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Omen Threat Meter

 
Project Updated:
Files Updated: Sat, Aug 8 2009
Supports Game Version: 3.2.0
Category: Boss Encounters, and Combat
Tags:

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Project Manager: Xinhuan
Additional Authors: Antiarc , Nevcairiel , anmoch
Current Version: v3.0.8
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 3,220
Downloads Total: 10,269,224
Favorites: 18,233
Comments: 669
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  • About Omen Threat Meter
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Omen

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Omen is a threat meter.

Basically, enemies in WoW decide who to attack by deciding who is the most threatening based on the abilities you use. What Omen does is provide accurate values of your group's relative threat level on individual enemies, so that you can see when you're in danger of pulling aggro (or, if you're next on the snack list if your tank bites it). This info is usually only critical in raids, where only tanks can survive aggro, but it's useful for any multi-player situation.

Changes from version v3.0.7 to v3.0.8

  • Fix GetShapeShiftFormInfo() error that occurs for DKs when they aren't in any presence. This occurs when they respec between their primary/secondary specs and the game drops them out of all presences and subsequently enter combat presence-less.
  • Add ConfigMode support (see addon OneButtonConfig).
  • Omen will now update its bars immediately on showing from a hidden state instead of updating on the next threat event.
  • Includes updates to all localizations via http://www.wowace.com/projects/omen-threat-meter/localization/

FAQ

How is Omen3 different from Omen2?

Omen3 relies completely on the Blizzard threat API and threat events. It does not attempt to calculate or extrapolate threat unlike Omen2.

Omen2 used what we called the Threat-2.0 library. This library was responsible for monitoring the combat log, spellcasting, buffs, debuffs, stances, talents and gear modifiers for calculating each individuals threat. Threat was calculated based on what was known or approximated from observed behaviors. Many abilities such as knockbacks were just assumed (to be a 50% threat reduction) as they were mostly impossible to confirm.

The Threat-2.0 library also included addon communication to broadcast your threat to the rest of the raid as long as they were also using Threat-2.0. This data was then used to provide a raid wide display of threat information.

Since patch 3.0.2, Omen no longer does any of these things and the need for a threat library is no longer necessary. Omen3 uses Blizzard's new in-built threat monitor to obtain exact values of every members threat. This means Omen3 has no need for synchronisation of data, combat log parsing or guessing, resulting in a significant increase in performance with regards to network traffic, CPU time and memory used. The implementation of boss modules for specific threat events (such as Nightbane wiping threat on landing) are also no longer necessary.

Further benefits of this new implementation include the addition of NPC threat on a mob (eg, Human Kalecgos). However, there are some drawbacks; frequency of updates are much slower, threat details cannot be obtained unless somebody in your party/raid are targetting the mob and it is also not possible to obtain threat from a mob you are not in direct combat with.

How do I get rid of the 2 vertical gray lines down the middle?

Lock your Omen. Locking Omen will prevent it from being moved or resized, as well as prevent the columns from being resized. If you haven't realized it, the 2 vertical gray lines are column resizing handles.

How do I make Omen3 look like Omen2?

Change both the Background Texture and Border Texture to Blizzard Tooltip, change the Background Color to black (by dragging the luminance bar to the bottom), and the Border Color to blue.

Why does no threat data show on a mob when I target it even though it is in combat?

The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard's part to save network traffic.

Is there ANY way around this Blizzard limitation? Not being able to see my pet's threat before I attack has set me back to guessing.

There is no way around this limitation short of us doing the guessing for you (which is exactly how Omen2 did it).

The goal of Omen3 is to provide accurate threat data, we no longer intend to guess for you and in the process lower your FPS. Have some confidence in your pet/tank, or just wait 2 seconds before attacking and use a low damage spell such as Ice Lance so that you can get initial threat readings.

Can we get AoE mode back?

Again, this is not really possible without guessing threat values. Blizzard's threat API only allows us to query for threat data on units that somebody in the raid is targeting. This means that if there are 20 mobs and only 6 of them are targeted by the raid, there is no way to obtain accurate threat data on the other 14.

