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Rep2

 

Project Updated:
Files Updated: Sat, May 2 2009
Supports Game Version: 3.1.0
Category: Miscellaneous
Tags:

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Project Manager: Nirek
Additional Authors: No additional authors
Current Version: v4.1
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 3
Downloads Total: 4,817
Favorites: 28
Comments: 6
  • About Rep2
  •  

Rewrite of RepToGo for Ace2, Rep2 displays a message, which shows how much reputation you gained, and how much is needed until the next standing.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Rep2 v4.1 Release 3.1.0 789 5/2/2009
  Rep2 v4 Release 3.0.3 2,852 11/7/2008
  Rep2-r57787.8 Beta 2.3.3 1,118 9/29/2008
  Rep2-r57787.7 Beta 2.3.3 28 7/30/2008
  Rep2-r57787.6 Beta 2.3.3 22 7/21/2008
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  • Dridzt said 

    On that note if you're not squeamish about installing alpha versions,

    http://www.wowace.com/projects/rep2/files/

    holds a release that fixes the initialization problem mentioned by lochnar
    and also contains a couple performance tweaks for situations of very spammy rep gains.
    (think AOE trash in dungeons where mobs still give you rep)

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  • lochnar said 

    Thanks to Dridzt on the wowace forums, it appears there is a fix that is working, so far.

    Edit the Rep2.lua file. Change "MEETINGSTONE_CHANGED" to "PLAYER_ALIVE". This is done so that the faction information is available when it wants it. It was looking for faction information too soon.

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  • Fred7 said 

    Since this mod is deadish, I thought I would mention a replacement that is maintained.

    WonderRep, http://wow.curse.com/downloads/wow-addons/details/wonder-rep-reputation.aspx

    Reply Report Permalink
  • lochnar said 

    thanks for the suggestion - it works, to a degree, but it doesn't meet the standard set by rep2 - if anyone figures out a change we can make to our copies, or can point to a fixed version or direct replacement, please let us know

    Reply Report Permalink
  • lochnar said 

    I know what is happening but I can't figure out how to fix it (I know nothing about writing mods - I just poked at it and tried it to see what happened). When Rep2 loads, it thinks there are zero factions. Therefore, it doesn't set up factionVars. Then, "if (not isHeader) and factionVars[name] then" always evaluates to false, because there is no factionVars, so the entire loop to check what faction changed is skipped. By toggling standby, the mod is made to rescan the factions so factionVars gets set and the work loop has something to gnaw on.

    I can't figure out how to make it see the factions when it first loads. I thought the new 3.1 function, ExpandAllFactionHeaders, might help but it didn't seem to matter.

    Ideas? Fixes?

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  • Darkara said 

    If you toggle '/rep2 standby' off and then back on it seems to work again but you have to do it every time you log in.

    Reply Report Permalink
  • Bima said 

    Agreed, Fred7. Not seeing messages from spillover factions or "NNN more to go" messages.

    Reply Report Permalink
  • Ecwfrk said 

    Fubar - FactionsFu and Rep2 don't seem to play well together. If you have FactionsFu, disabling it should make Rep2 work again. If not, try downloading the newest Ace2 libraries
    http://wow.curse.com/downloads/wow-addons/details/ace2.aspx
    and replace the ones in the Rep2/Libs folder with the new ones.

    I updated the libraries first which worked with a soft reload of the UI but once I exited and reentered the game it broke again and that's when I narrowed it down to FactionsFu. So it may or may not be necessary to update the libraries.

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  • Fred7 said 

    I dont use FactionsFu. I tried that ace library replacement and it seemed to work at first, then later Rep broke again.

    This mod is dead unless someone pulls it out of the grave and repairs it.

    Reply Report Permalink
  • Fred7 said 

    This is broken in 3.1. No error message, just doesn't do anything.

    Reply Report Permalink
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