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ItemRack

  Download the Curse Client

Project Updated:
Files Updated: Sun, Mar 1 2009
Supports Game Version: 3.0.9
Category: Action Bars
Tags:

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Project Manager: Gello
Additional Authors: No additional authors
Current Version: ItemRack 2.243
License: All Rights Reserved
Avg Daily DL (last 30 days): 446
Downloads Total: 2,136,541
Favorites: 10,098
Comments: 1,333
  • About ItemRack
  •  

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

ItemRackFu plugin by Gnarfoz:
http:www.wowinterface.com/downloads/info9162

ButtonFacade plugin by Romracer:
http:www.wowinterface.com/downloads/info9109

New in 2.23

  • Set equips while casting will wait until casting ends. (For now this is just sets. Swapping invidual slots from a menu isn't delayed yet.)
  • Buff/Mount and Stance events now have an option "Except in PVP instances" to ignore that event in BGs or arenas
  • Added new option "Disable Alt+Click" to disable toggling auto queue on buttons
  • Druid Tree of Life event fixed
    New in 2.22
  • Menus will stay open less (MouseIsOver checks for visibility also)
  • /itemrack toggle accepts a second set to toggle between them (vs unequipping if one set given)
  • Fixed taint issue with minimap button shine effect
  • "Equip on choosing set" renamed "Equip in options" and equips individual slots as well as sets
  • Added new option "Character sheet menus" to disable menus on mouseover of character sheet slots
    New in 2.21
  • Added new option "Equip on choosing set" to equip sets when choosing them in set tab
  • Added new option "Set menu wrap" and slider to choose when to wrap the menu
  • Behavior of Alt+left click vs right click of minimap button separated
  • Added new option "Show minimap tooltips" to explain the crowded clicks (defaulted "On")
  • Gear icon("Events running") on minimap button should appear regardless if you use a set button
  • Mounted event will no longer equip while on a flight from a flight master
  • Added Swimming, Druid Flight Form and Druid Swift Flight Form events
  • Fixed nil error on set tooltip after deleting currently equipped set
    New in 2.2
  • Events!

Note for users of ItemRack prior to 2.2

  • 2.2 adds a new file that won't be recognized if you update while in game. Make sure you exit the game before installing this update.

Notes for ItemRack 1.9x users

  • All your sets and events from 1.9x will need to be rebuilt. The changes are too drastic to carry over.
  • Before installing this update, you can delete the old ItemRack folder to get rid of 1.9 files no longer used, but it's not necessary.
  • With the return of events, ItemRack 2.2+ becomes the only "official" version that will be supported if a patch breaks it. 1.9x will no longer be supported (not like there was a lot anyway). If anyone wants to carry on a fork of 1.9x you're more than welcome.

Some benefits to 2.x over 1.9x:

  • The bar is now separated into buttons, independantly moveable and dockable to each other.
  • Sets are built without equipping items, allowing changes even to banked sets.
  • A TrinketMenu-like Auto Queue for every slot. (This mod can do everything TrinketMenu does, there's no need to run ItemRack and TrinketMenu together)
  • The GUI is load on demand so you only have to suffer my XML OCD at need.
  • Events are a lot easier to create for the most common types. No scripting required for most events (but you can continue to script them if you want).
  • No taint, better performance, less memory than 1.9x.

Quick Start Guide

Minimap button:

  • Right-click the minimap button to open options or create sets
  • Left-click the minimap button to choose a set
  • Shift-click the minimap button to unequip the last set equipped
  • Alt-click the minimap button to toggle events on/off

Dockable buttons:

  • Alt+click slots on the character sheet to create/remove buttons
  • Alt+click yourself in the character sheet to create/remove a set button
  • Alt+click the created buttons to toggle their auto-queue status
  • Shift+drag buttons to break them apart if they're docked to each other
  • Drag the menu's border around to dock it to a different side of buttons
  • Right-click the menu's border to rotate the menu
  • Size, alpha, spacing, etc are in options

Creating/equipping sets:

  • You create sets in the Sets tab after right-clicking the minimap button
  • Select slots for the set, choose a name and icon and click Save
  • Once a set is saved, there are several ways to equip it:
    1. Left-click the minimap button and choose the set
    2. Mouseover a set button you've created (Alt+click yourself in character sheet)
    3. Use a key binding you define in the set ("Bind Key" button)
    4. In macros with /itemrack equip setname
    5. In events or scripts that use EquipSet("setname")

Popout menus:

  • Click an item or set in a menu to equip it
  • Shift+click a set in a menu to unequip it
  • Alt+click an item in a menu to hide/unhide it
  • Hold Alt as you mouseover a slot to show all hidden items

While at a bank:

  • Items/sets in the bank have a blue border.
  • Selecting an item or set that's in the bank will pull it from the bank to your bags.
  • Selecting an item or set that's not in the bank will attempt to put it all into the bank.

Slash Commands

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

Macro Functions

EquipSet("setname") equips "setname"
UnequipSet("setname")
unequips "setname"
ToggleSet("setname") toggles (equips then unequips) "setname"
IsSetEquipped("setname")
returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

Events

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

  • Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
  • Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
  • Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
  • Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:

  • You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
  • A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
  • For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
  • Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
  • Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.