This is also extremely complicated to guess particularly for healing and buffing (threat gets divided by the number of mobs you are in combat with) because mobs that are under crowd control effects (sheep, banish, sap, etc) do not have their threat table modified and addons cannot reliably tell how many mobs you are in combat with. Omen2's guess was almost always wrong.

The tooltips on unit mouseover shows a threat % that does not match the threat % reported by Omen3. Why?

Blizzard's threat percentage is scaled to between 0% and 100%, so that you will always pull aggro at 100%. Omen reports the raw unscaled values which has pulling aggro percentages at 110% while in melee range and 130% otherwise.

By universal agreement, the primary target of a mob is called the tank and is defined to be at 100% threat.

Does Omen3 sync or parse the combat log?

No. Omen3 does not attempt to sync or parse the combat log. Currently there are no intentions to do so.

The threat updates are slow...

Omen3 updates the threat values you see as often as Blizzard updates the threat values to us.

In fact, Blizzard updates them about once per second, which is much faster than what Omen2 used to sync updates. In Omen2, you only transmitted your threat to the rest of the raid once every 3 seconds (or 1.5s if you were a tank).

Where can I report bugs or give suggestions?

Who wrote Omen3?

Xinhuan (Blackrock US Alliance) did.

Do you accept Paypal donations?

Yes, send to xinhuan AT gmail DOT com.

Older Changes

Changes from version v3.0.6 to v3.0.7

  • Add optional !ClassColors support.
  • Add /omen show and /omen hide slash commands.
  • Add "Invert Bar/Text Colors" option (default off) which swaps the bar background and text colors.
  • Omen now generates the config tables on demand to make it use less memory.
  • Omen now provides better error feedback if AceGUI-3.0-SharedMediaWidgets is not found and will continue to function (but without any config).
  • Includes updates to all localizations via http://www.wowace.com/projects/omen-threat-meter/localization/

Changes from version v3.0.5 to v3.0.6

  • Update zhTW/zhCN/deDE localizations
  • Add Fade/MI Color to the options. This color is used on players under the effects of MI/Fade.
  • Add 410065408 threat to all players with negative threat for display purposes. English translation: You can now see the "un-Faded/un-MIed threat" of players under the effects of Fade and Mirror Image.

Changes from version v3.0.4 to v3.0.5

  • Implement an update event throttle, reducing CPU usage significantly without any loss of updates.
  • Clear the guidNameLookup table on zoning to recover some memory.
  • Fix Omen getting stuck to the mouse if autocollapse is on and you moved Omen while you are in combat and exited combat during the move.
  • Set a player's threat to 0 (for display purposes) if the player's threat is less than 0. This occurs on Fade and Mirror Image, which gives the caster a temporary threat reduction of 410057408 (or 4.1m threat in Omen's terms). Previously Omen ignored players with negative threat.
  • Omen will now remember its visible state when you log out (applicable only if auto-show/hide is off).

Changes from version v3.0.3 to v3.0.4

  • Update ruRU, koKR and zhTW localizations
  • Fix "Passed X% of Y's threat" message where it would report your name instead of the tank's name if you passed your tank's aggro AND pulled aggro at the same time.

Changes from version v3.0.2 to v3.0.3

  • Update various localizations. esMX will now see the same translations as esES
  • Add LSM callbacks so that the user can use custom media or media registered by other addons correctly
  • Allow the user to have different background settings for the Title Bar than from the main Omen window

Changes from version v3.0.1 to v3.0.2

  • Update various localizations
  • Fix error that occurs on changing Clamp To Screen option
  • Add option to change the Pet Color and changed the default Pet Color to violet
  • Omen will no longer create its internal minimap button if FuBar or Broker2FuBar are loaded
  • Fix bugs with "Hide Omen on 0 bars" option that caused Omen to keep appearing when unwanted

