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RaidMobMarker

 

Project Updated:
Files Updated: Mon, Nov 2 2009
Supports Game Version: 3.2.0
Category: Boss Encounters
Tags:

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Project Manager: humfras
Additional Authors: workinghard
Current Version: RaidMobMarker 2.5 - incl. RMM_HUD 2.5
License: All Rights Reserved
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 162
Downloads Total: 54,794
Favorites: 142
Comments: 55
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  • About RaidMobMarker
  •  

This tool provides quick and easy raid target setting. The symbolbar is scalable and moveable. You can set description (like sheep, tank,..) and assign symbols to player.

From v2.0 and following, I (humfras) take responsibility of RMM. Because workinghard stopped playing WoW I contacted him about updating/enhancing RMM. With his permission, here we go again!

For more information visit RaidMobMarker_Homepage


Kind of use:

1. Open settings window and assign description to symbol.
2. Target a player and right klick on a symbol in the symbolbar to assign a player to the symbol.
3. While raiding select the target to mark these. Left klick on a symbol in the symbolbar.
more information


Features:

  • On Mouseover the icons you can see the assigned player and descriptions of it
  • Changeable order of Symbols
  • Raidleader can propagate to set assigned targets. The assigned players must have RaidMobMarker installed and allow remote control.
  • Set assigned players as MTs (CT_RAID, oRA2 supported)


Slash commands:

  • /rmm show/hide toolbar
  • /rmm help show all slash commands
  • /rmm mark 1-8 sets mark to current target (useful for use within macros)
  • ...

(alternative use /raidmobmarker instead)
Use the help command for the complete list. Also have a look at the Keybindings for RaidMobMarker.


Using with macros:

I use F5 - F12 to mark the mouseover target with the following macro:
/target mouseover
/rmm mark #
/targetlasttarget


"#" is the raid target id number
1: Star - 2: Circle - 3: Diamond - 4: Triangle - 5: Moon - 6: Square - 7: Cross - 8: Skull

more information


RaidMobMarkerHUD:

RaidMobMarkerHUD is a standalone addon and can be used without RaidMobMarker.

The HUD provides a circular window for one-click marking. To display it, use the assigned key (see WoW's keybinding options) or the slash command.

To mark a target with a raid symbol, target the unit, hold down the assigned button or hold down the assigned button and target a unit.
Left-click a symbol and your current target will be marked with it. To unmark the current target simply right-click on a symbol. While holding down the button, the HUD will re-show when you change your target.

Slash commands:

  • /rmmhud
  • /rmmhud show shows/hides the HUD (for use with macros)
  • /rmmhud help displays advanced information


more information


Future:

This project have an intention to save the mark progress and mark automatic repeating groups the same way read more

  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  RaidMobMarker 2.5 - incl. RMM_HUD 2.5 Release 3.2.0 4,081 11/2/2009
  RaidMobMarker 2.4 Release 3.2.0 5,671 9/23/2009
  RaidMobMarker 2.3 Release 3.2.0 4,296 8/27/2009
  RaidMobMarker 2.2b Release 3.2.0 4,488 8/6/2009
  RaidMobMarker 2.2 Release 3.1.0 5,474 5/31/2009
  • Comments

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  • humfras said

    RaidMobMarker 2.5 coming this week.
    Features: Optimized HUD and usability
    If you have any suggestions feel free to post :)

    Reply Report Permalink
  • humfras said

    RaidMobMarker 2.4 is going to be released this evening or the upcoming day.

    Features:
    - HUD (like the teriffic Baud Mark)
    - modified postion code (contribution by fyrye)

    Reply Report Permalink
  • fyrye said

    Suggestion:

    RaidMobMarkerOptions = {
    XPos = 300,
    YPos = 200,
    Scale = 0.7,
    Alpha = 1,
    ShowTooltip = 1,
    AllowRemote = 0,
    AutoToogle = 1,
    SendWhisper = 0,
    SkipNotAssigned = 1,
    SetMTs = 1,
    ActiveSet = "Default",
    Debug = 0,
    Anchor = "CENTER",
    RelativeTo = "CENTER",
    Parent = nil,
    }
    and
    --RaidMobMarker_MainFrame:SetPoint("CENTER", "UIParent", "CENTER", 0 , 0); -- ,RaidMobMarkerOptions.XPos, RaidMobMarkerOptions.YPos);
    RaidMobMarker_MainFrame:SetPoint(RaidMobMarkerOptions.Anchor, nil, RaidMobMarkerOptions.RelativeTo, RaidMobMarkerOptions.YPos , RaidMobMarkerOptions.XPos);

    function RaidMobMarker.MoveHandler_OnMouseUp(arg1)
    if (arg1 == "LeftButton") then
    RaidMobMarker_MainFrame:StopMovingOrSizing();
    RaidMobMarkerOptions.Anchor,
    _,
    RaidMobMarkerOptions.RelativeTo,
    RaidMobMarkerOptions.XPos,
    RaidMobMarkerOptions.YPos = RaidMobMarker_MainFrame:GetPoint()
    else
    RaidMobMarkerVars.Scaling = nil;
    end
    end

    Saw the start of it which was commented out.
    This will allow the saving of the location globally, and if the addon is disabled, not revert back to center.

