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Hunter's Mark

  Download the Curse Client

Project Updated:
Files Updated: Wed, Jun 4 2008
Supports Game Version: 2.0.0
Category: Combat, and Hunter
Tags:

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Project Manager: Zarnivoop
Additional Authors: No additional authors
Current Version: Hunter's Mark r76005
License: All Rights Reserved
Avg Daily DL (last 30 days): 16
Downloads Total: 3,794
Favorites: 2
Comments: 4
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  • About Hunter's Mark
  •  

This addon will show the actual RAP bonus instead of the base bonus when mousing over the Hunter's Mark debuff.

It was based on a discontinued addon written by Sorata.

I have only tried it on an English client, but in theory it should work on all clients, as the addon finds out what the spells are called in the current locale.

It will also show when the Mark is at full strength as a combat text message. This particular bit is in English only currently.

Suggestions for improvements are welcome.

  • Downloads (1)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Hunter's Mark r76005 Release 2.0.0 2,109 6/4/2008
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  • Thanks this is excellent, haven't tried it yet though.

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  • Going to test this as well hopefully it's good! ;)

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  • Getting this error:

    [2008/06/14 06:50:42-1280-x1]: HuntersMark-1.0\HuntersMark.lua:112: attempt to call global 'CombatText_AddMessage' (a nil value)
    HuntersMark-1.0\HuntersMark.lua:76: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[20]":4: in function <[string "safecall Dispatcher[20]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[20]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>

    ---

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  • Awesome thank you, I'm using the Ace distro and it's working fine now.

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  • LibSink is now used in the SVN version on wowace - sadly I can not edit the project here currently, but will upload a new version when the admins have fixed the issue.

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  • Dridzt said 

    For those that get the 'CombatText_AddMessage' error,
    you have 2 options:
    - enable the build-in Blizzard Floating Combat Text from the game interface options.
    The error message comes from the fact HuntersMark doesn't check if blizzard FCT is enabled/loaded before trying to output its message there.

    Alternatively:
    - Open up \AddOns\HuntersMark\HuntersMark.lua in a text editor
    Go to the error line (112) that reads

    CombatText_AddMessage(string.format(L,unitname), CombatText_StandardScroll, 1.0, 0.5, 0.5, nil, false)

    and replace with these 5 lines
    if CombatText_AddMessage then
    CombatText_AddMessage(string.format(L,unitname), CombatText_StandardScroll, 1.0, 0.5, 0.5, nil, false)
    else
    UIErrorsFrame:AddMessage(string.format(L,unitname), 1.0, 0.5, 0.5, nil, 2.5);
    end

    This will make it so HuntersMark uses Blizzard FCT if it's available but falls back to the UIErrorsFrame
    (where the red warnings usually show up) if it's not.

    An even more elegant solution since this project already uses the Ace framework,
    would be for the author to utilize LibSink-2.0 library that allows alot of flexibility as to where the message will be routed.
    The library has its own validation and will not to try to route to a destination that's unavailable.

    Reply Report Permalink
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