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Power Auras Classic

 
Project Updated:
Files Updated: Sun, Dec 20 2009
Supports Game Version: 3.3.0
Category: Buffs & Debuffs, Combat, and PvP
Tags:

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Project Manager: Dridzt
Additional Authors: Smacker564
Current Version: 3.0.0E-30300
License: All Rights Reserved
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 801
Downloads Total: 502,556
Favorites: 1,013
Comments: 403
  • About Power Auras Classic
  •  

Credits

- Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued)

Background

This addon was created to provide visual cues (auras) when you gain buffs, debuffs and many more. Very useful for shorts buffs or debuffs, it allows you to draw in the center of the screen, or around your character, very customizable visual effects, rather than having to look at or mouseover buff/debuff icons/actionbars.

Initially created to give visual cues for short duration procs like "clear casting" or some boost trinket you activate, many more aura triggers have been added since. It now works with debuffs (whatever their name), debuff types (like Magic or Curse), combo points, harmful area spells, weapon enchants, Health, Mana, Rage or Energy thresholds, action cooldowns, aggro, pvp status and stance or shapeshift form.

How to use

  1. Type /powa, to open the effect browser
  2. Click on the button "New" to create a new effect
  3. On the effect editor, you can choose the texture to apply to the effect, the position, the size, the symmetry, be creative :P
  4. Below, select the activator of the effect (like a buff, debuff, etc...)
  5. Enter the name of the buff, debuff... just below (or a part of the buff, like "clear" for activation with the buff "clear cast"). Don't forget to read the tooltips for more help on ways to enter the names
  6. It's ready ! Close all windows, when you gain the buff/debuff, the effect appears

You can easily add new textures by adding them in the "Custom" Directory, or dropping sequentially numbered Auraxx.tga files in the Auras subfolder inside the addon directory.

Help! My Aura Won't Show Up

  • Auras will not show by default when you are resting (i.e. in a city) unless you are in combat (with a target dummy). So either uncheck the Hide when resting flag or do your testing outside the city limits.
  • If you CTRL-LEFT-CLICK the aura in the options screen it will inform you if the aura will show and if not why not.
  • You can export the aura and post it in the comments and someone will analyse it for you.
  • Buffs/Debuffs that do not stack have a stack value of 0 (not 1) so you must set the stacks check to something like >=0 Or =0 NOT =1
  • Focusing yourself does not count as a proper focus for testing
  • Use the /powa showbuffs and /powa showdebuffs to list-out your buffs/debuffs (or any target) this should help you choose the match strings or Spell-Id

Reporting Issues / Feature Requests

Go to the CurseForge site and Submit a Ticket

Known Issues

  • When you first create a new aura it may not show until you do a /reload
  • Buffs/Debuffs cast when in vehicles may not show properly with "Cast by Me"
  • Stacks may not always hide properly (not reproduced)
  • High memory usage / garbage collection rate reported sometimes

Check-out the Wiki for more info

You are encouraged to go and add some content there!

Specifying Spells (buffs/debuffs/spell-alerts/own spells)

  • By Name e.g. Holy Concentration
  • By Partial name e.g. Seal of
  • By Texture e.g. Ability_Druid_EclipseOrange
  • By Global Spell-id e.g. [34860] (you can get these ids from Wowhead http:www.wowhead.com/?spell=34860 use the number in the URL)
  • Use the /powa showbuffs and /powa showdebuffs to list-out your buffs/debuffs (or any target) this will show Spell-Ids
  • Multiple matches of the above e.g. Seal/[12435]/Ability_Druid_EclipseOrange (the / is treated as an OR)

Matching Multiple Conditions

You can do this currently by chaining auras together e.g.

  1. Set-up Aura1 with the first condition (e.g. Greatness) (you will probably need to disable this one, hint SHIFT-click)
  2. Mouse-over Aura1 to get its ID number
  3. Set-up Aura2 with the aura/animation you want and the second condition (e.g. Unholy Strength)
  4. Put Aura1's ID into the second textbox
  5. Now Aura2 will only trigger if Aura1 & Aura2's conditions are met
  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Power Auras Classic 3.0.0E-30300 Release 3.3.0 80,114 12/20/2009
  Power Auras Classic 3.0.0D-30300 Release 3.3.0 32,475 12/17/2009
  Power Auras Classic 3.0.0C-30300 Release 3.3.0 16,203 12/15/2009
  Power Auras Classic 3.0.0B-30300 Release 3.3.0 19,299 12/15/2009
  Power Auras Classic 3.0.0A-30300 Release 3.3.0 44,072 12/10/2009
  • Screenshots (2)
  •  
  • Comments

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  • huldu said

    This addon sometimes causes error when logging in to game. Gonna try get the error next time and paste it here.

    Reply Report Permalink
  • seo0drick said

    I find a automatic mining addon,with 3.3.2 patch
    www.RatingBuster.org
    I appreciate all the hard work you've put into it.Very simple.

    Reply Report Permalink
  • jtbalogh said

    Regarding the garbage collection and high memory usage, I found the issue resolved if the following line is commented out, 'self.Cascade = {}'. However, leaving it commented out is not a solution. One would think clearing a variable uses less memory since empty, but instead it increases. Being in an OnUpdate() function while the PowaAuras_Frame is visible, it runs repeatedly and fast, thereby amplifying the issue. See code,

    In PowerAuras.lua,
    function PowaAuras:OnUpdate(elapsed)
    ...
    self.Cascade = {}; -- comment out ?

