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Paranoia Enemy Player Alert

  Download the Curse Client

Project Updated:
Files Updated: Sat, Dec 6 2008
Supports Game Version: 3.0.3
Category: PvP, and Combat
Tags:

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Project Manager: lifetapt
Additional Authors: mferanda
Current Version: v1.12.2
License: GNU General Public License version 3 (GPLv3)
Avg Daily DL (last 30 days): 91
Downloads Total: 50,061
Favorites: 139
Comments: 93
  • About Paranoia Enemy Player Alert
  •  

New Author, May 10, 2009

Lifetapt is no longer working on this project. Further development of Paranoia will be handled by Miketwist.

Progress Update, Jan 17 2009


Well after a nice long break from WoW, I got that "itch" to start working on Paranoia again and so in the past day or so I've made a pretty good amount of progress on PEPA 2.0. The hostile detection and handling code has been almost completely rewritten, something I've wanted to do for a long time. I've also rewritten most of the initialization/global stuff, as well as the database functions (which were mostly copy/paste). There's still a looooong(cat) way to go, and most of the new features I've got planned haven't been implemented yet, but by rewriting all of this old code it makes it much easier for me to add new stuff. Here's a recap of some of the new features I hope to have by 2.0.
-Enemy Database Browser (done)
-KoS Flagging System (done)
-Different Sounds
-Nonfrozen enemy list while in-combat
-Improvements to enemy list (icon-buttons for announcements, flagging)
-Improvements to speed and reliability
-Further ability to modify appearance of enemy list
-Player-to-player/guildwide KoS-list sharing
-P2P/guild enemy database sharing (unlikely, as databases become huge quickly)
-Stat tracking
-MSBT/SCT/Parrot output
-and more!

Also, I've been commiting stuff to my googlecode svn, if you'd like to check it out, it's here:
GoogleCode SVN

About Paranoia Enemy Player Alert

Paranoia Enemy Player Alert, or just Paranoia, or perhaps even PEPA, is an addon that attempts to keep a constant lookout for players of the opposite faction nearby. If a nearby player is detected, Paranoia will try to guess their class and level, and it will warn you by playing a sound and displaying a "Hostile Player Detected!" message on-screen.

Paranoia works by scanning all incoming combat log entries for any event caused by a hostile player. This includes hits, misses, dodges, parries, spellcast starts, buffs or debuffs being applied or removed, tradeskills, or kills. For example, "Skillzdatkillz gains Stealth", "Ipwnface begins casting Pyroblast", or "Hurrdurr begins Mining", will all trigger Paranoia's warning.

In addition, Paranoia will try to guess the class and level of nearby players by examining the spell/skill they are using, and the rank of the spell. If a nearby enemy begins casting Frostbolt rank 6, Paranoia will tag them as a level 32+ Mage. If they begin casting Frostbolt rank 14, Paranoia will tag them as a level 70 Mage.

Paranoia will also begin fading out the names of units on the enemy list as more time passes without any activity from them. This is especially useful during situations when there are multiple enemies on the list, allowing you to see who is a larger and more recent threat.

Once an enemy has been detected and is on the hostile list, you can easily target them (if you are out of combat) by clicking on their name, allowing you to quickly make a decision of whether or not you want to run, hide, or engage the enemy. While Paranoia is mainly intended to prevent hostiles from sneaking up on you and ganking you, it also happens to be great for sneaking up on others and ganking them!

Paranoia also makes it easy to warn others of nearby enemies. By right clicking a name on the enemy list, a menu appears allowing you to send an announcement to /say, /yell, /guild, /battleground, /raid, or the LocalDefense channel. In addition, if other players in your party or guild are using Paranoia, it will communicate with them and share hostile data (for guild members, this is only if they are in the same zone).

Since there are places where knowledge of nearby enemy players is not needed or wanted, Paranoia can be configured (and is by default) to disable itself in Battlegrounds, Arenas, free-for-all zones such as Nagrand Arena and Gurubashi Arena, and sanctuaries such as Shattrath City, Archeus and Daralan.

Paranoia allows you to disable the warning sound, alert popup message, or the enemy list, so you can choose to use only the features you want. You can also modify some aspects of Paranoia's appearance such as panel opacity, border opacity, or maximum number of hostiles. The alert popup can be moved anywhere on the screen, and you can choose exactly how long you want it to display for. You can modify the format of the announcement, and you can also disable communication for party/guild members.

