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RuneWatch (WotLK)

  Download the Curse Client

Project Updated:
Files Updated: Thu, Jun 18 2009
Supports Game Version: 3.1.0
Category: Unit Frames, Class, and Death Knight
Tags:

, , and [Edit Tags]

Project Manager: Voorije
Additional Authors: No additional authors
Current Version: v1.2.9
License: All Rights Reserved
Avg Daily DL (last 30 days): 548
Downloads Total: 215,401
Favorites: 406
Comments: 148
  • About RuneWatch (WotLK)
  •  

Description

RuneWatch is a RuneFrame Replacement Addon which has slowly evolved into a UnitFrame for DeathKnights. The Mod tracks your runes, thier cooldowns and also visually represents your Runic Power.

The aim of RuneWatch is to make your DeathKnight specific statistics more visually appealing and noticeable. In addition to this, RuneWatch is highly customizable and allows you to change a number of aspects of both it's Appearance and Behavior.

Please Note: This project is NOT abandoned.

To access the commands for the mod type either /rune or /runewatch

Important Notices

Upcoming Feature: Cooldown & Effects Watcher

  • Please Go Here for more details.

Important poll about new features

  • Please go Here to answer this poll.

Reporting Bugs & Requesting features

IT IS IMPORTANT that you do not paste bug reports & feature requests into the comments for this project. Especially if you're posting a big error log.

Use the CurseForge Ticket Tracker for this project. Your curse-client works on curseforge.com, so you dont even need to register a new account, the one you post comments with works.

Introducing v2.0.0 Beta & Localization

As i've mentioned before, I've been working on a complete rewrite of RuneWatch in an attempt to make it more practical for users, and quicker for me to add features/components/etc. I've also adopted the new localization system here @ CurseForge.com to speed up localization of the mod.

v2.0.0 Beta

I'm launching a v2.0.0 Beta Program as of today (January 26th, 2009) which will attempt to get people interested in the beta and help me get the feedback I need.

You can see more details about the beta (and a download link) here.

Localization

I've put together a little document for you all detailing the changes to localization (translation). It is my hopes that with the CurseForge system Localization will be easier on the translators and will help get translations into the mod quicker.

If you are from any non-english locale or speak a language supported by the WoW locales (Spanish, Russian, Gemran, French, Chineese, Korean, Etc...) please take a look at the Localization Page if you have any interest in helping me with translation.

RuneWatch Localization Page

This page will detail most everything you will need to know.

Additional Credits

Graphics
  • Special thanks to Elderidge
Original Localizations

Known Bugs

  • Please Report Any You find here.
  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  RuneWatch (WotLK) v1.2.9 Release 3.1.0 13,210 6/18/2009
  RuneWatch (WotLK) v1.2.8 Release 3.1.0 29,846 4/23/2009
  RuneWatch (WotLK) v1.2.6 Release 3.1.0 14,817 4/18/2009
  RuneWatch (WotLK) v2.0.0 Beta 5 Beta 3.0.8 3,096 1/26/2009
  RuneWatch (WotLK) v1.2.3 Release 3.0.3 51,168 1/13/2009
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  • Voorije said 

    Just letting you all know im still here >_> Tweaking & Patching, The 3.2 update will happen right away, no waiting 2+ weeks this time (once again... sorry).

    Reply Report Permalink
  • Voorije said 

    The beta isn't finished man, it also isn't updated for 3.1.x I am slowly working on the mod, but I've been swamped working on a web project I've been contracted for.

    Reply Report Permalink
  • Understood, that is why I included the error and offered to include additional errors when you were ready to start taking them again. This was not in anyway a down but simply questions and an offer of the error output for use of this, just as you had asked

    "I'm launching a v2.0.0 Beta Program as of today (January 26th, 2009) which will attempt to get people interested in the beta and help me get the feedback I need.".

    Your doing a great job on the addon and I feel your next one will be even better. I am sure most of us understand free items that don't pay the bills always come second place when it coems to projects that pay :D

    Reply Report Permalink
  • Voorije said 

    Yea, I suppose I should have mentioned that Beta 5's Testing Period is now over :P

    Hopefully I can get some time to sit down and hammer out some changes and push out a new beta for more feedback in the near future.

    Reply Report Permalink
  • Some additional questions, I remember the older version having a fade option available, also showing how long I had until my Horn of Winter was up. I see that is not in the new beta which makes it a little harder to use due to no fade ability while not in combat, which was really nice to have honestly. as for the little extra box that shows, not sure what that is. Below are some general error outputs for you that I have thus far, first one was from a right click action on the mini map icon.

    /*SNIP*/
    Date: 2009-06-14 19:06:15
    ID: 8
    Error occured in: Global
    Count: 1
    Message: AceLocale-3.0: RuneWatch: Missing entry for 'Right-Click'
    Debug:
    (tail call): ?
    ...ddOns\AtlasLoot\Libs\AceLocale-3.0\AceLocale-3.0.lua:23:
    ...ddOns\AtlasLoot\Libs\AceLocale-3.0\AceLocale-3.0.lua:21
    RuneWatch\Broker.lua:63: GenerateTooltip()
    RuneWatch\Broker.lua:55: OnEnter()
    ...\Broker_Portals\libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:74:
    ...\Broker_Portals\libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:66
    /*SNIP*/

    Actually there is a lot. Let me know when you are ready to start developing again on this and I will re-install and get you an entire new/fresh set of errors :D to look at.

