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OmniCC Shine

 

Project Updated:
Files Updated: Mon, Apr 13 2009
Supports Game Version: 3.1.0
Category: Combat, and Plugins
Tags:

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Project Manager: Tuller
Additional Authors: No additional authors
Current Version: 1.1.0
License: BSD License
Development Site: CurseForge
Avg Daily DL (last 30 days): 149
Downloads Total: 43,796
Favorites: 151
Comments: 7
  • About OmniCC Shine
  •  

Adds a shine effect when a cooldown finishes. Requires OmniCC to work.

  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  OmniCC Shine 1.1.0 Release 3.1.0 36,845 4/13/2009
  OmniCC Shine 1.0.1 Release 3.0.9 5,493 2/10/2009
  OmniCC Shine 1.0.0 Release 3.0.8 1,453 2/8/2009
  • 1 page(s)
  • Screenshots (1)
  •  
  • Comments

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  • Xaximus said 

    Is there a way to make the effect more visible/larger?

    Reply Report Permalink
  • Tuller said 

    Not without messing with the ani.xml file, no.

    Reply Report Permalink
  • heyallo said 

    will this be updated for 3.2 as its not working =(

    Reply Report Permalink
  • Tuller said 

    What problem are you having, exactly?

    Reply Report Permalink
  • heyallo said 

    The shine animation/effect isn't happening at all. I just get the default animation when the cooldown is up.

    I'm running OmniCC 2.5.6 as well incase that helps

    Reply Report Permalink
  • heyallo said 

    I found the solution. I had to turn the finish effect duration to 0.0s

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  • i cannot seem to get it to work at the moment

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  • Tuller said 

    Unfortunately, that does not tell me much. Do you get any errors in game? Are you running the most recent version of OmniCC?

    Reply Report Permalink
  • larzjg said 

    As a shaman, how do I make it shine when my Riptide CD is up?

    Reply Report Permalink
  • Tuller said 

    Mess around with the finish effect threshold slider in /omnicc.

    Reply Report Permalink
  • Date: 2009-04-14 18:44:06
    ID: 2
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\OmniCC_Shine\shine.lua line 22:
    attempt to call method 'CreateAnimationGroup' (a nil value)
    Debug:
    (tail call): ?
    [C]: CreateAnimationGroup()
    OmniCC_Shine\shine.lua:22: New()
    OmniCC_Shine\shine.lua:53:
    OmniCC_Shine\shine.lua:52
    OmniCC_Shine\shine.lua:61: OnFinishCooldown()
    OmniCC\full.lua:280: UpdateTimer()
    OmniCC\full.lua:215:
    OmniCC\full.lua:213

    Reply Report Permalink
  • (v1.1.0)

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  • Tuller said 

    The addon is for 3.1

    Reply Report Permalink
  • Oh ok, didn't notice that lol

    Reply Report Permalink
  • Tuller said 

    Not at this time, no. I may add one after the new version is out (which uses the new animation framework).

    Reply Report Permalink
  • is there a way to increase the shine scale without editing the shine.lua? like an in-game command or something =X

    Reply Report Permalink
  • 1 page(s)
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