Paranoia Enemy Player Alert was previously known as Paranoia and was written by rmet0815 (http://www.xs4all.nl/~rmetzger/paranoia) until version 1.03. Fixes and additions after 1.03 were made by Lifetapt @ Alterac Mountains (http://www.leetsoft.net).

Usage

Paranoia should work fine out of the box. The Paranoia enemy list is a small, rectangular window on the bottom right corner of the screen. You can move it around by clicking and dragging. To configure Paranoia, you can use the /paranoia slash command, right-click on the Paranoia window, or right-click on the Paranoia minimap-button.

To target an enemy, left click on their name (only works while out of combat). To announce an enemy, right click on their name and select the appropriate channel.

If you cannot see Paranoia when you first install it, it is probably because you are in an area where Paranoia is set to be disabled, such as Shattrath City. You can use /paranoia config to bring up the options menu.

Slash Command List

You can use /paranoia or /para for commands.
/paranoia - Prints command list
/paranoia config - Displays the configuration frame
/paranoia enable - Enables the addon
/paranoia disable - Disables the addon, it will not detect enemy players or make sound
/paranoia debug - Toggles debug mode. If you are receiving errors while using Paranoia, please try to reproduce the error with debug mode on, and send me some of the output along with the usual error message text.
/paranoia debuglist - Prints debug command list.

FAQs

These are frequently asked questions regarding Paranoia. While none of these questions were asked to me frequently, indeed, none were really even asked at all, I'll take a guess.

What is Paranoia?
In it's simplest form, Paranoia is an addon that keeps a constant lookout for enemy players. When Paranoia detects a nearby enemy, it will warn you.

How does it work?
Paranoia scans all incoming combat log events looking for hostile players. For example, if you're a level 25 Mage questing in Hillsbrad, minding your own business, and a level 27 Alliance rogue passing by happens to notice you, he will probably use stealth if he has the intention of ganking you. This shows up in the combat log as "Skillz gains Stealth". Normally you wouldn't really notice, especially while fighting a mob, however, Paranoia will notice, and it will play a warning sound and show a message in big red letters that says "Alliance Rogue detected! (Skillz)". You can then Blink away from the mob you're fighting and make a break for Tarren Mill, and while you're running you can right click on Skillz and announce his name, class and location to LocalDefense. Or of course you could start spamming Arcane Explosion and engage him if you're feeling confident.

I just logged in after installing Paranoia and I don't see it anywhere!
If you login after installing Paranoia, the addon should be located near the bottom right corner of the screen, it's a small, gray, rectangular box. If Paranoia isn't there and is installed correctly, it's probably just hidden because you are in Shattrah City or a Battleground/Arena/Free-for-all zone. If this is the case Paranoia will warn you in the chat log that it is currently hidden and a popup message on the screen will ask you if you want to open the options frame.

Sometimes Paranoia reports an enemy, but when I go to target them, there's no-one there.
This could of course be because the enemy is stealthed or prowled, but if you didn't get wtfpwnt shortly after, then it was probably a side-effect of a bug in the new patch 2.4 combat log. Frequently, it will capture events of players in completely different zones. If you're in Outland, it seems to often show players fighting mobs in Isle of Quel’Danas. If you're in Azeroth, you usually get players in the Eastern Plaguelands. Normally, regular combat/spellcasting/tradeskills from players in other zones don't trigger Paranoia, but if someone enchants a weapon or applies a poison, or if either wears off, Paranoia will trigger. There is currently nothing I can do about this, unfortunately, as it is a bug with the combat log, however if this starts happening, relogging should fix it.

Some stupid Horde just ganked me! Q_Q How can I announce him to my guild so we can corpse camp him for three hours?
If Paranoia detects a hostile, you can announce them to whatever channel you want by right clicking on their name in the Paranoia enemy list and choosing the channel you want (in this case, /guild). The alert message sent to the channel will include the player's name, level and class (if known), last seen subzone (for example Nesingwary's Expedition if you're in Stranglethorn) and coordinates.

The right click dropdown only shows /say and /yell.
The dropdown will dynamically add and remove channels depending on what you have access to. /party, /raid, /guild, /battleground, and LocalDefense will only appear when you are in a party, raid, guild, battleground, etc.

