• World of Warcraft Addons
  • World of Warcraft
  • Average Rating:

  • Your Rating

  • Share
  • Report Abuse

Recap

 
Project Updated:
Files Updated: Mon, Feb 8 2010
Supports Game Version: 3.3.0
Category: Combat
Tags:

, , , , and [Edit Tags]

Project Manager: Hawksy
Additional Authors: No additional authors
Current Version: v 4.355 beta
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 41
Downloads Total: 431,839
Favorites: 818
Comments: 108
  • Contests
  • About Recap
  •  

Recap records damage, healing, and other combat-related events in the area around the player. Recap tracks buffs, debuffs, and the use of abilities.

  • When installing Recap, please first remove any existing Recap folder from your "World of Warcraft/Interface/AddOns" folder.
  • If experiencing problems with Recap, sometimes it is a bug, and sometimes your saved variables file may be damaged. It is always worth seeing whether removing the saved variables file fixes the problem. To do that, exit the game and go into your "World of Warcraft/WTF/Account/<account_name>/SavedVariables" folder and remove the "Recap.lua" and "Recap.lua.bak" files. Starting with version 4.25 there are also per-character saved variables files in the ".../<account_name>/<server_name>/<character_name>/SavedVariables" folders.
  • If you believe that Recap is properly installed and enabled, but you can't see the Recap main panel, try typing "/recap". If that doesn't work try typing "/recap centre" (or "/recap center").

QUICK START GUIDE: If you are new to Recap, or wish a quick overview, check out Recap_Quick_Start.rtf. This file is inside the Docs folder inside the Recap folder.

FREQUENTLY ASKED QUESTIONS: If you wish more detailed information, check out readme_FAQ.txt for all of the features I have added or modified. For answers about earlier (and possibly obsolete) features of Recap prior to version 3.50, check out readme_332_FAQ.txt by Gello. These files are inside the Docs folder inside the Recap folder.

REPORTING A BUG: Contact me either via the wow.curse.com comments section for the addon; via private message on www.curse.com; or e-mail me at the address given in the file readme.txt inside the Docs folder inside the Recap folder. Please mention the version number, and double-check it by looking at the bottom of the Recap Options panel.

MAKING A SUGGESTION: Contact me in the same way as for reporting a bug.

New in 4.35

  • Updated for patch 3.3.
  • Added Blizzard tooltips for spells and abilities in the popup detail panel (both when mousing over the ability row in the top half of the panel, and when mousing over the spell ID in the bottom half of the panel).
  • Bug fixes.
  • Five modules from Ace3 (r820) included. LibDataBroker (4.04) included.

New in 4.34

  • Bug fixes.
  • Five modules from Ace3 (r820) included. LibDataBroker (4.04) included.

New in 4.33

  • Recap now tracks an estimate of the amount absorbed during combat by the healer shield aura Protection of Ancient Kings that procs from the legendary mace Val'anyr.
  • Bug fixes.
  • Five modules from Ace3 (r820) included. LibDataBroker (4.04) included.

New in 4.32

  • Added option to pause Recap when inside battlegrounds.
  • Bug fixes.
  • Five modules from Ace3 (r820) included. LibDataBroker (4.04) included.

New in 4.31

  • Several adjustments aimed at improving how Recap determines the end of a fight.
  • Set End Fight Delay to a new default value, 2 seconds.
  • Bug fixes.
  • Five modules from Ace3 (r820) included. LibDataBroker (4.04) included.

New in 4.30

  • Updated for patch 3.2.
  • Bug fixes.
  • Five modules from Ace3 (r820) included. LibDataBroker (4.04) included.

