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Quest Progress Sound

 

Project Updated:
Files Updated: Thu, Aug 6 2009
Supports Game Version: 3.2.0
Category: Quests & Leveling
Tags:

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Project Manager: TomEpish
Additional Authors: No additional authors
Current Version: Quest Progress Sound - 1.5
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 16
Downloads Total: 13,190
Favorites: 22
Comments: 10
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  • About Quest Progress Sound
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Tracks quest progress and playing sound files when a part of a quest is finished or a quest finished at all. Same is possible for your party members (if they have installed this addon too)

  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Quest Progress Sound - 1.5 Release 3.2.0 4,175 8/6/2009
  Quest Progress Sound - 1.4 Release 3.1.0 4,144 4/16/2009
  Quest Progress Sound - 1.3 Release 3.0.8 3,797 1/21/2009
  Quest Progress Sound - 1.2 Release 3.0.3 318 12/3/2008
  Quest Progress Sound - 1.1 Release 3.0.3 132 12/1/2008
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  • syali said

    I'd use this if I could only have sound on completion.

    Reply Report Permalink
  • Erpgore said

    Started getting an error message, which only pops up on zoning into an instance.

    [2009/09/05 13:43:24-4148-x1]: LibQuixote-2.0-90076:353: attempt to index field '?' (a boolean value)
    LibQuixote-2.0-90076:115: in function <...ProgressSound\Libs\LibQuixote-2.0\LibQuixote-2.0.lua:114>

    Any ideas ?

    Reply Report Permalink
  • Wisblade said

    Should be great to provide an option to have NO SOUND on quest progression...

    For my part, only the final sound is interesting, progress sound is just annoying.

    Quick and cool feature to add, I think.

    Reply Report Permalink
  • I can't get this one to work properly, and can't figure out where or how to change the sounds I want to use. It plays no sound at all when objectives are completed, and I would really like to be able to change the sounds around to what I want. How would I do that?

    Reply Report Permalink
  • Lichen said

    Thanks for the mod. Two minor issues I'm having (not sure if anyone else can confirm or reproduce) - Throughout the steps of a quest the mod fires the proper sound file but when the quest is complete it fires both sound files at once. The other issue is with tracking the progress of a group member (who also has the mod installed), neither of us receive sound bites indicating the other has progressed.

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  • TomEpish said

    First issue I could confirm. I worked on it but got no solution for this so far. Depending on the lib I use (indeed this lib does nearly all for me besides of playing sound).
    Second issue I had experienced also. The quest progress events are fired into the addon communication channel. I can only guess that maybe the channel is throttled so the sync events are blocked. But it's only a guess and I have no clue how to fix so far.

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  • Lichen said

    Here's where I wish I knew more about lua and I could help :( Is there a way to add an extra conditional to the objective update so it only fires if != quest complete? In any case thanks for the quick reply, you've already done more than I could on this one.

    Reply Report Permalink
  • Aisenfaire said

    Exactly what I was looking for. Thank you for this mod! It works for me with no issues.

    Reply Report Permalink
  • Zidomo said

    v1.1 (released Dec. 1) still has the same error at logon as I previously reported with the first version.

    Reply Report Permalink
  • Zidomo said

    Quest Progress Sound (unknown version--you should put version numbers on the releases--the Nov. 28 one from above), USEnglish client/server, WoW 3.0.3 live.

    Log on and the following error is thrown up:

    QuestProgressSound-1.0\Locale-deDE.lua:3: attempt to index local 'L' (a nil value)

    This still needs work.

    Reply Report Permalink
  • NiaNiaNia said

    Does this do the, "Zug zug" and "Works Done" sounds without all of the goofy tracker tweeking out in the corner of your screen? I'm not naming and FuBarQuestFu names FuBarQuestFu, but I would rather just use quest helpers tracker and still have the sounds. They're just fun. ;o)

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  • Hmm, Ill give it a try. It Sounds pretty good. :]

    Reply Report Permalink
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