Is Paranoia compatible with non-enUS WoW clients?
Paranoia is compatible with all WoW clients, and it has translations for English, Spanish, German, French, Russian, and Simplified Chinese.
If you want to submit a correction or a missing translation, please send me the localization-xx.lua file at lifetapt

Is Paranoia legal? Is this mod considered an exploit or a cheat? Can Paranoia see through stealth?
Paranoia IS completely legal, since it is written completely in Lua and runs inside of WoW's built in Lua interpreter. Blizzard has specifically designed WoW so that addons can only perform functions Blizzard allows them to, and they are blocked from many of the more powerful functions such as auto-casting, auto-targeting, etc. Paranoia does not take advantage of any exploit in any way, since it only uses data that is already available to the player in the default UI. Even without Paranoia, you can detect nearby enemies simply by setting your combat log to "Everything" and keeping an eye on it. Enemy players will show up in red whenever they cast a spell or skill, use a tradeskill, or attack something (you can change the color to something like pink so they stand out from enemy mobs, which also appear as red). This is the same EXACT method that Paranoia uses to detect enemies. Also, Paranoia CANNOT see through stealth... some people seem to confuse this with the Paranoia skill for Warlock Felhunters and think that this addon can target stealthed players, when it cannot. When Paranoia finds something like "Allirogue gains Stealth." it only knows that there is a rogue somewhere near you who just went stealthed. If you try to target them, it will fail, since Paranoia uses a /target macro to target enemies. However, if you detect a stealthed player (by detect, I'm talking about the "whoosh" sound you hear when you move near a stealthed player and the very faint outline of them you can see), Paranoia will be able to target them, if you click on their name. Otherwise, there is nothing Paranoia can do to target stealthed players.

Does Paranoia have a Kill-On-Sight or "Hatelist" feature?
Soon, my friends, soon. (Please see the WoWWiki definition of Soon)

SVN Repository


If you want to use the absolute latest version of Paranoia, please check out the Paranoia_EPA SVN repo over at WoWAce. Please keep in mind that the releases on the SVN may not be the most stable revisions, but I will try not to commit something that flat out doesn't work.
SVN: http://svn.wowace.com/wowace/trunk/Paranoia_EPA/

Localizations


If you would like to translate Paranoia, please send me a translated localization-xx.lua file via email to lifetapt

Current Translations


-esES localization by Miros.
-frFR localization by Minihunt (portions were machine translated).
-deDE localization by rom and AmmokK (aka Thoras H)
-ruRU localization by Swix.
-zhCN localization by www.wowui.cn

Contact Lifetapt

Use the comments section to leave suggestions, bug reports, or to request features. You can also send a whisper or mail in-game if you manage to find me, I'm Lifetapt on Alterac Mountains. You can also send me an email via lifetapt [at] gmail [dot] com, but please put Paranoia in the subject.

I really appreciate feedback, be it positive or negative. If you've don't like Paranoia for whatever reason, please tell me what exactly you don't like about it, I promise I'll do my best to remedy the issue!

Feel free to send me suggestions or feature requests, I often add features requested by users!

To-do List

These are features that will/might be added to Paranoia in the future. Some of these were added by the original Paranoia author and most were added by me. These are in no particular order, I just kinda added them as I thought them up.
- Provide different warning sounds via a Paranoia Sounds options tab
- Increase max number of enemies in the paranoia enemy list. maybe use a listbox to store them. (as of 1.09 Paranoia stores up to 15, but a different implementation will probabably be neccessary for more than that without being sloppy/ugly)
- Perhaps add a KoS list similar to ganklist or opium {halfway done?}
- KoS units need a different sound and a different popup message text
- further investigate causes of taint and fix them, disable options frame when in combat mode
- Allow the user to change the WarnFrame font
- Rewrite the ennntttiiirrreee enemy list system... the current system cannot update in combat and there does not seem to be any way around it thanks to StatusFrameButton's anchor, which taints StatusFrame, which in turn taints the main enemylist frame. So we cannot hide/show hostiles, modify text/button width, nor modify the Paranoia frame's height.
- finish the player db system, then add some way to browse the db similar to the /who frame.
- rewrite the entire hostile player handling system, it's bloated and buggy.
- limit the frequency of calls to onupdate to around 3-5 times per second, maybe a little less. possibly create a separate onupdate that does not update the hostile list that runs once per frame.
- more detailed stat tracking/calculating like Opium's PvP stats window (avg level, top10 killed players/guilds/classes, top10 killed by players/classes)
- allow user to change font of warnframe (fontlist is in 1.11 but not active)

