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Power Auras Classic

 
Project Updated:
Files Updated: Wed, Jun 2 2010
Supports Game Version: 3.3.3
Category: PvP, Buffs & Debuffs, and Combat
Tags:

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Project Manager: Smacker564
Additional Authors: Dridzt
Current Version: 3.0.0J
License: All Rights Reserved
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 495
Downloads Total: 575,422
Favorites: 1,457
Comments: 554
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  • About Power Auras Classic
  •  

Credits

- Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued)

Background

This addon was created to provide visual cues (auras) when you gain buffs, debuffs and many more. Very useful for shorts buffs or debuffs, it allows you to draw in the center of the screen, or around your character, very customizable visual effects, rather than having to look at or mouseover buff/debuff icons/actionbars.

Initially created to give visual cues for short duration procs like "clear casting" or some boost trinket you activate, many more aura triggers have been added since. It now works with debuffs (whatever their name), debuff types (like Magic or Curse), combo points, harmful area spells, weapon enchants, Health, Mana, Rage or Energy thresholds, action cooldowns, aggro, pvp status and stance or shapeshift form.

How to use

  1. Type /powa, to open the effect browser
  2. Click on the button "New" to create a new effect
  3. On the effect editor, you can choose the texture to apply to the effect, the position, the size, the symmetry, be creative :P
  4. Below, select the activator of the effect (like a buff, debuff, etc...)
  5. Enter the name of the buff, debuff... just below (or a part of the buff, like "clear" for activation with the buff "clear cast"). Don't forget to read the tooltips for more help on ways to enter the names
  6. It's ready ! Close all windows, when you gain the buff/debuff, the effect appears

You can easily add new textures by adding them in the "Custom" Directory, or dropping sequentially numbered Auraxx.tga files in the Auras subfolder inside the addon directory.

Help! My Aura Won't Show Up

  • Sometimes WoW doesn't load all textures properly (especially if you have lots of addons). To fix this do a /reload
  • Auras will not show by default when you are resting (i.e. in a city) unless you are in combat (with a target dummy). So either uncheck the Hide when resting flag or do your testing outside the city limits.
  • If you CTRL-LEFT-CLICK the aura in the options screen it will inform you if the aura will show and if not why not.
  • You can export the aura and post it in the comments and someone will analyse it for you.
  • Buffs/Debuffs that do not stack have a stack value of 0 (not 1) so you must set the stacks check to something like >=0 Or =0 NOT =1
  • Focusing yourself does not count as a proper focus for testing
  • Use the /powa showbuffs and /powa showdebuffs to list-out your buffs/debuffs (or any target) this should help you choose the match strings or Spell-Id

Reporting Issues

Go to the CurseForge site and Submit a Ticket

Feature Requests

There is a UserVoice forum for adding and discussing new features Vote Here

Known Issues

  • Sometimes WoW doesn't load all textures properly (especially if you have lots of addons). To fix this do a /reload
  • When you first create a new aura it may not show until you do a /reload
  • Buffs/Debuffs cast when in vehicles may not show properly with "Cast by Me"
  • Stacks may not always hide properly (not reproduced)
  • High memory usage / garbage collection rate reported sometimes

Check-out the Wiki for more info

You are encouraged to go and add some content there!

Specifying Spells (buffs/debuffs/spell-alerts/own spells)

  • By Name e.g. Holy Concentration
  • By Partial name e.g. Seal of
  • By Texture e.g. Ability_Druid_EclipseOrange
  • By Global Spell-id e.g. [34860] (you can get these ids from Wowhead http:www.wowhead.com/?spell=34860 use the number in the URL)
  • Use the /powa showbuffs and /powa showdebuffs to list-out your buffs/debuffs (or any target) this will show Spell-Ids
  • Multiple matches of the above e.g. Seal/[12435]/Ability_Druid_EclipseOrange (the / is treated as an OR)

Matching Multiple Conditions

You can do this currently by chaining auras together e.g.