Future plans

  • Move back to an associated set icon for script events
  • Possible option of flags for less "persistent" events (only equip if specific state changes)
  • Tighter integration/use of EquipItemByName for unique slots
  • Moving options to the default UI's new option panels
  • Dynamically reordering gear swaps to handle unique-equipped gems in different sets
  • Supporting the existing ItemRackFu and TitanFu plugins if possible
  • Native ButtonFacade support
  • Possibly adding a Combat Log event type
  • A set button to sit to the left of weapon slot since the character model isn't an intuitive "button"
  • Moving slot key bindings back to default key binding interface
  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  ItemRack 2.243 Release 3.0.9 107,741 3/1/2009
  ItemRack 2.23 Release 2.4.3 146,848 7/18/2008
  ItemRack Release 2.4.2 520 7/10/2008
  ItemRack Release 2.4.2 294 6/30/2008
  ItemRack Release 2.4.2 312 6/20/2008
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  • roswent said 

    Note: If this has already been added to Item rack or is available else where, let me know because I can not upgrade my version of ItemRack w/o re-modding.

    Many months ago I looked for a mod that would colorize my item sets so I could easily move them in/out of the bank. Anyone who has changed their item set while the bank is open knows my pain. The closest thing I found was a mod called oGlow. This mod would colorize items based on their quality (epic (purple), superior (blue)...). So, I spliced ItemRack and oGlow together and now the items in my inventory are colorized based on their ItemRack set. If an item is in multiple item sets, it only uses 1 of the colors. See pic below.

    I am posting this here as a idea for the mod author.
    http://img14.imageshack.us/img14/4920/itemrack.jpg

    My 'hacked' versions of oGlow and ItemRack (1.992) are available for the author should he want them.

    Reply Report Permalink
  • fakeh said 

    Hi,

    If you use ItemRack to support different play-styles and specs that you find yourself switching between a lot you might like an addon I've written called 'SetTheory'. It allows you to define different sets of addon configurations and switch between them with one button press saving you time and making those times when you enter an arena or boss fight with the wrong UI/spec/gear/trinket/etc a thing of the past.

    You can find out more about it here: http://wow.curse.com/downloads/wow-addons/details/settheory.aspx

    Thanks,

    Reply Report Permalink
  • kazren said 

    Does this have an option to warn you before selling an item in one of your sets? If not, it would be a nice feature... If the author is still updating it.

    Reply Report Permalink
  • Any chance this plugin will be updated so that we can swap gear with items in our bank? I think the new WoW equipment manager enables this but I still like using itemRack for it's event based equipment swapping.

    Reply Report Permalink
  • has anyone managed to get a version of itemrack that swaps the armor with JC only gems please?

    Reply Report Permalink
  • duppsko said 

    i'm a druid and have some +stealth boots i equip when going into cat form, how do i get the boots i usually wear back when going out of catform and into all the other forms? Do i have to make an event with all the forms then?

    Reply Report Permalink
  • silkfire said 

    The normal form is called Human form. Use it as default.

    Reply Report Permalink
  • im having trouples on my warrior where my 2x twohanders both tries to get in the mainhand slot even though i set it to place one of them in off-hand, any ideas if i can fix this?

    Reply Report Permalink
  • Mejloc said 

    has been fixed in 2.25. No idea, why you cant get it here, the author does not respond to requests

    Reply Report Permalink
  • Mita1 said 

    http://www.wowinterface.com/downloads/info4148-ItemRack.html#info

    Has 2.25 Version

    Reply Report Permalink
  • rayyna said 

    Please update

    Reply Report Permalink
  • Thinny said 

    If you want the "trinket menu" for sets, just type this:

    /script ItemRack.ToggleButton(20)

    Reply Report Permalink
  • Kelsin said 

    Yep that worked for me! If you can't get the character menu button to appear this script macro works :)

    Reply Report Permalink
  • Anyway to get it to change my toons title with the sets? Ie PVP title on PVP gear etc?

    Reply Report Permalink
  • yasss said 

    Is there going to be an updated version?

    Reply Report Permalink
  • I'm trying to make a DK Presence script for whenever you change specs but it's not working, this is what I have atm:

    groupIndex = GetActiveTalentGroup()
    if groupIndex==1 then
    /cast Blood Presence
    elseif groupIndex==2 then
    /cast Frost Presence
    end

    Reply Report Permalink
  • ItemRack cant call spellcasts, thus this script is invalid.

    Reply Report Permalink
  • To clarify: no addon can cast a spell. It's blocked to avoid automation (i.e. like auto-casting on mobs).

    Reply Report Permalink
  • Actually, mods can cast spells, but they have to be a direct result of player interaction (i.e. a click), be only ONE spell or macro, and be specifically targetted (as in an addon can run a macro that does something to your mouseover, or a party member, or whatever, but it can only do it once and you have to specifically instruct it to do so. Think Clique+Grid, where you can clique on a gridframe and the addon casts a spell or macro on that target only.

    Reply Report Permalink
  • atnun said 

    Works like a charm, thanks for sharing.
    I combined it with following little makro to have one single button to switch talents + equipment:

    /usetalents [spec:1] 2; [spec:2] 1

    Reply Report Permalink
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