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Ripped

 
Project Updated:
Files Updated: Sun, Dec 7 2008
Supports Game Version: 3.0.3
Category: Combat, Caster, Class, and Damage Dealer
Tags:

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Project Manager: psino
Additional Authors: No additional authors
Current Version: v0.1-beta25
License: PsinoIntermediateLicense
Development Site: CurseForge
Avg Daily DL (last 30 days): 18
Downloads Total: 26,776
Favorites: 44
Comments: 36
  • Contests
  • About Ripped
  •  

What is Ripped?

Ripped is a tool that assists players with obtaining and keeping a optimal DPS cycle.

This comes in handy, even for experienced players in stressful situations or where keeping an overview would be hard (noticing that your important debuff has run out, or reapplying a debuff/buff too early etc).

How do I use Ripped?

After loading the plugin, use the command
/rip gui
to open up the configuration menu to set the active strategy (look under the heading Generation and a whole bunch of other stuff.


Dont forget to check under "Strategies" if you are looking to configure your selected strategy. Options usually include changing priorities and what buffs you want to be reminded to keep up on yourself.

Known issues

No abilities are suggested

Did you remember to set a strategy in the gui? (see above for how)

No abilities are suggested, and I've set a strategy

Some people have reported no spells/abilities showing up in the gui on slower (or too fast?) pcs. The solution has been to type /script ReloadUI() or try to press the "Load spells" and/or "Load talents"-buttons in the main gui.

UI lag when using Ripped

This usually is because you've set it to generate 20 steps, which might cause it to generate states upwards of 2-5 minutes in the future, which of course will take time. Set the "Generation"->"Generate steps" down to about 5-6 or so (or why even use more than 2-3?) and it should disappear. Also remember that "Max number of steps each update" does a great job even at 1.


Which classes can benefit from using Ripped?

Currently, it ships with built-in strategies for the following classes:

* Druid (feral (cat and singletarget bear beta), moonkin)
* Mage (fire, frost (beta))
* Paladin (retribution, holy (beta))
* Priest (shadow)
* Rogue (combat swords beta)
* Shaman (enhancement)
* Warlock (destruction, affliction)
* Warrior (fury (beta))

Some of the strategies needs improvement, so please use the bugtracker to assist me in getting the strategies down :)

For the rest of the classes and specs: support for you will be coming soon, and suggestions are welcome :)

I don't like your strategies and/or I have my own idea for what's _best_

The addon has been designed to be both flexible and extensible and supports any number of strategies supporting any number of classes and specs that can be written in the form of plugins. More details on this is available upon request and will be properly documented once we get closer to a stable release.


FAQ

I dont understand the syntax of the "watched buffs". Explain.

You can change the buffs being watched by opening up the config gui (using /rip gui) then going looking at Strategies->"Your active strategy". There you'll find a field called "Watched buffs", which supports the following syntax: "Buff1, Buff2, Buff3 | Altbuff4, Buff5". This will make sure you have the buffs Buff1, Buff2 and Buff5 up, and either one or both of Buff3 or Altbuff4.


TODOS

* Better/more strategies for druids, mages and rogues.
* Optional integration with DrDamage to support warriors/bear form druids better (is this needed? need community feedback).
* Support for hunters (and down the line, deathknights of course)
* <Your request here!>

I like your idea, how can I help you?

Submit feature requests / bugs. Tell your friends about it. If you know Lua, you can help me improve it in a number of ways, just get in touch with me :)

Ok, how do I get in touch with you?

Leave a comment on this page, use this addons bugtracker, or even send me an email at: inopua at gmail dåt com.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Ripped v0.1-beta25 Beta 3.0.3 24,554 12/7/2008
  Ripped v0.1-beta23 Beta 2.4.3 1,490 9/9/2008
  Ripped v0.1-beta22 Beta 2.4.3 22 9/9/2008
  Ripped v0.1-beta21 Beta 2.4.3 27 9/9/2008
  Ripped v0.1-beta20 Beta 2.4.3 30 9/3/2008
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  • DrHorrible said

    Zomg update plx

    Reply Report Permalink
  • Iwantboot said

    Does this addon work anymore? I came back to wow, and cannot live w.o it :P

    Reply Report Permalink
  • Rhaawr said

    Hey, Psino (hoping you read this). Are you by any chance interested in patches for the 3.2 patch and some updated lock/druid strategies? Let me know.