Changes from version v3.0.0 to v3.0.1

  • Fix error that occurs on changing profiles: Omen-3.0.0\Omen.lua:592: attempt to index global 'bar' (a nil value)

Changes from version RC3 to v3.0.0

  • Updated various localizations
  • Add Show threat values and % options
  • Add Aoogah! sound from Omen2
  • Fix Omen's alpha setting not applying on login
  • Add option not to use class colors
  • Fix bug which caused ghost bars to show when some classes are not selected to be shown
  • Add Tank Bar color option
  • Add "Always Show Self" option
  • Add Show/Hide Title Bar option
  • Add Use Focus Target and Test Mode checkboxes into the configuration panel
  • Add Show Aggro Bar option
  • Make Test Mode much more useful by showing bars of every possible class and the player
  • Fix minor issue where the TPS numbers are 1 pixel higher than the rest of the text on the threat bars
  • Hard embed LibDataBroker-1.1 and use it
  • Add LibDBIcon-1.0 external
  • Add minimap button option, default shown
  • Fix Omen's FuBar plugin issue for right clicks to open the configuration panel interfering with library upgrading paths
  • Rewrite Auto Show/Hide options to be more intuitive. Add option not to use Auto Show/Hide
  • Add an internal flag so that if the user manually toggles Omen's visibility, it stays shown/hidden until he next zones, join/leave a party/raid, or change any Auto Show/Hide settings
  • Add option to ignore player pets to display threat info on (Default: On). Yes, player pets have aggro tables too!
  • Add Frame Strata and Clamp To Screen options
  • Apply a whole list of configuration settings that were forgotten on changing profiles
  • Updated the FAQ

Changes from version RC2 to RC3

  • Renamed localization\deDE.lua to Localization\deDE.lua so that the auto-generated zip file will contain the folder "Localization" rather than "localization", which means Omen will now work on non-Windows operating systems

Changes from version RC1 to RC2

  • Add keybind to toggle using the focus target
  • Fix missing localization entry for "Passed %s%% of %s's threat!"
  • Add option to color your own threat bar to a color of your choice
  • Fix "VGrip1Ratio" error that occurs when completing a drag and Omen incorrectly attempts to hide itself.
  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Omen Threat Meter v3.0.8 Release 3.2.0 997,523 8/8/2009
  Omen Threat Meter v3.0.7 Release 3.1.0 650,924 4/15/2009
  Omen Threat Meter v3.0.6 Release 3.0.3 900,287 1/9/2009
  Omen Threat Meter v3.0.5 Release 3.0.3 291,017 12/18/2008
  Omen Threat Meter v3.0.4 Release 3.0.3 309,584 11/28/2008
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  • star64 said

    seems like Omen is out of date here, if anyone is looking for a minimalistic threat meter i highly recommend "Classic ThreatMeters" (I've been using it for over a year now.) It was originally developed by blizzard in WotLK beta and removed in a patch. check it out here http://wow.curse.com/downloads/wow-addons/details/btmx.aspx

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  • Grum said

    Because an addon doesn't update the TOC (wow versionnumber) doesn't mean it's out of date. If there are no changes needed there is not a reason to force thousands of people to download it again just so you don't have to toggle a simple checkbox.

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  • Fractoman said

    There is a very simple reason for updating the code. Because lazy coding that doesn't update with its source code updates, becomes a crappy, slow app. Sometimes not updating an addon's code like that (or deleting ones whose writers refuse to update) can make a user's gameplay unstable and/or unoptimized in fps performance. Bogging down people's computers with bunk coding makes the game unplayable, in lamen's terms.

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  • kageBoshi said

    If there were no major changes in Blizzard's API in regards to threat calculation and collection then there is no reason to update the code...only reason to update the code is if there has been major changes that break the mod...if you're having FPS issues I seriously doubt the source of said issue is a threat meter.

    Also, by reading your comment, it appears you have no clue what you are talking about. "Because lazy coding that doesn't update with its source code updates" That just does not make sense. The only thing an addon relies on is Blizzard's interface API, and nothing else.

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  • CTM hasn't been updated in a year.