    Reply Report Permalink
  • fyrye said

    Oops dry coded, sorry (X before Y except after func "C")

    RaidMobMarker_MainFrame:SetPoint(RaidMobMarkerOptions.Anchor, nil, RaidMobMarkerOptions.RelativeTo, RaidMobMarkerOptions.XPos , RaidMobMarkerOptions.YPos);

    Reply Report Permalink
  • humfras said

    Thanks for this contribution, this will make it into the enxt release.
    I added some code because the pure code would mess up the AddOn on load :)

    RaidMobMarker 2.4 will come along with a new HUD system like the teriffic Baud Mark.
    Stay tuned! ;)

    Reply Report Permalink
  • humfras said

    RMM v2.3 released
    - new keybindings
    - ability to clear all assignments/ profile (will be enhanced in next release)
    - DB and settings now saved per character

    Reply Report Permalink
  • simmdogg said

    Can you make the annouce to always go to raid warning. It seems a little odd and broken up when I'm in a party, I announce the marks and there is a single line "raid warning" that states "Mark Explanation:" and then the rest is in party chat. I would rather there not be a break or change in channel the announcement goes to. Thnx

    Reply Report Permalink
  • humfras said

    I think it's best the way it is at the moment.
    Because
    - posting a entire assignation-log in /rw is a mess
    - the "Marks explanation:" in /rw is to thread the group or raid member to read the posted assignations in chat

    And of course it is not broken up.
    RMM looks up if you are in group or raid and posts automatically in the correct channel.

    Reply Report Permalink
  • simmdogg said

    Then I would suggest it all messages be reported to raid chat or party chat. I see a raid warning that says "Mark Explanation:" only and I think the message is incomplete. Confining that task to one chat channel makes it more clear to me. I don't care if it's a RW or simply a raid or party statement.

    Reply Report Permalink
  • humfras said

    I wont change this because
    - I like the way it is and it makes sense to me
    - regarding your comments on other mods ...
    - to change the output, open RaidMobMarker.lua in line 951 and change
    SendChatMessage(RaidMobMarker_MARKSANNOUNCETITLE, "RAID_WARNING");
    to
    SendChatMessage(RaidMobMarker_MARKSANNOUNCETITLE, channel);

    Reply Report Permalink
  • humfras said

    v 2.2b uploaded
    Only a small toc update.
    To skip assignments, please use the keybinding feature.

    Reply Report Permalink
  • Sodori said

    Nice AddOn!

    But I would just like it to announce the order of kills when no tank is set to the symbol, to widen up the usability. Thanks ahead :)

    Reply Report Permalink
  • humfras said

    You can post the whole list when you uncheck "Skip not assigned marks in chat announcement".
    Advanced options are planed for the next release (maybe this week).

    Reply Report Permalink
  • Katzazi said

    I tried some more to figure where exactly my problem is. I think it realy is a problem with some stored older assignement-settings.

    A mage said to me last night: "Your tool is bugged because everytime when you assigne the star to me I also get the notice that the assignement is no longer set." The thing is: He is nearly the only one whom I assigne the star. It's somethig like a tradition. But he even get's those messages when I don't see a setting for the star on the tabel.

    I often forget to remove an assignement when I leave an istance. So there may be some old assignements stored anywhere.

    I assume that to some of those old assignements are visible to me when I enter my next raid and some of those are send to ora2. Even if I cannot see them anymore.

    If that is the case a bandaid-fix for me would be to unset each symbol the moment I enter a raid before I set any new symbols. I'll try it tonight. I hope it works so I can place the bug.

    Reply Report Permalink
  • humfras said

    I am on examination so there is no much time for work.

    But I took your notes and will take a look at the storage.

    An onleave / onenter group/raid check may be a solution.

    Reply Report Permalink
  • Katzazi said

    I love this addon. It is one of my absolute favorites.

    But I have one issue with MT targets. I'm not sure if it was covered here allready.

    I like to set the MTs with rmm. If I let rmm do it the MTs will also be set for ora2 and other tools. My problem is that not only the players marked as MT are set as MT target, but every player who got an assignemet (but when I want to announce the assignements only the MTs are shown). For some time I could handle that with switching the button for setting the MT-targets on and off. But lately if I try to set the MTs with rmm players will be set as MT targets who got an assignement in the last run. Even if I cleared all settings before and cannot see any player in the targets overview of rmm. (And there is no player set in ora2, too.)

    Reply Report Permalink
  • Hi Katzazi,

    have a look at the option window and uncheck the option "Set assigned player as MTs". Its a two way function:
    checked -> all assigned player will be automaticly set as MTs
    unchecked -> just MT-selected Player will be set as MTs

    Reply Report Permalink
  • Katzazi said

    That's the way I always tried to use it. I only chose the checkboxes of the MTs but when I use the "Set assigned plyer as MTs" after that all players are shown as MT-targets wehter I marked them as MT or not.

    The only effekt the checkboxes for MTs seems to have is who will be shown when I announce the assignements. Then only the MTs are shown (even if I only would want to show everybody else but the MTs)

    Reply Report Permalink
  • humfras said

    Gonna take a look at this.

    Reply Report Permalink
  • wrongwey said

    i get this bug
    Date: 2009-06-27 10:16:41
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\RaidMobMarker\RaidMobMarker.lua line 201:
    Usage: RaidMobMarker_MainFrame:SetAlpha(alpha 0 to 1)
    Debug:
    [C]: ?
    [C]: SetAlpha()
    RaidMobMarker\RaidMobMarker.lua:201: OnVariablesLoaded()
    RaidMobMarker\RaidMobMarker.lua:328: OnEvent()
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1

    any help with this?

    Reply Report Permalink
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