New in 4.29

  • Modified logic for detecting end of fight. Fights should end sooner when unrelated combat is taking place nearby. End of fight will be triggered when nobody in the group is involved in giving or receiving damage or healing.
  • Added a button for renaming a stored Data Set.
  • Added a button to show recent events, and a button to show recent dispels and interrupts. These functions were formerly available, and continue to be available, as double-click and control+double-click on the totals line.
  • The analysis of recent deaths is now displayed in the recent events panel, rather than posted to the console.
  • For recent event displays where the incoming and outgoing events were identical except for colouring, the events are now displayed only once and are coloured as incoming.
  • Added two buttons to the recent event panel. The double up arrow will if possible scroll to the previous end of fight marker. The double down arrow will if possible scroll to the next end of fight marker.
  • Added a warning dialog if you have more than 40 Mbytes of saved Data Sets. Increased the warning for number of combatants from 1000 to 2000.
  • Per-character combatant data is now compressed on logout or reloadui, and uncompressed again upon re-entering the game. This seems to avoid the Blizzard "block too big" problem.
  • Added a setting on Options / Reports to post the two standard reports to the clipboard in tab-delimited format, suitable for pasting into a spreadsheet. The HTML and tab-delimited options are incompatible, and enabling one will turn the other off.
  • Added deaths to the Report Fights standard report on Options / Reports.
  • Changed synchronization to allow pausing while in sychronization, and to allow an ongoing synchronization to complete while paused. If the synchronization leader pauses or resumes Recap, all synchronization members will be asked to pause or resume.
  • Changed Manual Synchronization to request replies (as before), plus a summary from every member of the synchronization. Slower, but simpler and more complete.
  • Dispel casts and failures (currently for Dispel Magic, Mass Dispel, and Cleanse) are now recorded as recent events.
  • Updated WIM support, should work with WIM 3.1.1. Does not support WIM-to-WIM.
  • Bug fixes.
  • Five modules from Ace3 (r803) included. LibDataBroker (4.04) included.

New in 4.28

  • Simplified partial resistance numbers, added an average percentage partially resisted.
  • Bug fixes.
  • Five modules from Ace3 (r741) included. LibDataBroker (4.04) included.

New in 4.27

  • Updated for patch 3.1.
  • LibDataBroker support is now an option, off by default. Made a few improvements to LibDataBroker support.
  • Added interrupts to Recent Events. The existing control+click mechanisms for Recent Events now shows both dispels and interrupts.
  • Increased the maximum number of Recent Events stored to 40,000.
  • Added a count of the number of hits from each source to the Deaths posts.
  • Now storing multiple spell IDs for spells and abilities.
  • Now ignoring summon events that would create Fishing Bobber and Basic Campfire pets.
  • Bug fixes.
  • Five modules from Ace3 (r803) included. LibDataBroker (4.04) included.

New in 4.26

  • Bug fixes.
  • Six modules from Ace3 (r741) included. LibDataBroker (4.04) included.

New in 4.25

  • Death knight ghouls summoned using Raise Dead, which have multiple names, will be merged into one 'Ghoul Minion' (when Merge Pets is on). The new ghouls that appear every time you mount then dismount will not be recognized as having been summoned using Raise Dead, so this new feature only partly addresses the issue. This feature does not adjust existing data.
  • Added option (default off) to merge all pets for a combatant into one 'Pet' (when Merge Pets is on). Use with caution, as this will lump the data for all types of pet together, including pets, vehicles, totems, traps, and controlled mobs. This feature does not adjust existing data.
  • Added a new live minimized number, the percentage of your damage done by your pet(s). This percentage is currently only available as a live minimized number, not in any other display. Modified RecapFu and TitanRecap to support the new live number.
  • Added a new column to the main fights panel to show Dispels, the number of times that a combatant dispelled an effect. This number includes both desirable dispels and undesirable dispels (such as accidentally breaking crowd control).
  • Added a new Deaths button to the main fights panel next to the Reset button. The Deaths button posts a report on the last few sources of damage for every group player who has recently died. It can assist in answering questions such as "how many people died to the fire wall?" at Sartharion. To use this feature you need to have the Recent Data Mode option enabled.
  • Chat posts for damage now include dps, and vice versa; similarly for healing.
  • Added a Delete All button on the Options / Data Sets tab.
  • Added the ability on the Options / Data Sets tab to select a range of data sets for deletion by clicking on one data set and shift+clicking on a second data set.
  • Redesigned options and combatants so that they are stored separately for each character. A data loss for one character (e.g. as a result of a "block too big" error on login) should not affect other characters, and should not affect stored Data Sets. Added code to detect possible damage to a "per character" data file and put up a warning dialog. The dialog has a button to Restore Character Settings from a backup copy (also available as a slash command, "/recap restore").
  • Redesigned the global settings feature, and added a button to copy global settings to a character. If you need to set up a number of characters with the same settings, do the following: enable Use Global Settings; set the global settings up the way you want; log on to each character for which you want to use these settings and click the Copy Global To Character button; and finally disable Use Global Settings. Note that window positioning is always separately adjustable for each character.
  • Modified format for saved data sets to reduce string lengths.
  • Removed the option to automatically save and reset on logout.
  • Bug fixes.
  • Six modules from Ace3 (r741) included. LibDataBroker (4.04) included.

