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Ovale

 

Project Updated:
Files Updated: Fri, Nov 20 2009
Supports Game Version: 3.2.0
Category: Buffs & Debuffs, and Combat
Tags:

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Project Manager: Sidoine
Additional Authors: No additional authors
Current Version: 3.2.17
License: GNU General Public License version 2 (GPLv2)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 51
Downloads Total: 8,389
Favorites: 29
Comments: 14
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  • About Ovale
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This add-on shows you what spell you should cast in order to maximize your damage.

It displays one or more icons that shows the cooldown of an action. The action is conditionally defined through a user defined script. E.g. you may display either Corruption if the DOT is not on your target or Shadowbolt if the DOT is already on your target.

Everything is configurable with a user-editable script.

At this time, default scripts are included for all classes and specs, but some are better than others. Feedback is welcome.

The user should customize the default script to suit his needs (see Documentation). Scripts may be shared between users.

See the video showing the add-on in action with a survival hunter.

Features

  • Default scripts for every class and talent specialization
  • Tracks DOT, buffs, debuffs, cooldowns, combo points, runes, mana, everything that a player would need to choose what to do
  • Adapt to your talent points and glyphs
  • Change quickly the configuration at any time with configurable checkboxes and drop-down lists that can be shown/hidden by clicking on the icons (e.g. switching between single and multi target damage, setting the curse or the judgment to cast)
  • Multi-target DOT tracking: remember which target had a DOT and when the DOT will expires, allowing the script author to support multi-target DOTing
  • Compatible with ButtonFacade (integrate with Bartender4 amongst other addons)
  • 100% configurable: everything is in a easy to understand script that you can modify and test in real-time without reloading your interface
  • Can be used to track crowd control spells on your focus
  • Scoring system: evaluate how well you followed the script. Add a new Ovale pannel in Recount, with a score between 0 (very bad) and 1000 (perfect).

Classes and specs supported by default scripts

Fully tested: fury/arm warrior (fixed 3.2.1), protection warrior, survival hunter, feral druid (fixed 3.2.1), balance druid (fixed 3.2.5), shadow priest, fire/frost mage, elemental shaman, retribution paladin (updated 3.2.0)

Need more feedback: marksmanship/beast mastery hunter, arcane mage (updated 3.2.3), frost/unholy/blood deathknight, combat/assassination rogue, enhancement shaman, protection paladin, demonology warlock (added 3.2.2)

Need testing: subtlety rogue, affliction warlock, destruction warlock (fixed 3.2.2)

Please give feedback in the comments!

FAQ

Why the key binding displayed for an action is wrong?
The action may be in several action bars (e.g. the bars that you can cycle through or the bars that appears in special cases like shadow form or cat form).
Why the key binding is not displayed at all?
The action must be in your standard Blizzard action bar in order the addon to know which key binding is used.
Why sometimes the icon is red?
The cooldown that is displayed on the Ovale icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, the icon is red. In most cases, it means that if you use this action too soon, you will overwrite a DOT, which may not be what you want.
Why I can't click on the icon to cast the spell?
Blizzard does not allow this. Only a predefined sequence of spells can be binded to an action icon, and this sequence can not change in combat.
Why it does show a spell that does not match my spec?
Click the icon. There may be an option to enable your playstyle (e.g. melee or elemental shaman). The alternative would have to check for a defining talent, but as a convenience for low level characters, some scripts chose this way.
On my low level character, there is nothing at all
You may lack a defining spell (feral druid, rogue...) or a defining talent (mage).
There is no judgment or curse (or whatever) in the rotation
Click the icon and select in the dropdown list the judgment or curse that you want to use.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Ovale 3.2.17 Release 3.2.0 49 11/20/2009
  Ovale 3.2.16 Release 3.2.0 5 11/20/2009
  Ovale 3.2.15 Release 3.2.0 337 11/16/2009
  Ovale 3.2.14 Release 3.2.0 592 11/7/2009
  Ovale 3.2.13 Release 3.2.0 999 10/15/2009
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  • Screenshots (2)
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  • Comments

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  • Graxus said

    How do you add weapon enchants? There seems to be support for this according to the documentation but I must be doing something wrong. It is always showing that the enchant is not preset.

