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Void Reaver Alarm 2.4

  Download the Curse Client

Project Updated:
Files Updated: Sat, Jun 14 2008
Supports Game Version: 2.4.2
Category: Boss Encounters
Tags:

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Project Manager: Richiewolk
Additional Authors: No additional authors
Current Version: Void Reaver Alarm 2.4
License: All Rights Reserved
Avg Daily DL (last 30 days): 2
Downloads Total: 17,516
Favorites: 26
Comments: 8
  • About Void Reaver Alarm 2.4
  •  

VoidReaverAlarm v1.1 WoW AddOn by Lenja of Frostmourne EU


"Turns your whole screen deep blue when you are in range of an incoming arcane orb. Also shows you distance and direction of nearby orbs so you'll know where to run. It's almost too easy!"

The text "VoidReaverAlarm loaded!" will appear in the chat window when you start the client and the addon is active. Because its main task is to exchange information about the fight, all members of your raid should have it to get the best results. During the fight, you and your raid members will be protected by the addon's two main functions:

1) It recognizes when the boss targets you (meaning that an arcane orb will be heading your way shortly) and sends a warning including your coordinates to the raid. Of course, classes with rage and paladins with Righteous Fury will not trigger any warnings.

2) When a relevant warning comes in, your screen will turn blue and the distance and direction of that orb (or bomb as I call it) will be displayed. As soon as you walk out of range or 10sec have passed, the screen will become normal again.

If you want to see the addon in action, I recommend two different tests:

1) Go into an instance of your choice ALONE and type "/vra test bomb" to plant a test bomb. You can also place several bombs to see how that works. The distance is always relative to the nearest bomb.

2) Same as 1) but this time take a friend or two and have them also use the addon. For this to work, your coordinates must be synchronized first by pinging the minimap once when everybody is in the group. I know it sounds weird but this is how the addon calculates coordinates in instances using the last ping as point of origin. If everything goes right, they should now also see where you planted the bombs and be able to plant bombs themselves.

Do not ping the minimap again while bombs are placed or they won't be displayed correctly anymore. However, they'll despawn after 60sec in test mode and 10sec in boss fights. Of course, during boss fights, it's a particularly bad idea to make a ping. Therefore the addon displays the name of anyone who pings in the chat window so you know who to blame for the wipe.

Manual pings are only necessary when testing. For the actual boss fight, a ping will be made by your raid leader automatically when you engage the boss.

In case anyone takes a strong dislike against the color "blue" or doesn't like icons floating over their unit frames: there's also a silent mode (/vra silent on) which still sends vital warnings to other raid members but doesn't mess with that user's screen.

You can also display a list of all VRA versions your raid members are using (/vra version check) and see who doens't seem to have the addon.

  • Downloads (1)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Void Reaver Alarm 2.4 Release 2.4.2 2,746 6/14/2008
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  • Miette46 said 

    We were using vra today and it seems like everyone would only receive a blue screen one out of three orbs or so. We all had downloaded the mod at the same time (2008-09-21) and didn't applied the modif below by Elvenblade.

    How can it work just _sometimes_?

    How can I get the combat log as displayed by Yoshimo to what is the spell-id? Is it possible it uses multiple spell-id?

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  • Rosdav said 

    Miette46 - next time your raid pays a visit to Void Reaver, check that everyone is using the same version of VRA by entering the following slash command: /vra version check.
    I'm guessing that not everyone in the raid had the correct working version (2.4.3) and that's probably why it worked only some of the time.
    This mod *requires* everyone in the raid to have the mod loaded. Even if you've extended the range of your combat log, that doesn't help because the mod is expecting every other player's vra mod to *broadcast* their coordinates when they are targeted by an orb.
    A broken version of vra won't recognize that the player has been targeted (orb spell id was changed in patch 2.2 or 2.3) so it won't broadcast the players current position.
    Anyway, courtesy of Clan Yawa, here is the link to the fixed version of vra: http://www.clanyawa.com/downloads/VoidReaverAlarm.zip

    Reply Report Permalink
  • Umm, broken? This mod hasn't worked since 2.4 due to no combat log record of arcane orbs, it does however still record the dmg done. Lrn2watchorbs imo.

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  • Apparently this is a repost. It won't work any better than the last one did.

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  • Blizzard bug SPELL_CAST_SUCCESS or SPELL_CAST_START event for Arcane Orb. So the Void Reaver mod still doesn't work! But will be fixed on patch 2.4.3 June 24 2008 hopefully!
    >_<

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  • Does not work. Yeah you can see and place test bombs but there is still no combat log entries for orbs.

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  • yoshimo said 

    now we do have one ;)



    7/19 18:33:02.265 SPELL_CAST_SUCCESS,0xF130004C3C000053,"Void Reaver",0x10a48,0x0000000001A9D7FB,"Ryegeleye",0x514,34172,"Arcane Orb",0x40

    Notice the spell-id , it is different from the AoE-debuff ;)

    Reply Report Permalink
  • Works.

    You can download the fix from http://www.clanyawa.com/viewtopic.php?p=38482 if you want.

    Reply Report Permalink
  • Should be able to fix it by changing it to: arg9==34172 in VoidReaverAlarm.lua

    I'll check it tonight.

    Reply Report Permalink
  • So no one has to ping map for it to work, not even RL?

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