For descriptions of what was new for versions 3.50 through 3.77, and for versions 4.00 through 4.24, see the file readme.txt.

Version 3.50 was initially uploaded by Hawksy on 2006-December-20

Recap up to version 3.32 was developed by Gello.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Recap v 4.355 beta Beta 3.3.0 836 2/8/2010
  Recap v 4.35 Release 3.3.0 6,618 12/9/2009
  Recap v 4.34 Release 3.2.0 4,718 11/6/2009
  Recap v 4.33 Release 3.2.0 3,426 10/23/2009
  Recap v 4.32 Release 3.2.0 6,786 9/8/2009
  • Comments

Add Comment

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
  • Hawksy said

    People might wish to ignore the Mutated Plague healing effects for the Professor Putricide encounters in Icecrown Citadel.

    If these healing effects are not ignored, they will show up as players healing the boss, possibly confusing your measurement of overall raid healing.

    To ignore these effects, go to the tab Options / Ignores, and add IDs 72745 and 72746.

    The healing will then not show up as part of the healing column on the main panel, but you can still inspect the amounts using the small pop-up panel.

    Hawksy

    Reply Report Permalink
  • Zilrot said

    update, i can post each single raidmember who was attacked by an specific mob. is there a chance that i can post all members in one report ?

    Reply Report Permalink
  • Hawksy said

    Zilrot:

    Update: Not absolutely exactly what you want, but close:

    1) Ensure that the slider for "Report in Multiple Rows" on the Options / Reports tab is set to a sufficiently large value (100 is fine).

    2) Go to the "Target of Outgoing" tab as described in my earlier reply.

    3) Open raid chat and shift+click on the heading "Total" at the top of the panel. All the rows of targets associated with Saurfang will be posted, with the Blood Beast rows near the end.

    4) Revert the "Report in Multiple Rows" slider to your usual value.

    This method will report a bit more than what you want, but it is not far off what you have in mind.

    Hawksy

    Reply Report Permalink
  • Hawksy said

    Later update:

    If the mob has a special ability, the next version of Recap (soon) will allow you to see, and post, how many times each person in the group was hit by that special ability.

    For example, here is a report on how much damage people took from Malleable Goo during the Putricide fight:

    __ Recap (Merge Pets on): Detail Entries for Incoming Malleable Goo for All Fights __
    1 / 4. P: Incoming Total Damage or Healing for Malleable Goo: 27047
    2 / 4. H: Incoming Total Damage or Healing for Malleable Goo: 13605
    3 / 4. S: Incoming Total Damage or Healing for Malleable Goo: 10557
    4 / 4. B: Incoming Total Damage or Healing for Malleable Goo: 9546

    This will be indirectly useful for Blood Beasts (since their melee ability is not unique):

    __ Recap (Merge Pets on): Detail Entries for Incoming Melee for All Fights __
    1 / 4. B: Incoming Number of Hits for Melee: 96
    2 / 4. B: Incoming Number of Hits for Melee: 82
    3 / 4. D: Incoming Number of Hits for Melee: 3
    4 / 4. E: Incoming Number of Hits for Melee: 1

    The first two lines are tanks getting hit by Saurfang. The last two lines are ranged getting hit by Blood Beasts.

    Hawksy

    Reply Report Permalink
  • Zilrot said

    hi, can i create a report which shows who was attacked by a special mob? for example who was attacked by the blood beasts at saurfang in icc

    Reply Report Permalink
  • Hawksy said

    Zilrot:

    Assuming that "Matrix Data Mode" and "Merge Pets with Owners" are both checked, fight Saurfang:

    1) On the Last Fight panel select the Deathbringer Saurfang row.