    Script Below

    Define(FLAMETHONG 8024)
    #Added WINDFURY to the defined spells (Tried both Rank 1 and Rank 8 spellids)
    Define(WINDFURY 8232)

    AddIcon
    {
    if WeaponEnchantExpires(WINDFURY mainhand 2) Spell(WINDFURY)
    if WeaponEnchantExpires(FLAMETHONG offhand 2) Spell(FLAMETHONG)

    # All of the below seems to work fine.
    if BuffPresent(MAELSTROMWEAPON stacks=5) Spell(LIGHTNINGBOLT)
    Spell(STORMSTRIKE)
    Spell(EARTHSHOCK)
    if ManaPercent(less 25) Spell(SHAMANISTICRAGE)
    if TotemExpires(fire) Spell(MAGMATOTEM)
    if BuffExpires(LIGHTNINGSHIELD 0) Spell(LIGHTNINGSHIELD)
    Spell(LAVALASH)
    }

    Reply Report Permalink
  • Sidoine said

    You can not specify which weapon enchant expires. You should write this:
    if WeaponEnchantExpires(mainhand 2) Spell(WINDFURY)
    if WeaponEnchantExpires(offhand 2) Spell(FLAMETHONG)

    Reply Report Permalink
  • Graxus said

    That fixed the issue. Thanks for the help!

    Reply Report Permalink
  • Erizura said

    First off I want to say very nice addon!
    I have a few questions though.

    1. Would it be possible to make it show only "if has target" and taget is hostile and not dead? I don't really need to see what spells to cast on a friendly- or a dead- target.
    2. is it possible to get an icon that tells you what spell to cast after the next - icon 1 = cast now, icon 2 = cast next, 3 = fillers (for warriors heroic strike or cleave)?

    Also the icon that shows HS/Cleave always has the border shown, and there's a ? between the 2 first icons, what is that supposed to do?

    Thanks

    Reply Report Permalink
  • Sidoine said

    1. I may do that in a future version. Thank you for the suggestion.
    2. I tried that (the option is still here in the appearence menu, check "Predictive (EXPERIMENTAL)"), but I found that the result was more confusing than useful. You may test it if you want, I could use some feedback.

    It is a feature to show the border of the HS/Cleave button even if there is nothing to cast. If thought it was weird if the button kept disappearing/appearing every two seconds. If a majority of people don't like that, I may change it.

    I don't know what you mean about the question mark, I don't have it. It is likely a bug. Did you change the default script? Could you show me a screenshot?

    Reply Report Permalink
  • Erizura said

    For the "Predictive" fuction you can see what I mean if you have the posibility to test CLCRet addon (http://wow.curse.com/downloads/wow-addons/details/clcret.aspx) for ret pallies, has some nice features, but yours is just so much cooler because it's usable for all classes.

    Reply Report Permalink
  • Erizura said

    Hi,

    Thanks for the reply

    I have tested the "Predictive (EXPERIMENTAL)" feature, and yeah it seems a bit more confusing than helpful. Maybe make both icons visible, so there are 2 icons at all times instead of the scrolling feature (a small icon for next skill and a normal sized icon for the skill you should use now?)

    Here's a screenshot of the ? I talked about (http://hellbound.apathia.dk/img/upload/WoWScrnShot_110109_113024.jpg). They turn red if I'm out of range of the target.

    As for the iconborder on cleave/hs - it seems a little odd that the border is there without anything to cast imo. Maybe you could change it so that the hs/cleave icon has it's own size-scroller, and make it possible to move it individualy from the other icons?

    Reply Report Permalink
  • Sidoine said

    I will add the option to remove the borders.

    About the ?, it looks that it is the keyboard shortcut that is not displayed properly. I see that you use ButtonFacade. Which skin it is? And what addon do you use to move the icons?

