Windows binaries 1 server, permanently running on a server and a client distributed to the guild, given passwords etc.
1 password for admins, 1 password for guests
NOTE: See the curseforge project pages for information.
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http://wow.curseforge.com/projects/raidserver/pages/
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Comment there regarding any questions or wishes.
Raidserver project is:
Essentially a data storage system tailored to manage a guild, dkp and so on
Its also a work in progress, but still proven really stable
by that i mean, in the future im going to add more features and elaborate more on details, ease and graphical quality of both the client itself and the webserver functionality of the raidserver*
* The raidserver has its own (currently extremely simple) webserver running that shows a page with dkp totals, on a port of your choosing, such as 80 (http) or user-defined
The useability of this system is currently good enough for public usage, in my opinion -
Because of the fact that I managed to write a string writer to the NRT (raidtracker).
However, if some helpful soul will be so kind and help me root out the problems I find with it, it would make this project reach release stage much sooner.
These are the issues I have:
1. NRT doesn't track bosskills, merely boss mob names, sometimes the boss is registered as the zone name of the instance (ie. Naxxramas)
2. NRT doesn't show me (or know) how to track attendancy PER boss, because no raid leader (that i know of) would want to write a string for each kill, even though it isnt the most time consuming thing
and last
3. Some items aren't always registered well, such as their names (must be my code that isn't completely dependable)
Please see additional information for installation procedures, general usage, and bumps in the road
See readme.txt for the general ley of the land
Functionality is getting closer to where i want it for release
Still no string writer for a wow addon to bridge data
New additions:
* Simple control panel
* New statsboard
* Improved items board
* Fixed many bugs :)
Converted races & classes into 1 file
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...