Completed Goals

- at WarnHostilePlayer End, alwasy call Update() to update lists
- get warning sound from game data files to reduce download size (just got to dig it out again)
- option to hide list
- option to play sound or not
- alpha for the frame (border)
- when changing zones enemy list appears to fade in again, even if it is already visible
- Make a unit's name fade out the longer it's been on the list with no activity.
- a slider should allow player to change the time between warnings and the listTimeout
- add last seen coordinates/subzone to gHostileList table
- Add localdefense reporting
- Right clicking on an enemy should announce them to LocalDefense (or bring up a context menu with several options, LocalDef, Party, Raid, etc. and perhaps add to KoS list, etc.)
- add chat channel detection and dynamically update enemy announce dropdown
- Find another way to determine active battlefield reliably, without using too much CPU
- Detect on mouseover (use "UPDATE_MOUSEOVER_UNIT")
- Provide support for localization, and hopefully find some nice people willing to localize Paranoia
- Scan tooltips for additional information on hostiles
- Add frame scaling.
- Allow the user to change the alpha of the WarnFrame font
- Add party coop detection, ie. if a party member has Paranoia installed, then share hostile player data with them and add their hostiles to our list.
- Disable in instances
- Dont detect players on your faction you are dueling
- Add player database. Previously seen enemies will already have their class/level known from the last time they were seen (this also makes up half the the kos feature)
- Player guild storage
- Kill/death tracking for every player
- Prompt on death to add killing player to KoS (the code exists in 1.11 but is not active)

Keywordspam: detect alliance horde players anti gank camp enemy hostile popup rogue stealth paranoia alert warning combat log sound

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Paranoia Enemy Player Alert v1.12.2 Release 3.0.3 16,572 12/6/2008
  Paranoia Enemy Player Alert v1.12.1 Release 3.0.2 6,229 10/20/2008
  Paranoia Enemy Player Alert v1.11 r81735 (updated Ace libraries) Release 2.4.3 6,135 10/13/2008
  Paranoia Enemy Player Alert 1.12 r81738 (WotLK/Patch 3.0.2 ONLY) Beta 3.0.2 614 9/15/2008
  Paranoia Enemy Player Alert v1.11 r81735 Release 2.4.3 2,543 9/15/2008
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  • yusky03 said 

    I get this error when I install this addon...

    Date: 2009-06-29 15:15:52
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\SunnArtPack6\SunnArtPack6.lua line 1:
    attempt to index field 'options' (a nil value)
    Debug:
    (tail call): ?
    [C]: ?
    SunnArtPack6\SunnArtPack6.lua:1: in main chunk
    AddOns:
    Swatter, v5.5.4293 (WombatII)
    AddonWhatis, v1.0
    agExtras, vr705
    agUnitFrames, vr705
    AucAdvanced, v5.5.4293 (WombatII)
    AucFilterBasic, v5.5.4293 (WombatII)
    AucFilterOutlier, v5.5.4293.2531
    AucMatchUndercut, v5.5.4293.2531
    AucStatClassic, v5.5.4293 (WombatII)
    AucStatHistogram, v5.5.4293 (WombatII)
    AucStatiLevel, v5.5.4293 (WombatII)
    AucStatPurchased, v5.5.4293 (WombatII)
    AucStatSales, v5.5.4293.2842
    AucStatSimple, v5.5.4293 (WombatII)
    AucStatStdDev, v5.5.4293 (WombatII)
    AucStatWOWEcon, v5.5.4293.2530
    AucUtilAHWindowControl, v5.5.4293.3311
    AucUtilAppraiser, v5.5.4293.2530
    AucUtilAskPrice, v5.5.4293.3175
    AucUtilAutoMagic, v5.5.4293.3142
    AucUtilCompactUI, v5.5.4293.2530
    AucUtilEasyBuyout, v5.5.4293.3583
    AucUtilFixAH, v5.5.4293 (WombatII)
    AucUtilItemSuggest, v5.5.4293.3108
    AucUtilPriceLevel, v5.5.4293.2545
    AucUtilScanButton, v5.5.4293.2530
    AucUtilScanFinish, v5.5.4293.2530
    AucUtilScanProgress, v5.5.4293.2530
    AucUtilSearchUI, v5.5.4293.3655
    AucUtilSimpleAuction, v5.5.4293.0
    AucUtilVendMarkup, v5.5.4293.2530
    Babylonian, v5.1.DEV.130
    BagLady, v1.0
    Bagnon, v2.7.0
    BagnonForever, v1.1.1
    BagnonTooltips, v
    Bartender4, v4.3.3
    BeanCounter, v5.5.4293 (WombatII)
    BlizzMove, v0.3
    ButtonFacade, v3.1.270
    ButtonFacadeDarion, v3.0.3.2
    Cartographer, v2.0
    CartographerInstanceMaps, v2.0
    CartographerWaypoints, v2.0
    Configator, v5.1.DEV.130
    DebugLib, v5.1.DEV.130
    eCastingBar, v
    Enchantrix, v5.5.4293 (WombatII)
    EnchantrixBarker, v5.5.4293 (WombatII)
    EpicMusicPlayer, v1.7.1
    EpicMusicPlayerBroker, v0.3
    EpicMusicPlayerDancer, v0.9
    Informant, v5.5.4293 (WombatII)
    InstaBolt, v3.3.4
    MikScrollingBattleText, v5.4.61
    Misspelled, v0.2.33
    MoveAnything, v3.0.2-7
    ParanoiaEPA, v 1.12.1
    Prat30, v3.2
    Prat30HighCPUUsageModules, v
    Prat30Libraries, v
    QuestHelper, v1.0.24
    SatrinaBuffFrame, v3.1
    SexyMap, v
    SlideBar, v5.5.4293 (WombatII)
    StatusBars2, v1.13
    Stubby, v5.5.4293 (WombatII)
    SunnArt, v2.26
    SunnArtPack6, v1.2
    TomTom, vwowi:revision
    (ck=810)

