4.30, 2009-08-22 - Fixed a situation where recap_temp.PlayerInCombat might not get set to true at the start of a fight, resulting in zeroes for the last fight live DPS numbers (reported by dtc11); added 'absorbed' parameter for SPELL_HEAL and SPELL_PERIODIC_HEAL (but not doing anything with it at the moment); added detailed effect for Deaths report (had been commented out); investigating healing absorption, so far can see partial absorbs but not total absorbs.