    Reply Report Permalink
  • I was just wondering if you are still working on this addon or not. I am installing the beta now to give it a try and will post feedback based on if anything does not work or even if it does after testing for a bit. Please feel free to PM me here.

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  • jaov2k said 

    whats the argument to disable the disease tracker? I've tried "/rune widget disease 'off' 'toggle' 'disable' and nothing seems to work...what am i missing? i don't want the disease tracking because i use the xperl large debuff...thanks for your help...

    Reply Report Permalink
  • Voorije said 

    WarhammerCopiesWoW: No, type `/rune frame locked` and you can move it around the screen by dragging the green box. Also, this option is available int he config, accessible by `/rune config` or Escape -> Interface -> AddOns -> RuneWatch

    DarkAries: I appreciate all feedback, even negative.

    As for the customization, Version 2 of RuneWatch (In development, and I promise ill get a new beta out soon) has the entire mod built in a modular style. You can turn off the disease tracker or simply not even load it.

    Also, because it's a separate entity, it has it's own position which is customizable, and will have a slew of customization options (in the near future).

    As for your size problem, there is another skin: Compact which is just the orb (Numerical RP Counter still visible) with the runes on it). You can also scale the entire mod it seems to be taking up quite a lot of space.

    When 2.0 is nearing release im going to get back together (hoepfully) with elderige and see if he'll whip up something nice in a straight / more simple format. Otherwise I'm going to have to try my hand at it (we'll see how that turns out).

    DarkAries, If you want to help me get these features in (and not forget them, as i frequently find myself revisiting old comments. Please submit a ticket (Enhancement) for every major idea / concept you have. It will help me keep track of my work and help you keep up to date on my progress, and info about them.

    You can access the ticket tracker here:

    http://wow.curseforge.com/projects/runewatch/tickets/

    Curseforge uses curse.com's accounts, so you don't need to register a new account.

    Apiphany: Thanks, im glad you like it.

    -------------------------------------

    General Note Te Everyone:

    I know i've been asking you guys to wait, and 2.0 has been in development for quite some time now. I'm going to try to dedicate a lot more time to RuneWatch in the next couple weeks as work has decided to schedule me less. I've got a lot on the go these days so I've been busy and for that I am sorry.

    I'll try and throw a couple simple features into the disease tracker in the current version real quick later this weekend perhaps for you all while you wait.

    Reply Report Permalink
  • Apiphany said 

    Just an update. Even though I use HUD I still love this mod. The fix to the diseases was a god-send. Thank you for all your work.

    Reply Report Permalink
  • This is probally going to come off completely wrong, so I just want to say that this mod is totally gorgeous looking. However, there's a few things preventing me from using it.

    I use a HUD so all debuffs (my diseases included) are already being displayed right next to my char. I have no need for a disease tracker and I can't disable Runewatcher's disease track. The options are there, but there's nothing inside.

    I would normally shrink my debuffs to normal size (instead of double) because your tracker would be more centralized, but it's not an option when the disease tracker has no customizability on debuff size / text countdown size / and it's completely locked with the RP/RUNE bar.

    Furthermore, I love the art in both the layouts. My only problem is the orb. It's so damn huge and well... it's circle. Mix that in with a RuneBar that has an upward curve (I would greatly prefer straight for both... but there's no option) and my HUD looks like this.

    http://img196.imageshack.us/img196/829/wowscrnshot052009165521.jpg

    I can't stop seeing a clown face silhouette. Setting the orb to "blood" sealed the deal.

    My suggestions:

    1. Options and customizability for disease tracker buff location / buff size / number size.
    2. A straight RP Bar and Rune bar option.
    3. If not that, a way to disable/shrink that RP Orb.

    I just love the way that runebar so damn much not to say anything =/. And I know you’ve put in so much effort… it’s really a great mod. I feel like a total bastard for complaining.

    Reply Report Permalink
  • Must it always be at the center of the screen?

    Reply Report Permalink
  • Voorije said 

    Update: I should be doing a pretty big dev push tomorrow on the beta version, may trickle some features down to live, we'll see.

    Keep your eyes out for any updates this week.

    Reply Report Permalink
  • Voorije said 

    Yes PlexJ

    Reply Report Permalink
  • PlexJ said 

    Was other death knight's diseases showing up on the tracker fixed on this yet?

    Reply Report Permalink
  • Voorije said 

    Type /rune frame locked

    Reply Report Permalink
  • Is there anyway to unlock and move around this addon?
    Also its a great addon ty :D

    Reply Report Permalink
  • Hay Man LOVE the addon the only thing i would like is display for individual runes and maybe better disease watch for individual disease's If this could become a full DK hud with a health bar thats all it lacks but i love this addon so far great work man

    Reply Report Permalink
  • Keep up the Good Work M8! This is a Great Add-on.
    And Good luck with School! :)

    -Zen-

    Reply Report Permalink
  • Voorije said 

    I want to remind everyone, while I check the comments here, please feel free to post feature requests @ my ticket tracker for this project:

    http://wow.curseforge.com/projects/runewatch/create-ticket/

    CurseForge uses the same login information you use here, so if you can post a comment, you can post a ticket. Please use the feature-request format if you're requesting features.

    Advantages of using the ticket tracker is i can give you organized feedback & discussion on the features + updates on their progress as well as a nice place to post concepts & designs.

    Reply Report Permalink
  • Voorije said 

    Also i've put up an important poll here:

    http://wow.curseforge.com/projects/runewatch/polls/which-would-you-prefer-for-development/

    Please fill it out if you can.

    Reply Report Permalink
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