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Random Mount Select

 

Project Updated:
Files Updated: Wed, Mar 4 2009
Supports Game Version: 3.0.9
Category: Companions
Tags:

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Project Manager: Pernicius
Additional Authors: No additional authors
Current Version: 1.0.124
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 5
Downloads Total: 2,182
Favorites: 2
Comments: 10
  • About Random Mount Select
  •  

Just a small macro function to randomly call a mount. Initially i created this addon only for testing my LibMounts-1.0 library. But for my friends i createt this project.

After login a new macro will be created.

I need some help in translating, please have a look into the beginning of LibMounts-1.0/LibMounts-1.0.lua and report corrections to pernicius[at]web[dot]de

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Random Mount Select 1.0.124 Release 3.0.9 1,618 3/4/2009
  Random Mount Select 1.0.122 Release 3.0.9 56 3/2/2009
  Random Mount Select 1.0.120 Release 3.0.9 43 2/28/2009
  Random Mount Select 1.0.119 Release 3.0.9 115 2/20/2009
  Random Mount Select 1.0.118 Beta 3.0.9 75 2/16/2009
  • Comments

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  • gustin said 

    so where is our new version with the new mounts added in and some options?

    Reply Report Permalink
  • geintje said 

    I found 1 annoying thing with the addon.
    If I use it with my Priest in shadow mode, RMS get me out of that mode while it is not needed to do that.

    Reply Report Permalink
  • geintje said 

    never mind, I fount an improved version with also random pets in it.

    Reply Report Permalink
  • mjl9977 said 

    Hey could you please add the Argent Tournament mounts to the mount list? Thank you.

    Reply Report Permalink
  • You can turn that off on your own... I can't remember the exact steps to it, but all i did was go to the lua fil, do a Ctrl F (Find) for the phrase it uses, then deleted that line. It's been working perfectly for me.

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  • geate mod tho is it any way to turn of the enoying text when you summon a mount?

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  • i work on a new version where several things can be configured

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  • Really fun addon, only 1 slight prob with these addons they dont shift druids to SFF. i hope you guys can figure this 1 out!

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  • esibby said 

    I found an issue like the one with the headless horseman mount, on my Death Knight, the mod can't find my class mount (Death Charger). he odd thing is, it was able to find an call it until I bought another mount. Now it says "1 of 1" when calling the mount I bought, as if my class mount isn't there anymore.

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  • Please try 1.0.124 and report if it's working.

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  • mjl9977 said 

    Great man, I think it's working now, recognizing my Headless Horseman's Mount as it has the proper number of mounts that it is choosing from on both Ground and Flyers now. It hasn't chosen it yet but I think that is just because I have so many. ;) Thanks again.

    Reply Report Permalink
  • mjl9977 said 

    Yep, it now summons my Headless Horseman's mount in both ground and flyer situations. Well done. Awesome mod. Thanks.

    Reply Report Permalink
  • np... thx for reply and testing :)

    Reply Report Permalink
  • mjl9977 said 

    I love this Mod and it works great for me but I have noticed that it doesn't count my Headless Horseman's Mount among either of the ground mounts or flying mounts for purposes of summoning, it's as though it does not exist as far as the the mod is concerned. Is there a fix in the works for future versions? I am in no way capable of fixing on my own (not a coder) ;) Thanks.

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  • I think I've found the bug. Please download 1.0.120 and report if it's working now. I can't test it myself cause i don't have any scaling mount.

    (scaling mounts are mounts which scales with your riding skills)

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  • mjl9977 said 

    Nope, sorry it still doesn't 'see' my Headless Horseman's Mount, should count 26 Fast Ground mounts and only chooses from 25 and should count 14 Fast Flyers and only chooses from 13.

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  • Another bugfix. Please try 1.0.122 and report.

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  • tiker said 

    I see you've copied and used code from my mod (GoGoMount) in your library.

    I thought I'd just point out that the translations you copied from GoGoMount will not work in your library based on the way your lua file was saved. The character sets have become corrupted. If you're going to to use a plain character set in your lua file then you'll need to use the escape codes for the special characters. Some of the older versions of GoGoMount use the escaped character codes in the localization file.

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  • You are right, i've used some parts of your code and modified it for my needs. The library is not finished so i have not added any credits atm. But I will add them in the next versions.

    And thx for the info. I have only little experience with UTF/8 encodings and my editor (Eclipse) dont ato detect the format correctly. Any hints how I can handle it better?

    Reply Report Permalink
  • tiker said 

    I don't know your editor at all to tell you... if it doesn't support forcing the file type then I'd find an editor that does. I use Notepad++.

    Reply Report Permalink
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