    Reply Report Permalink
  • yllelder said

    Does not work with 3.3?

    Reply Report Permalink
  • kageBoshi said

    I've had no problems with it in 3.3

    Reply Report Permalink
  • frankor said

    when will a version to support 3.3 be available?

    Reply Report Permalink
  • Mishii said

    Is there a way to color the bar text by class color and leave the actual bars themselves a different color?

    Reply Report Permalink
  • SethKeta said

    Is this mod going to be getting an update soon? It bugs out instantly as soon as I try to bring it up and the errors pile up until it has to shut all of my addons down.

    Reply Report Permalink
  • freaxy said

    wtb click-through option

    Reply Report Permalink
  • Ayanne said

    I've been using Omen for years and have always loved using it. I took a break from the game back when Omen2 was the primary version and have recently come back. One of the main features I used to use was the drag out threat bars for myself so I could easily keep an eye on my own threat, but I can't seem to get the bar to drag out on Omen3. Is this function gone?

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  • Cherish said

    Can anyone help me figure out why Omen isn't working for me? It doesn't do ANYTHING. It opens and closes, but never fills up with any data. Appreciate any help!

    Reply Report Permalink
  • Aranya said

    Is there any way to change the anchor point of the text in the Title Bar?

    Reply Report Permalink
  • yiNXs said

    Hi! I'm going to be honest here, hope you don't take it wrong. I've been a DTM user since it came out and I think it's the best threat addon around, even though it's not the prettiest. The thing is, for some reason the author stopped supporting it.

    Since Omen is now the only maintained pure threatmeter, my hopes are set on this, but in it's current state it doesn't really provide anything more than non-specialized threatmeters already have. I could just as well use the threat component of most UI interfaces like IceHud, Recount/Skada, or even healbot atm for threat and get good results. Which is a shame tbh, because for those it's just an extra functionality they provide.

    What I really miss as tank, or even as AOE damage dealer, is an overview of my threat towards all enemies (well in 2-6 scenarios, anything more, like onyxia whelps is /care) I'm in combat with. DTM was able to provide this in 2 ways, a regain overview, and a current threat overview. It was very easy to see if I had threat on every mob, and even if I was losing threat on any of them, so I could prioritize. Another thing that was great was the >90% threat warning. It would blow up my personal threatbar untill I went below again. In Omen I get a warning that I'm above 90%, but after that I'm forced to focus on the threatwindow constantly instead of the fight to see if I'm still in the dangerzone, gaining, or losing threat again.

    So, I'm hoping you would like to think about including some of these functions into Omen. I'm sure a lot of people would love to have those too and it would make Omen irreplaceable by those other addons again.

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  • Sects said

    A region threat overview would be extremely helpful.

    Reply Report Permalink
  • tgeor005 said

    how do i install these add ons into my wow gameplay?

    Reply Report Permalink
  • try downloading the add-on then placing it in the "C:/program files/world of warcraft/interface/AddOns" then when you log in there should be a new button to the bottom left of the character selection area that has add-ons on it. click that to manage your properly installed add-ons

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  • fabled08 said

    i probably dont need to mention how awesome omen is, but i DID have a small suggestion.

    As a tank, some encounters cause players to blow up threat (hodir). It would be really awesome if i could click the bar in omen to apply a threat modifier to the player directly who is gaining threat (salvation, vigilance, etc). Mousing over the button and mousing over the raid frame is quick, but offers the possibility in real situations of missing (laugh but its true) or wasting valuable GCD's, which i dont have to waste when someone is close on threat.

    Just a thought.

    Reply Report Permalink
  • Xinhuan said

    This is an often requested feature that is impossible to write because Blizzard explicitly prevents it.

    A clickable frame that can cast spells on someone or select him cannot be moved/hidden/shown while in combat. Now imagine Omen's bars being unmovable in threat position and you'll see how unusable it is - it would just be a unit frame addon like XPerl or Grid raid frames that uses thinner bars.

    Reply Report Permalink
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