    Note that memory usage reached about 30 meg for me and then a memory dump occurred restoring the addon memory back to zero instantly. If continued to climb again to 30 meg and then abruptly back down to zero. As a test, I slowed down OnUpdate() so it did not run hundreds of times a second, but the memory usage continued to climb. The variable had plenty of time to clear and it didn't. Odd to say the least.

    Note that memory usage goes up twice as fast if the variable were cleared twice in a row, or three times as fast if cleared three times. For example, memory increases 4 times faster with the code below. Definitely some issue with the structure of this variable.

    function PowaAuras:OnUpdate(elapsed)
    ...
    self.Cascade = {};
    self.Cascade = {};
    self.Cascade = {};
    self.Cascade = {};

    Reply Report Permalink
  • marcarurel said

    "lordlucless said
    Mittwoch, 27. Jänner 2010 09:40:15 (last week)

    I'm having some problems with this plugin. When I first login, none of my configured auras work. I have to /reloadui in order to get them working.

    This isn't just when I first define them - it's every time I login with the character."


    Same Here! The Auras turn off eveytime I close the configuration-window.

    Reply Report Permalink
  • athiros said

    Nice addon but it has a high memory usage(issue know). On my pc i see an evident decrease of FPS.

    There is a solution or a mini power aura with low CPU stress?

    Reply Report Permalink
  • Scarabian said

    Dont works auras "Divine Shield" (on enemy, at least) and
    "Sacrifice" (buf from warlocks pet). In ru-localisation.

    Reply Report Permalink
  • cawksrawks said

    Hi, recently started setting up Power Auras on my mage alt, but I'm running into a small problem with getting an aura for mage armors set up. Here's what the settings on it are:
    Activate by Buff
    "Mage Armor/Molten Armor/Ice Armor" in buff name box
    Inverted

    It works fine, popping up if an armor falls of, but the only snag is it also pops up and stays up if i swap between them. Anyone know a way to stop it from doing that?

    Reply Report Permalink
  • Just put "Armor" into the spell name and turn on Cast by me.

    Reply Report Permalink
  • Wiseman1 said

    Hi, I'd want to use Power Auras to set an event for when the target reaches 25% health, but the slide bar in the health activation only goes through even numbers, so either I set it to 26% or 24%. Is there a way to set it to 25?

    Reply Report Permalink
  • Wiseman1 said

    Ok I had to edit the file PowerAuras.xml. I changed the option self:SetValueStep(2) into self:SetValueStep(1) in the <Slider name="PowaBarThresholdSlider"> tag.

    Reply Report Permalink
  • Selieca said

    Is there a simple way to add more sounds to this addon? I pick up on audio far better than visual, and would like more variety in listening for procs.

    Reply Report Permalink
  • Caustica said

    There seem to be some issues with the option "Purgeable spell", the tooltip says that you can put a '*' in the field for spellnames for the aura to activate on any Purgeable effect, however, when you put a '*' there, the aura triggers for everything regardless if its purgeable or not. Also if u click the option to use the spells own icon, it doesnt update when u change targets.

    Reply Report Permalink
  • I'm having some problems with this plugin. When I first login, none of my configured auras work. I have to /reloadui in order to get them working.

    This isn't just when I first define them - it's every time I login with the character.

    Reply Report Permalink
  • kizmar said

    Has anyone set up a general spell reflect effect with this?

    What I tried to so was leave the buff name field blank, then use the "Also check the tooltip contains this text" field to check for "reflect", but if I don't put something in the "Enter here the name of the buff..." field, the effect doesn't save correctly. Will the effect still work if I leave "???" in the buff name field?

    Reply Report Permalink
  • Is there any chance that full totem support could be added soon? :) As a condition that is, for example I know there's a LOT of people trying to use power auras (like myself) for magma totem, which as far as i can tell isn't possible (it causes no buffs/debuffs, can't do a health check on it as it either has health or doesn't exist....etc)
    Oh btw, people with transparency issues might want to try turning glow off :)

    Reply Report Permalink
  • BIG ISSUE for me. It's been said before, but no fixes have been posted.

    Max opacity is NOT FULL. It's still see-through, and it makes it impossible to few when near snow, bright special effects, or say orgrimmar's orange ground.

    I've noticed the opacity buttons on the first options screen, and also when choosing a color. There should DEFINITLY be an option for 0% see-through.

    AMAZING ADD ON. Absolutely perfect in all ways for reminding you what spells you need. Fixing this last problem would make it perfect. Please post here if you can, I'll check frequently.

    Reply Report Permalink
  • Really nice addon, thanks!
    Anyone got it working on 'Torment the weak'?

    Reply Report Permalink
  • fireuzer said

    The addon works great, thanks

    I checked the wiki and didn't see anything about this, but I'm wondering if it's possible to set up an aura for an item cooldown such as an engineering bomb, or perhaps a use: trinket. I tried entering the item name and spell name in the spell cooldown aura type, but it doesn't seem to register anything. Is this currently possible? Thanks again.

    Reply Report Permalink
  • on my priest i have it configured to tell me wen my surge of light procs..this used to work and now only works in raids even tho i have the party one selected aswell..can u tell me what,if anything, i am doing wrong or is this a bug?

    Reply Report Permalink
  • zezull said

    It`s work with Mana Burn? I want to that addon show me when enemy player casting Mana Burn. Can it? Or i have to find other addon?

    Reply Report Permalink
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