multiple kills thing, but any type of customization for the Killing Blow sound clips to where we can space them out by numbers/order would be sweet, like how you did for the crit combos, but swap the Log check button to a value field to play on a kill number.

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  • THANK YOU for updating this mod!!

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  • 3.31 v2 : Minor French Translations Fix

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  • 3.31 Added, with Death Knight Abilities added :) (I Hope everything will do fine, i don't play DK at all hehe)

    Jarathag : Send me details of this bug in a private message please :) (Don't forget you need to enter the Channel name in the box, and not the Channel number)

    Reply Report Permalink
  • jarathag said 

    I am having a problem where the crits I get do not go to the specified channel. I really love this mod. Keep up the good work.

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  • So glad one of the most FUN add ons is still alive! PLEASE keep this mod going! =D

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  • Added Beta 3.30 for Wotlk.
    DK spells/skills are still missing, and some wotlk's.

    If you need a spell to be added, just send me it's name (Private message) or post it as a comment, that will help me a lot :)

    Reply Report Permalink
  • Korami said 

    will there ever be an update for 3.0? I love this mod so much and want it back :(

    Reply Report Permalink
  • Love this Mod, but it doesn't appear to work for Windfury attacks or Stormstrike, just wanted to tell you, hopefully you will be able to fix it.

    Reply Report Permalink
  • defazken said 

    Great mod. Been using it since I first found last year. There is one thing I need help with.

    Where / How can I adjust the volume on the *.wav files being played. Currently I need to turn down my system's master sound to lower it.

    I looked in all the supporting files and could not find a variable with a value that could be adjusted.

    Help please.

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  • So far, I've had this mod for over 6 months. I really love this as a warlock:) Especially when I'm dealing crits to the Curator in evocation. Nothing like hearing those crit sounds when seeing a shadowbolt crit for over 10K:)

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  • Rojiro said 

    Anyway how I can change the font from the splash text?

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    • Private Message Sended* ;)

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  • Abyss111 said 

    Thanks for the reply Sky-Dexter, still no luck the hide frames options are not saving for me upon logout.

    Soon as I relog I need to hide everything once again :(

    Reply Report Permalink
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