    Reply Report Permalink
  • lifetapt said 

    I am very, very sorry to say that I have stopped development on Paranoia. I do not play WoW anymore (and have not for a good four months now) and as such it is very difficult for me to muster the motivation to work on the addon. I've been forced to develop and debug on private servers for the past four months, which was fine while I was part of the development team for a private server, but it has since shut down.

    I've definitely had fun learning and coding in Lua since picking up rmet0815's original Paranoia addon last May and adding all of this crap to Paranoia was a great experience for me. It's also helped me finally break out of Visual Basic which I've been coding in for a loooong time, and into languages like C#, Java and even a little C++. I think my pace is pretty good, considering I'm 16. :P Thanks to everyone who has supported and used Paranoia in the past 10 months, really the reason I code is because I love getting feedback from users.

    Anyone is welcome to take over Paranoia, using the same name, a different name, or whatever. I simply ask that you credit both myself and rmet0815, the original author in any derivations or continuations of this addon. If you want to wrangle the beast that is Paranoia 1.12, feel free to do so, or if you want to continue Paranoia 2.0, which is significantly cleaner and more optimized, though incomplete, then refer to the googlecode svn at:
    http://code.google.com/p/paranoia-epa/

    Thanks again to all PEPA users... sorry to just drop the addon like this but I no longer have any desire to continue working on it.

    Reply Report Permalink
  • mcstew said 

    First, let me say that I love this addon! That having been said, my guild mates and I have been getting errors when we group with multiple people in the group running Paranoia. We eventually have to disable and run without it. Running Paranoia while solo never creates a problem - only while grouped. Is there any light you can shine on this for me?

    If you need specific error information please let me know and I will provide it.

    Thanks ahead of time and keep up the good work!

    Reply Report Permalink
  • lifetapt said 

    More details on the error would be great. If you don't already have one, download an error catcher addon like Bugsack/Swatter/TekError that gives you greater detail for errors. I don't think I will be fixing the error in 1.12 however I will use the information you give me to see what the mistake is and avoid it in PEPA2.0.

    In the meantime, you shouldn't have to disable Paranoia altogether to avoid getting the errors... if you open up Paranoia's config and untick Enable Communication Paranoia will not try to send/receive data and so it should not throw errors.

    Thanks for the post!

    Reply Report Permalink
  • mcstew said 

    Hey Lifetapt - without using Swatter!, etc the errors we are getting are:

    Interface\Addons\Paranoia_EPA\Paranoia.lua: 1369 "attampet to compare string with number"

    This is followed by an endless stream of:

    Interface\Addons\Paranoia_EPA\Paranoia.lua: 1468 "attempt to concatenate field 'level disp'(a nil value)" This last one repeats until we have to disable Paranoia.

    Thanks for the insight regarding Enable Communication - we will give that a try and see if that fixes things without you having to make any changes - I will let you know if this takes care of our problem.

    Thanks again!!

    Reply Report Permalink
  • b33f3r said 

    thanks i love this addon. excited for update. current version giving me some bugs.

    Reply Report Permalink
  • Great great great Addon. Thank you

    Reply Report Permalink
  • Great too see you working on this addon again, it is one addon that i find it hard to play without, can't wait for you to drop the beta looking forward to all the new features.

