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OmniCC

 

Project Updated:
Files Updated: Mon, Sep 21 2009
Supports Game Version: 3.2.0
Category: Combat
Tags:

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Project Manager: Tuller
Additional Authors: No additional authors
Current Version: 2.5.7
License: BSD License
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 1,267
Downloads Total: 2,562,386
Favorites: 8,830
Comments: 522
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  • About OmniCC
  •  

OmniCC is an addon that adds text to items/spells/abilities that are on cooldown to indicate when they'll be ready for use. OmniCC should be compatible with any addon that uses a cooldown model.

A configuration interface is included, and can be shown via /omnicc or /occ

Wiki/FAQ

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  OmniCC 2.5.2 Release 3.1.0 98,807 5/14/2009
  OmniCC 2.5.1 Release 3.1.0 71,851 5/10/2009
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  • flarelt said

    Hi,

    Any chances to make some extra handling for Paladin class cooldowns?

    Explanation why this is needed:

    "Forbearance is a two minute debuff on the receiver of the spells Divine Shield, Divine Protection, Avenging Wrath, and Hand of Protection.

    The receiver cannot be affected by those spells until Forbearance fades out."

    This means, for example: if I use "Divine Shield", cooldown counters should be visible not only on "Divine Shield" (as it is now), but also on "Divine Protection" and "Hand of Protection" skills too (as Paladin can not use them for the same amount of time). Not sure about "Avenging Wrath" - do not have that skill yet, but idea should be similar :)

    BTW, I think none of similar (cooldown-counter-functionality related) addons currently have this feature.

    Reply Report Permalink
  • Tuller said

    OmniCC does not know what kind of cooldown it is displaying a timer for, or even if its a cooldown for that matter, so this feature is not possible.

    Reply Report Permalink
  • flarelt said

    P.S. this should would probably require extra checkbox in options, for those who do not want such feature (as in case caster has Forbearance, he is still able to cast those spells/skills on other players).

    Reply Report Permalink
  • rsriv said

    Thanks for a wonderfully elegant mod.

    It seems like enabling "Show Tenths of Seconds" only shows tenths of seconds when the time remaining is less than 1.0 second. The druids in my guild want tenths of seconds shown at all times for spells like Lifebloom so they can roll them. (The application is using Omnicc in conjunction with Shadowed UF Grid for raid frames).

    Any way to get tenths of seconds to show all the time? (Ideally, this would only be for certain auras, but I doubt this is possible given the generic nature of OmniCC).

    Reply Report Permalink
  • Tuller said

    its not a feature I plan on implementing.

    Reply Report Permalink
  • Tuller said

    And back I am :P

    The lack of a 0 second display is intentional. You may have noticed when poking around the code that if you enable the tenths of seconds display, it counts down to 0. The reason that the non tenths of second display differs is because it looks a bit funny to have a

    The second display issue is actually a bug. Its something I plan on trying to fix :P

    Reply Report Permalink
  • Solesk said

    thanks for the reply. i did notice the tenths of a second thing. but i'm just the opposite of you, i found that distracting also. just adding the zero was less distracting for me.

    i'm not saying my way is better, just personal opinion. but it might be from years of using inline aura instead.

    Reply Report Permalink
  • Solesk said

    i recently started using dominos bufftimes, which hooks into this addon (and i've been using omnicc for a long time). and with the short duration of dots i noticed a few things. things that happen even without bufftimes installed, i just never noticed, or blew them off before.

    first, the countdown stops at 1. but there is still a zero value to the timer that isnt displayed. so in the case of dots, the last tick has not ticked when the timer goes away. in the case of cooldowns (that this mod directly handles), there's still a 1 second delay from when the timer dissapeares and you can actually recast the spell.

    i fixed this by changing line 266 in full.lua to shouldShowText = floor(remain + 0.5) >= 0.

    the second problem, is that when any timer gets below the global cooldown threshold, and another spell is cast, the timer dissapears. this means if you have a channeled spell, for instance mind flay, you cannot tell exactly when mind blast is comming off cooldown because the timer has gone away. this also fails to trigger any cooldown effect like the omnicc flash.

    i realise that technically you cant cast then anyway, cause you're in the global cooldown, but it gets confusing then the timer dissapears. and that problem gets compounded when the other mod extends it to dots. because you'll have dots with a tick of damage left and no timer to show for it.

    i think the problem is if the global cooldown > than time left on the timer, it gets reset to the global cooldown. and since it's a new timer, and under the duration threshold, it gets hidden. at least that's what it appears to be. if i lower the duration threshold you can see the timer getting reset to the global duration.

    Reply Report Permalink
  • Wowarmory said

    Hey, I love the addon... I have one problem, though. A few months ago, OmniCC worked on Debuffs, it counted the time down on the debuffs themselves. It doesn't so that anymore, it only shows the countdown on my action-bar.

    How can I fix this? Please help. Thanks.

    Reply Report Permalink
  • Tuller said

    Check out the faq on how to make OmniCC show/hide on things.

    Reply Report Permalink
  • psino said

    Tuller: can you make it possible to change the X/Y position of the cooldown count (with a custom font I'm using its noticably off-center when scaling up the size). Thanks in advance :)

    Reply Report Permalink
  • Tuller said

    I may end up adding this option, but I think it would be best suited to a cooldown addon that actually knows what stuff it is displaying timers for (something like a button facade version of a cooldown count thingy), since the adjustments you make will apply to both action buttons and buffs.

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  • psino said

    I guess what I'm asking for is to be able to set the Anchor position.

    i.e:

    local text = timer:CreateFontString(nil, 'OVERLAY')
    text:SetPoint('CENTER', 0, 1)

    at around line 230 in full.lua, being able to configure it to anchor to 'BOTTOM', for example, solves my use-case :)

    Reply Report Permalink
  • myztikrice said

    How did you get seconds to show up? I check the MM:SS: option in the addons menu but nothing changes.

    Reply Report Permalink
  • I downloaded omnicc and everything works fine for my character, but when it comes to my pet its not counting it down for me.

    Reply Report Permalink
  • Tuller said

    Check the wiki for how to adjust OmniCC

    Reply Report Permalink
  • f2ip said

    is it possible for this mod to add a duration timer for dots or hots that do not have cooldowns? for example a hunter's serpent sting or a priest's renew.

    Reply Report Permalink
  • Tuller said

    You're going to want something like Inline Aura.

    Reply Report Permalink
  • f2ip said

    it seems that it does show duration on the target frame, however, i am wondering if it would be possible for the duration to show up on the action bars. i'm currently using dominoes.

    Reply Report Permalink
  • fateswarm said

    Bug report: Raise Dead of Death Knight CD is not shown unless some seconds pass.

    Reply Report Permalink
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