  1. Set-up Aura1 with the first condition (e.g. Greatness) (you will probably need to disable this one, hint SHIFT-click)
  2. Mouse-over Aura1 to get its ID number
  3. Set-up Aura2 with the aura/animation you want and the second condition (e.g. Unholy Strength)
  4. Put Aura1's ID into the second textbox
  5. Now Aura2 will only trigger if Aura1 & Aura2's conditions are met
  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Power Auras Classic 3.0.0J Release 3.3.3 25,212 6/2/2010
  Power Auras Classic 3.0.0I Release 3.3.3 729 6/1/2010
  Power Auras Classic 3.0.0G-33300 Release 3.3.3 4,841 5/24/2010
  Power Auras Classic 3.0.0F-30300 Release 3.3.5 9,505 5/16/2010
  Power Auras Classic 3.0.0E-30300 Release 3.3.0 107,957 12/20/2009
  • Screenshots (2)
  •  
  • Comments

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  • sousook said

    I find a automatic mining addon,with 3.3.5 patch
    www.aionktzbot.org
    I appreciate all the hard work you've put into it.Very simple.

    Reply Report Permalink
  • painstorm said

    3.3.5 error in PowerAuras.lua:
    You need to replace:

    if ( ChatFrameEditBox:IsShown() ) then
    ChatFrameEditBox:SetFocus();
    end
    with:

    ChatEdit_FocusActiveWindow();

    Reply Report Permalink
  • Randomsmo said

    Why is "Exact Name" disabled for a mana aura? If I want to link the logic of multiple auras together then I need to use that field (Ex: I want an aura that shows only when Innervate is off cooldown and I am below a certain mana threshold).

    This used to work but was changed recently. Why the change?

    Reply Report Permalink
  • Volocies said

    Hello, I'm trying to figure out how to add auras on my toon depending on whether or not my target has one of my debuffs. For example, I want to make some auras for when Devouring Plague, Vamp Touch, and Misery are on my target but I can't figure it out. Please help.

    Reply Report Permalink
  • painstorm said

    Getting an error every time I try to do an import:

    Date: 2010-07-27 21:59:02
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\PowerAuras\PowerOptions.lua line 465:
    bad argument #1 to 'sub' (string expected, got nil)
    Debug:
    (tail call): ?
    [C]: ?
    [C]: sub()
    PowerAuras\PowerOptions.lua:465: ImportAura()
    PowerAuras\PowerOptions.lua:562: CreateNewAuraFromImport()
    PowerAuras\PowerAuras.lua:1379: OnAccept()
    ..\FrameXML\StaticPopup.lua:3473: StaticPopup_OnClick()
    [string "*:OnClick"]:1:
    [string "*:OnClick"]:1
    AddOns:
    ....

    Reply Report Permalink
  • painstorm said

    This is the string I'm trying to import:
    Version:st3.0.0J; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Ability_Rogue_DualWeild; size:nu0.20999999344349; torsion:nu1; r:nu1; Instance5ManHeroic:nu0; begin:nu0; x:nu-90; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:bofalse; duration:nu0; mine:botrue; spec1:botrue; multiids:st; randomcolor:bofalse; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu0; InactiveDueToState:botrue; stacksOperator:st>; realaura:nu1; threshold:nu50; exact:bofalse; id:nu2; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stDeadly Poison IX; y:nu23; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.lastShownLarge:nu46; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.ShowActivation:bofalse; timer.Showing:bofalse; timer.HideRequest:botrue; timer.CustomDuration:nu0; timer.y:nu-11; timer.x:nu-54; timer.a:nu1; timer.Transparent:bofalse; timer.Start:nu48680.69; timer.id:nu2; timer.cents:bofalse; timer.enabled:botrue; stacks.a:nu1; stacks.Showing:bofalse; stacks.HideLeadingZeros:bofalse; stacks.enabled:botrue; stacks.y:nu-11; stacks.h:nu1; stacks.id:nu2; stacks.Transparent:bofalse; stacks.Up

    Reply Report Permalink
  • Hoskuldur said

    Please fix the memory leak and the excessive CPU use this (version of the) addon has. I would really like to start using this again it but it needs to not do these things.