    Reply Report Permalink
  • Doomlord said

    Please continue developing this addon. It did a great deal of good for all of us.

    Reply Report Permalink
  • Barkaas said

    Please continue this Addon.

    Reply Report Permalink
  • Julez124 said

    I'm having problems similar to blacknebulon's. Ripped works fine with all of my alts, but it is not working for my druid. She was resto until the last patch when I dual-specced moonkin. The Ripped bar shows moonfire as the first spell to cast, then nothing but faded out buttons showing spell time (no spells).

    Reply Report Permalink
  • pantarlb said

    23-april-09
    does not work at all

    Reply Report Permalink
  • Doomlord said

    Wow, thanks robmoss2k for the answer. I'll test it ASAP.

    Reply Report Permalink
  • probably a nice thing....if it only did SOMETHING..I have done what it says i must do..tho nothing happens...

    Reply Report Permalink
  • Just a suggestion....you might want to fix your description to actually include links in the contact information. Curse seems to have lost them somewhere along the way.

    Reply Report Permalink
  • I'm trying to use this with my 45 druid moonkin but whenever I target something it will display moonfire and then it will show another spells time and an error will come up saying stuff about nil values and unknown spell slots.... I am pretty new to WoW so I have no clue what these mean... any suggestions?

    Reply Report Permalink
  • robmoss2k said

    Not without a bit more information, like what the error actually says, no.

    Reply Report Permalink
  • the first message appears when I target an enemy:

    Interface\AddOns\Ripped\Ripped.lua:421:GetSpellCooldown(): Invalid spell slot

    hitting ok prompts this message )which cannot be closed out of until I target something else or not have anything targeted):

    Interface\AddOns\Ripped\Ripped.lua:449: attempt to get length of local 'spellName' (a nil value)

    those are the only two errors

    Reply Report Permalink
  • forgot to mention I do use bartender4 if that matters

    Reply Report Permalink
  • robmoss2k said

    Three simple edits to Ripped.lua will fix the problem you're having Doomlord. Change line 694 from:
    local name, rank, iconTexture, count, debuffType, duration, endTime, timeLeft
    to:
    local name, rank, iconTexture, count, debuffType, duration, endTime, timeLeft, isMine

    Change line 696 from:
    name, rank, iconTexture, count, debuffType, duration, timeLeft = UnitDebuff("target", index, false)
    to:
    name, rank, iconTexture, count, debuffType, duration, timeLeft, isMine = UnitDebuff("target", index, false)

    Change line 701 from:
    name, rank, iconTexture, count, debuffType, duration, endTime = UnitDebuff("target", index, false)
    to:
    name, rank, iconTexture, count, debuffType, duration, endTime, isMine = UnitDebuff("target", index, false)

    Reply Report Permalink
  • Doomlord said

    Troffel, the author of RippedAdvancedWarlockStartegy said the warlock bug is actually a Ripped bug . His words :

    "That the addon looks at the dots/debuffs from other warlocks is a bug in the addon Ripped, which ignores a additional flag "isMine" from the function UnitDebuff. If the addon Ripped respect this flag everything will be fine."

    Please, oh please try fixing this ...

    Reply Report Permalink
  • morrisi said

    On my ret paladin RIP seems to lock up the game when I mouse over a target.

    Reply Report Permalink
  • OldPunchy said

    I have an affliction warlock with Haunt. I really like the rotation except it does not seem able to time Haunt for me. Any chance of getting Haunt included?

    Reply Report Permalink
  • gobantobi said

    I use this for my warlock and love it. I'm going to try it on my Retribution Paladin; what exactly is the strategy it uses? First Come First Served with a J > CS > DS > Conc. priority?

    Reply Report Permalink
  • Doomlord said

    There is a weird thing happening whilst having more than 1 warlock in the same group. The DoTs get screwed up and it doesn't show the right casting order. I'm guessing it can't determine which one is my DoT and which is WarlockNumber2's ?

    Reply Report Permalink
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