Reno is a slash-command that can patch (silently edit) predefined options in a macro to change which abilities will be chosen. More specifically, when given a slash command like this:
/reno "macro name" enabled_option
...Reno searches the chosen macro for all occurances of the base macro option of the provided "enabled" option, and edits the macro so that the next occurance of the option is enabled. Most simply: Reno adds and removes "no" from the front of the relevant macro options. Murky enough?
Let's try some examples...
Examples:
Assuming you have a macro named "judge" that looks like:
/cast [noflying] Judgement of Wisdom
/cast [flying] Judgement of Light
/cast [flying] Judgement of Justice
By using a Reno command like:
...you would patch the judge macro to look like:
/cast [flying] Judgement of Wisdom
/cast [noflying] Judgement of Light
/cast [flying] Judgement of Justice
...which (assuming you were in a non-flying situation)
would disable casting Judgement of Wisdom and
enable casting Judgement of Light.
Reno observes macro options, so you can even do:
/reno [button:3] "judge" noflying
/stopmacro [button:3]
/cast [noflying] Judgement of Wisdom
/cast [flying] Judgement of Light
/cast [flying] Judgement of Justice
...to have a macro patch itself(!)
WARNING!
Be advised! If you try this macro-patching-itself trick,
make absolutely certain that the Reno slash-command is the
first line of the macro, and that you use macro options to
make it mutually-exclusive from the rest of your macro
or else your results will be unpredictable.
Details:
With successive calls, Reno will rotate through the relevant
options in a round-robin fashion, with the enabled option
being moved later in the macro with each call. With only two
appearances of the option Reno will alternate which option
would be enabled. With more than two appearances Reno will
move the enabled option from earlier appearances to later,
and then "wrap around" to enabling the first again.
Note that what option would be enabled is highly situational,
but still can be chosen with confidence for most macros. As
in the example above, I generally use noflying for the enabled
option for raid-duty macros, since there's no combat flying in
any of the raids I attend. group/nogroup should also be an
excellent enabled/disabled option pair for raid macros.
Caveats:
- Reno works by editing macros, and macros can't be edited in
combat.
- The default WoW macro editing window doesn't understand
anything about Reno, so if you run Reno commands with the
WoW macro window open you won't see any changes to your
macro and WoW will overwrite any of Reno's changes when the
window closes.
- Reno outputs what it sees to be the enabled macro command
based on the enabled option you give it, but understand
that it's your environment at macro use-time that determines
which commands are truly enabled.
- Reno does no checking to verify the options that you
provide are valid WoW macro options.
FAQ:
What would I use this for?
Reno permits you to have macros with multiple spells defined and, at the start of the raid or between combats, change which of those spells is active on the simple click of the bound key or action button.
Why wouldn't I use modifier keys for this purpose?
You absolutely can use modifier keys to alter your macro's behavior, but Reno frees you to use them for some other purpose in your macro.
Reno??
I chose the name "Reno" because it REpositions occurances of NO in your macros.
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r3 | tuill | 2009-10-02 12:15:19 +0000 (Fri, 02 Oct 2009) | 1 line
Changed paths:
A /tags/v0.10 (from /trunk:2)
Tagging as v0.10
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r2 | tuill | 2009-10-02 12:12:47 +0000 (Fri, 02 Oct 2009) | 2 lines
Changed paths:
A /trunk/.pkgmeta
A /trunk/Reno.lua
A /trunk/Reno.toc
A /trunk/embeds.xml
A /trunk/license.txt
Initial commit of Reno files & pkgmeta
Second attempt after correction of EOL style
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r1 | root | 2009-10-02 12:00:51 +0000 (Fri, 02 Oct 2009) | 1 line
Changed paths:
A /branches
A /tags
A /trunk
"reno/mainline: Initial Import"
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Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...