    2) On the small popup detail panel go to the "Target of Outgoing" tab (third from the left) and you will see who Saurfang damaged, and at the bottom of the list you will see who was damaged by his pets (Blood Beasts).

    3) Open a chat (such as raid chat) and post those lines by shift-clicking on each of them.

    You'll see information such as (target names abbreviated to protect the guilty):

    Deathbringer Saurfang:Blood Beast ==> M: 24261 (0.5%)
    Deathbringer Saurfang:Blood Beast ==> H: 12357 (0.2%)
    Deathbringer Saurfang:Blood Beast ==> A: 10747 (0.2%)
    Deathbringer Saurfang:Blood Beast ==> E: 4831 (0.1%)
    Deathbringer Saurfang:Blood Beast ==> O: 4738 (0.1%)
    Deathbringer Saurfang:Blood Beast ==> B: 2950 (0.1%)


    There are other ways to report, and a different method if you do not have pets merged, but the above is the simplest route.

    Hawksy

    Reply Report Permalink
  • I'm well aware, that gear is nothing without skill and I'm no one just looking at the raw dps-numbers... but with the new LFG-Tool your group-mates change so randomly you have to look at their gear for a first impression. That's why I installed GearScore.

    Yesterday a gildmate posted numbers of another combat-addon, which uses the GearScore-info to calculate performance-values DPS/GS, HPS/GS,...

    Is something like this planned for Recap?

    These number are more or less a representation of the skill (or grade of brain-AFKness) of a player, showing what he can make out of his gear.

    Reply Report Permalink
  • Hawksy said

    An interesting thought.

    I occasionally do something similar off-line, using a spreadsheet and scores from http://be.imba.hu/. I've been doing this since before GearScore existed.

    I will not be adding any score computation directly to Recap.

    I will investigate adding columns for the ratios, with code for plugins and / or imports to support either grabbing scores from other addons (such as GearScore) or allowing other addons to send scores to Recap.

    Hawksy

    Reply Report Permalink
  • Hawksy said

    Update:

    What I am experimenting with at the moment looks like this when reported:

    __ Recap (Data Set: 'overall evening run') (Merge Pets on): DPS/Gear __
    1. S------: 6329 / 5638 11225
    2. P-----: 5487 / 5500 9975
    3. K-----: 5068 / 5553 9127
    4. F------: 4919 / 5598 8787
    5. E-------: 4360 / 5076 8589
    6. Q-----: 3034 / 5435 5583
    7. B-----------: 2914 / 5622 5183
    8. B----------: 2725 / 5747 4742
    9. H-----: 500 / 5575 896
    10. D---------: 21 / 5603 37

    where the "X / Y" numbers are DPS and gear value (in this case from GearScore); and the final column is the DPS/Gear ratio, where a higher number indicates better performance.

    Note: I'm aware how superficial a measurement such a ratio can be, involving as it does DPS (itself a matter of debate) and gear value (rather subjective).

    I'm not at the moment planning on adding any other gear value ratios, but I'm open to discussion.

    Hawksy

    Reply Report Permalink
  • ingnoon said

    It looks like Recap is not showing the critical healing from the Rejuvenation spell With the 4 piece resto druid T9 gearset (Malfurion's Grab).

    (4) Set: Your Rejuvenation ability now has a chance for its healing to be critical strikes.

    Reply Report Permalink
  • Hawksy said

    Correct, Recap does not separate ordinary ticks from critical ticks for HoTs and DoTs.

    Hawksy

    Reply Report Permalink
  • ingnoon said

    Thanks for the quick reponse. Is it possible to make Recap show the difference because i like to know what the extra healing i do with the T9 4 piece gearset?

    Reply Report Permalink
  • Hawksy said

    I have put it on my list of changes to investigate.

    In the meantime, if your crit chance is (say) 30%, then your overall Rejuvenation amount will go up by half of your crit chance, so 100,000 healing from Rejuvenation without the set bonus will become on average 115,000 healing with the set bonus.

    Hawksy

    Reply Report Permalink
  • Hawksy said

    People might wish to ignore the Mark of the Fallen Champion healing effects for the Deathbringer Saurfang encounters in Icecrown Citadel.