    You can use the "Broker_CPU Memory" addon to see the memory leak. If you load some extra libraries, it can show you the CPU usage of the loaded addons (you'll see Power Auras having excessive CPU even when you're not doing anything at all.)

    Reply Report Permalink
  • hual said

    Is there a way to show a timer for ravage roar (druid cat form)
    The buff symbol appears correct, but i´m not able to show the timer.

    Reply Report Permalink
  • Kanis said

    Is there a way to alter the functionality for Death runes to count as all other runes within power auras? or perhaps a way to create this ability?
    i'd like to be able to have one icon show for 1 blood rune,a palatte swap show for 2 blood runes,a seperate rune show for when i have a death rune instead of a blood rune, and a palatte swap of that for 2death runes.

    i can do the palatte swapping easy enough.and i have the other runes all set in their place, however when i generate death runes the icon for blood AND death show up and i'd like only death to show.

    Reply Report Permalink
  • Akulacola said

    Updated to newest version... the 'Hotstreak' sound is gone :( Any way to get it back - if I install an older version or such?

    Reply Report Permalink
  • shoujo said

    have a question that if I wanna use it to point out how long my buff will be disappeared and warning me befor maybe 3s how could I use powa to realize ?

    Reply Report Permalink
  • mikenowo said

    What steps will reproduce the problem?
    1. Every time I re-log into the game the addon stops working, I have to re-import again to get it to work (II had exported earlier). [FYI: Oddly if I have more than 6 icons set on a page and export then try to import after the text I paste gets cutoff, there seems to be too short a field to paste into.]
    2.
    3.

    What is the expected output? What do you see instead?
    I expect to see the icons pop but nothing happens when I go into combat

    What version of the product are you using?
    Version: 3.0.0J
    Interface: 30300

    Do you have an error log of what happened?
    No error log as the addon simply doesn't work

    Reply Report Permalink
  • Lightshade said

    This addon is at the moment being modified by Smacker, and has new fuctions added and more coming. If you have problems with error try using the newest Beta instead: http://powerauras.wikispaces.com/BetaTesting
    Also help Smacker on the beta-page with any errors you might find.

    Reply Report Permalink
  • Hub said

    Hi there. I'm trying to make it so that:
    if I have <=65% mana and Divine Plea is NOT active (and/or not on cooldown (bonus points++)), I get a reminder to activate DP.
    I'm using Activation by: Mana, of course but I don't think the Aura ID input box is doing what I want it to.
    I would think that if the </> box is unchecked and the "Invert" box is checked then it would work the way I want to but it doesn't.

    Not a huge deal obviously but I'm guessing/hoping (based on how very tight the addon is in general) that you'd want to fix this! Come to think of it I might just be doing it wrong.
    Loving it anyhow. Peace

    Reply Report Permalink
  • Smacker564 said

    I have exactly this aura (needs 2 auras), I'll put it up on the wiki when I get a spare moment http://powerauras.wikispaces.com/Paladin+Exports

    Reply Report Permalink
  • Magieus said

    Energized (http://www.wowhead.com/spell=71220) and Energized (http://www.wowhead.com/spell=67696) can not be distinguished.

    Reply Report Permalink
  • Smacker564 said

    use [71220] or [67696]

    Reply Report Permalink
  • kimipojkan said

    Hmm, would this work for the debuff Halion gives?

    Reply Report Permalink
  • DK UPDATE:
    I was able to make one go off for blood rune, and one go off for a death rune (inverse) and attach both to my blood strike making the blood strike only pop up when i have a blood rune. This is more than Ideal it allows me to pick my rotation... Now if I just understand the rational behind not using BS more LOL but that's a different website.

    My Thanks to you good sir! your add on is THE most important add on I've ever used.

    Reply Report Permalink
  • I updated to the newest version and nothing would show up. The test said "Should show because..." but nothing did. I went back to F and it works again.

    Reply Report Permalink
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