    Reply Report Permalink
  • Erizura said

    I use apathy skin for button facade, but I don't have keyboard shortcuts activated.

    What do you mean by: "And what addon do you use to move the icons?" if you mean action bars I am using Dominos.

    Reply Report Permalink
  • Sidoine said

    I added the option to hide the border and the option to hide the icons if the target is friendly (in 3.2.14).

    I installed Dominos and Apathy but I was not able to reproduce the bug. Could you confirm that if you hide the shortcuts in Ovale, the question marks disappear? Or do you mean that it is already the shorcuts in Ovale that you hide?

    Reply Report Permalink
  • RakimVF said

    Sweet Addon ! Tested it today on my Arms an i LOVE it !
    Keep up the good Work !

    Reply Report Permalink
  • mattbnr said

    Is this addon for lvl 80 only or does it work for lower levels (10-40) as well?

    Reply Report Permalink
  • Sidoine said

    It works for lower levels too for some classes. It does not work for mage, but it works for warrior, for example. It works for all classes at level 60.

    Reply Report Permalink
  • Warlocks destro rotation does not include Chaos Bolt.

    Reply Report Permalink
  • Sidoine said

    Added in 3.2.10. Thank you.

    Reply Report Permalink
  • Hi!

    I love this addon. It really helps to keep my rotation tighter and more efficient.

    However, I've run into a problem since the last couple updates. It used to be that my Heroic Strikes would disappear once I activated it, and not show up again until it goes off. This behavior seems to have changed. Now, as long as it's conditions are met, "Mana (MORE 50), it will always be there and not go away, making it harder to tell when I should hit it again. I don't believe my scripts have changed. They still say "{Spell(HEROICSTRIKE doNotRepeat=1)}"

    It may have been I've mucked something up, since I have customized my script, but any help is appreciated.

    I just updated to 3.2.9 and the problem is still there.

    Reply Report Permalink
  • Ah.. The Zen of Posting... as soon as I post asking for help, I figure it out.

    Seems the scripting languange has changed a wee bit. I backed up my custom script, and reset to Default. Looks like a different script from the one I based mine on. It has new commands and what not. Spellinfo(Heroicstrike Toggle=1) is the one I'm interested in, I think.

    You're probably already working on updating the documentation, but I should be able to figure it out from this new script, most of it is self-explanatory once you get the hang of it. One question though, what's "ScoreSpells" do? I don't even have an inkling.

    Reply Report Permalink
  • Sidoine said

    Oh, sorry, you're right. I removed the doNoRepeat parameter without any notice. I will update the documentation as soon as I find the time to do it.

    Yes, you should use SpellInfo(HEROICSTRIKE toggle=1). It says that heroic strike is a "next attack" ability.

    ScoreSpells is a new feature that allows to test how well you follow the script. Any time you cast a spell that is in the list, Ovale checks if the spell was the spell on the icon. If it was the case, you score from 0 to 1, 0 if you were slow, 1 if you were fast. The score is displayed on Recount.

    Reply Report Permalink
  • omarus5687 said

    I get this when i try to run it on my blood DK

    Message: ..\AddOns\Ovale\Ovale.lua line 960:
    attempt to compare number with nil
    Debug:
    (tail call): ?
    [C]: ?
    Ovale\Ovale.lua:960: CalculerMeilleureAction()
    Ovale\Ovale.lua:1042: CalculerMeilleureAction()
    Ovale\Ovale.lua:1089: CalculerMeilleureAction()
    Ovale\OvaleFrame.lua:134: OnUpdate()
    Ovale\OvaleFrame.lua:59:
    Ovale\OvaleFrame.lua:5

    Reply Report Permalink
  • Sidoine said

    It may be fixed in 3.2.7, thank you. I was not able to reproduce it, maybe because my DK is only level 60. Could you please tell me if the bug is still here and if you have to do anything to get it or if it pops as soon as you log.

    Reply Report Permalink
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