    If these healing effects are not ignored, they will show up as players healing the boss, possibly confusing your measurement of overall raid healing.

    To ignore these effects, go to the tab Options / Ignores, and add IDs 72260, 72278, 72279, and 72280.

    The healing will then not show up as part of the healing column on the main panel, but you can still inspect the amounts using the small pop-up panel.

    Hawksy

    Reply Report Permalink
  • Kratfrotz said

    Any idea why there are such big spaces when I'm posting a report? For example:
    1. Kratfrotz             23423 100%

    When others post their reports there aren't such breaks.

    (it's not a recent bug, it's been bugging me for few months)

    Reply Report Permalink
  • Hawksy said

    That's intentional.

    The idea is that each column (e.g. damage, dps, percentage) is to some extent visibly distinct from other columns. I personally find it easier to read than if everything is separated by only single spaces -- but your mileage may vary.

    Since Blizzard doesn't give us exact control over lining things up in chat, it is a "best attempt". Recap calculates the width of every column item, and then inserts a calculated number of spaces to line up the column items. The columns will not line up perfectly.

    Hawksy

    Reply Report Permalink
  • Hawksy said

    The new version 4.35 has been uploaded, and should be available for download soon.

    The popup details panel now shows the Blizzard tooltip for spells and abilities (thanks Farmbuyer).

    The tooltip shows up when you mouse over every line in the top half of the panel (let me know if this is too obtrusive). It also shows up when you mouse over the spell ID field in the bottom half of the panel (let me know if this is too obscure). When you post the spell ID field into chat (using shift+click), Recap will include a clickable link to the tooltip in the post.

    Hawksy

    Reply Report Permalink
  • Niyak said

    Will we get a proper tracking of absorbed damage by priest shields/paladins/ferals now that blizzard has added a new API function to better determine how much a shield can still absorb?

    Seems to me that the guessing is still way off. =)

    Reply Report Permalink
  • Hawksy said

    Niyak:

    Recap does a good job of estimating the amount of absorbed damage. With the combat log events currently provided by Blizzard, it cannot be 100% accurate. I would not characterize it as "guessing".

    I am aware of Ghostcrawler's comment at:

    http://www.worldofwarcraft.com/info/underdev/priest.html

    I can find no indication that such an API function is actually available yet, and a fair amount of searching has failed to locate any documentation of such a function. If you have a link, could you please post it?

    I checked the addon 'shieldmonitor'. It does not use such an API function. Like Recap, it estimates the remaining absorption, and for the player only.

    There are several new combat log events that have the word 'absorb' either in the name of the event or in the name of a new parameter returned, but as of yet I have not collected any of them "in the wild" while running my Recap with several data capture mechanisms turned on. The new combat log events are mentioned (but without explanation as to their exact meaning) at:

    http://forums.worldofwarcraft.com/thread.html?forumId=11114&;sid=1&topicId=18031134556&pageNo=2

    The new events seem to be related to healing that is absorbed, that is, for a debuff that absorbs healing done. I have not yet visited the new boss Lord Jaraxxus -- I expect that the new events will show up in that encounter.

    If these new events are indeed related to Lord Jaraxxus, I have not yet decided how to handle them. I expect to find that Recap as it is currently coded will not credit healers with the healing that they do that is absorbed by his debuff.

    Hawksy

    Reply Report Permalink
  • MhicAoidh said

    You said, "Recap does a good job of estimating the amount of absorbed damage. With the combat log events currently provided by Blizzard, it cannot be 100% accurate."

    Can you elaborate on this, as I have a Disc priest as well. Is the amount absorbed estimated and put in the total heal value, or is there another field?

    Thx for the great addon!

    Reply Report Permalink
  • Addon Packs Containing Recap

Most Downloads / Day

Recap has not been added to any Addon Packs yet.

  • Similar Addons
  •  

Average downloads per day

  1. 10,420 Deadly Boss Mods Boss Encounters, and Combat
  2. 2,356 Recount Combat
  3. 2,211 BigWigs Bossmods Boss Encounters, and Combat
  4. 1,928 Quartz Combat, and Buffs & Debuffs
  5. 1,244 Omen Threat Meter Boss Encounters, and Combat