    Reply Report Permalink
  • lifetapt said 

    Making pretty decent progress, the PEPA 2.0 currently for the most part emulates PEPA 1.12 pretty closely, except for that it is completely rewritten. A couple more things need to be finished like dropdowns, announcing, and click-to-target (which are all trivial) and then I can start working on the NEW features which I've got planned out already. Here's the todo list from the SVN.

    -Rewrite dropdown list code

    -Provide support for different warning sounds
    -Stat tracking
    -Finish work on browser (filtering, sorting, purging)
    -Provide further support for modifying appearance
    -P2P/Guild hatelist sharing
    -"Sync Partner" system
    -Global Paranoia data-sharing (hidden channel)
    -Overhaul of enemy list design
    -Convert to a bar-style design
    -Icon and/or pulse on KoS units
    -Icon and/or pulse on stealthed units (use CL)
    -Health tracking for target/mouseover
    -Remove or grayout units when killed
    -Allow further customization of announce popup, KoS popup
    -Convert localization over to a single global table
    -Add new localization strings
    -Parrot/SCT/MSBT support

    The items that will take the longest will be the enemy list redesign, "sync partnering", and the global data sharing.

    Just want to remind anyone reading this that you can find the Paranoia SVN, which has the absolute latest code for Paranoia 2.0, here:
    http://code.google.com/p/paranoia-epa/
    However remember that the code there is not finished, so I don't recommend it for regular playing.

    Reply Report Permalink
  • lifetapt said 

    @Sonofafur and Eccentrikit:
    Target-in-combat will NEVER work, even in Paranoia 2.0. This is a limitation imposed by Blizzard... addons are simply not allowed to automatically target units while the player is in combat. NO addon will be able to do this.

    Now that being said, Paranoia 1.x has an issue where it cannot visually update itself in combat. This is also partly due to a Blizzard limitation, however I implemented a workaround for this in Paranoia 2.0 and so the new version can update while in combat fine.

    I have not committed anything to the SVN in the past month but I will start committing changes soon. A usable beta is definitely not far off, though it will probably be missing quite a few things initially.

    Reply Report Permalink
  • ratfoot said 

    Thanks for the update :) glad to see that it hasn't died in its sleep.

    Reply Report Permalink
  • sorry for being noob but why cant i click during combat?

    Reply Report Permalink
  • Using VanasKOS until Click while in combat support on enemy list works! Will check back here. Also checked out AESA.

    Reply Report Permalink
  • Would like to see you collaborate with VanasKoS(http://wow.curse.com/downloads/wow-addons/details/vanas-ko-s.aspx) addon. It has all kos options a player could want including sync, hatelist, friends list, notes ect. One area it is slightly lacking is the alert window. Perhaps your alert window could be added into this addon and you could save yourself the headache of maintaining this one.

    Reply Report Permalink
  • lifetapt said 

    Version 1.12.2 uploaded, it fixes the Ace2 conflicts (hopefully, maybe) and the broken Lock Frames checkbox.

    Reply Report Permalink
  • lifetapt said 

    Sorry for kinda ignoring all the comments and issues posted here, I've had some IRL things I've had to prioritize over Paranoia and WoW.

    @EliteScouter:
    Blechler is correct... hostiles who are not doing anything that shows up in the combat log will not trigger Paranoia, since there is no way for it to know they're there.

    @Blechler:
    There seems to be some sort of strange conflict with some Ace2 addons, undoubtedly due to 3.0 changes. Paranoia is too much of a mess right now for me to dig out these problems and fix them, so I'm rewriting it from scratch. To (possibly) fix the issue, open up Paranoia.lua and replace the line near the top that is: Paranoia = AceLibrary("AceAddon-2.0") to Paranoia = {}

    Paranoia 2 will fix all of this crap and will just be a much better, more well-behaving addon in general. The PEPA 2 SVN is here:
    http://paranoia-epa.googlecode.com/svn/trunk/
    Though currently PEPA 2 only consists of a non-functional addon skeleton.

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  • This addon owns! I love it but it has tons of bugs. Sometimes I walk next to horde and it doesent even alert me.

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  • blechler said 

    This addon will not alert you if they do not use any of their skills or spells; so an AFK player or a player doing nothing will not set it off. Alternatively it should alert you as soon as you move your mouse over your opponent.

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  • blechler said 

    I'm not sure if too many people are experiencing this one, but it seems there is a conflict with RatingBuster. When I have the RatingBuster addon enabled I get a long list of "nil" in my paranoia box.

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  • 2nd that

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