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MutilateCrit

 

Project Updated:
Files Updated: Fri, Jan 16 2009
Supports Game Version: 3.0.3
Category: Class, and Rogue
Tags:

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Project Manager: Whitewolf22
Additional Authors: No additional authors
Current Version: MutilateCrit_v1.6c_20090116.zip
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 19
Downloads Total: 54,287
Favorites: 63
Comments: 41
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  • About MutilateCrit
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MutilateCrit


- by WhiteWolf

compatible with patch: 3.0.3

FEATURES: This addon totals the swings of your rogue ability "mutilate" (german client: "Verstümmeln") together and shows the total damage in a text frame or through SCT.

IMPORTANT NOTE: Currently only the german client is fully supported !!! The english client version is still experimental.

ORIGIN: This mod was originally created as DamnWindfury! by kneeki: http://www.curse.com/downloads/detail.../5548/

Thanks for your great work. I only made it usable for rogue's mutilate ability.

COMMAND LIST (/mc or /mutilatecrit):

/mc - launch config.

/mc help - show in-game help.

/mc version - show mod version number.

/mc on/off - toggle mod status, on or off.

/mc reset - reset all mod values to default.

/mc color - change the color of the alert frame.

/mc maxcrit - display highest mutilate crit ever.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  MutilateCrit_v1.6c_20090116.zip Release 3.0.3 10,351 1/16/2009
  MutilateCrit_v1.6b_20080709.zip Release 2.4.2 5,924 7/9/2008
  MutilateCrit_v1.6 Release 2.4.0 87 3/29/2008
  MutilateCrit_v1.5c Release 2.2.3 52 11/27/2007
  MutilateCrit_v1.4_20070128.zip Release 2.0.0 38 1/28/2007
  • 1 page(s)
  • Comments

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  • aylion said

    is this working with 3.2?

    Reply Report Permalink
  • Any chance this could be adapted for Killing Spree?

    This is exactly what i'm looking for, but for Killing Spree. (rogue Talent)

    Reply Report Permalink
  • Estoy said

    I tested the addon now and tried to shorten the messages. But it doesn't run for me (neither with my changes nor without them), I play with the english version.
    I you need help to test it on the english version I can help you. (My native language is german and I think is yours too :p)

    Reply Report Permalink
  • Estoy said

    I would use that addon, but that message is just to huge (DOUBLE crit ...) why can't you make this smaller and let the user decide what the content of the message will be?

    Reply Report Permalink
  • Narwyn said

    Could you update the addon and add some options like change mutilatecrit colors('cause somebody like me wants have sct and mutilatecrit with the same color)... ?
    Thx.

    Reply Report Permalink
  • Hi Umberlee.

    I don't know what to do with your post below.

    What do you try to say ? - Please explain :P

    Reply Report Permalink
  • Umberlee said

    German Translation:

    --GERMAN WORDS FOR EVENTS

    WTEvent_Melee = "Ihr(.+). (%d+)." WTEvent_Hit = "Angriff des Windzorns von Euch(.+) (%d+)."; WTEvent_Crit = "Angriff des Windzorns(.+) kritisch: (%d+)."; WTEvent_Dodged = "(.+) ist Angriff des Windzorns ausgewichen."; WTEvent_Missed = "Angriff des Windzorns hat (.+) verfehlt."; WTEvent_Parried = "Angriff des Windzorns wurde von (.+) pariert."; WTEvent_Dies = "(.+) stirbt.";

    WTWord_Windfury = "Windfury"; WTWord_Dodged = "AUSWEICHEN!"; WTWord_Parried = "PARIERT!"; WTWord_Misses = "VERFEHLT!";

    Reply Report Permalink
  • As you all may have already noticed I don't have enough time right now to furhter develop this addon. I hope this will change within the next few weeks.

    I want to thank everybody who has been involved in developing this addon, especially "Celostra" and "Perlox" for their support. And also thanx to everyone who has been (and still is) using this mod.


    Note that this will NOT be the end of this mod, i just need a break. In the meantime:

    Feel free to change this mod to whatever you like but please leave a link to the original MutilateCrit mod here.

    Thanx. I'll be back, soon.

    Reply Report Permalink
  • Die Idee ist sehr nett. Allerdings hab ich im Moment zu wenig Zeit das Addon weiterzuentwickeln, deshalb gab es auch schon lange kein Update mehr. Falls ich in den nächsten Wochen mal etwas Zeit finde hol ich das nach. Und wenn ich mal gaaaaanz viel Zeit hab bau ich das Addon vielleicht für SdB für Pallies um, aber im Moment sieht es da eher schlecht aus.

    Reply Report Permalink
  • Kharg said

    Hey Whitewolf! Könntest du das Addon so umschreiben das es auch Siegel des Befehls - Procs zum Waffenschwung dazuaddiert? Müsste ja an sich nur "Verstümmeln" durch "Siegel des Befehls" getauscht werden. :D

    Reply Report Permalink
  • Felsmukk said

    Update please!

    Reply Report Permalink
  • TrAsHeR said

    if u want i can translate but give me the text :p

    Reply Report Permalink
  • TrAsHeR said

    need translate in french

    Reply Report Permalink
  • lol somebody else had all translate but by me it isn't active and what i heared it didn't same that this addon. My english isn't good too but I try to speak englsih better :-) Thk for your fast anwser

    Reply Report Permalink
  • When unzipping the file you should end up with a folder called "MutilateCrit" that contains 4 files:

    MutilateCrit.toc MutilateCrit.lua Options.lua localization.lua

    Just place this folder in your addons folder and it should work.

    By the way, only german and english client are supported because my french is sooo bad. *g*

    Reply Report Permalink
  • I played with a french client game but it isn't active. I'don't know why. Could it be because of the name that when it's dezip it's gave a very long name with numbers and all. If I change the name would it's active? The franch version when i dl them I don't have a file at the end but just a icon with no application.

    Reply Report Permalink
  • What exactly is your problem?

    Reply Report Permalink
  • Is anyone else having problems loading up this mod? Or is it just me?

    Reply Report Permalink
  • krowkcolc said

    I'm just glancing at the code while at work and have no way of testing the wild speculation below, but regarding the death on first mutilate hit issue...

    When checking for (CHAT_MSG_COMBAT_HOSTILE_DEATH" and MCHitsCounter == 1), instead of calling MC_ResetOnTargetDeath() could you instead toggle a flag which would indicate the target has died, then modify the swing 2 else to check for this flag and handle the case appropriately? (e.g., MC_ResetOnTargetDeath after the 2nd swing calcs have been added, reset the ondeath flag)

    Reply Report Permalink
  • I am aware of this problem. This is caused by blizzard combat text log entries. When your target dies by the first of the two mutilate strikes, your combat log will look like this:

    Your mutilate hits <target> for XXX damage. <target> dies. Your mutilate hits <target> for XXX damage.

    So when your target dies by the damage of just one of the two strikes the other strike hits your (already dead) target and won't be added up, because the damage counter is reset every time your target dies. I don't know if this is intended to be this way by blizzard. You can't damage a dead target, can you?

    Right now I don't know how to fix that. I'm sorry.

    Reply Report Permalink
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