Mr Damage was coded from the ground up and takes a long time to code, test, retest, triple test, have something not add up, scream at Blizzard for their supposed formulas for not working... ehem. Any contribution is appreciated. Any donations can be made to Arrchman@gmail.com
A special thanks to Brutonus - Silvermoon EU for writing a majority of the Druid module.
Summary
Mr Damage displays damage calculations on your action bars and tooltips, as well as other information within your tooltip.
What It Does
Mr Damage scans your spells/ranks and determines a base damage for each ability. It then accounts for buffs/debuffs/talents and other variables that may affect the overall damage of your abilities.
It uses the actual picture icons to reference damage, so if a macro utilized the "#showtootip' with the first macro icon, it will dynamically update.
Classes Supported
- Death Knights
- Warlocks
- Shaman
- Druids
- Mages
- Warriors
- Rogues
- Paladins
- Priests
More to come!
Action Bar Compatibilities
- Bartender4
- Macaroon
- Dominos
- nUI
- Default UI
Please let me know if you would like to see any more.
Current Version
r60
- Added Rogue/Warrior abilities
- Added Shadowflame, Drain Soul, and Thunderstorm
- Fixed issue with Maul
If you see any drastic difference, please provide me with the following information:
- Ability
- Actual Damage/Mod Determined damage
- Talent Build (Like on WowHead)
- Any buffs pertinent to the ability
Known Issues
- A few scripts errors w/ Priests (r81)
Any questions, comments, concerns or emotional outbursts can be posted in the comments section, via private message or by my e-mail: Arrchman@gmail.com. Note: E-mails will be responded to the quickest.
r813
- Fixed issue with empowered renew
r812
- Fixed some priest script errors.
r811
- fixed a few issues with priest channeling spells
- fixed issue with PW:S
r81
- Finished code reconstruction for all classes, minus Death Knights.
- Fixed a few script errors with priests
r80
- Restructured code for Warlocks, Mages and Priests. The code now creates an array that stores information on abilities, and uses a single function to calculate damage, rather than a separate function for each ability (with the exception of a handful of 'special' spells). The mod also stores a 'tmult', 'dmult' and 'gmult' table value for each ability that determines what % modification the spell gets from static talents, dynamic talents/glyphs/buffs, and static glyphs (respectively). This was done to improve accuracy as % increases to spells are not compounded. When the spell damage is calculated, it adds together tmult, dmult and gmult and multiplies the damage. It also alllows for easier updates, cuts down memory and cpu usage by substantially cutting down the amount of calculations done with every update.
- Added Priests.
- Fixing "bouncing" issue with Rogues.
- Fixed tooltip error with rogues and warriors.
r71
- Fixed an action button script error
- Fixed issue with Last rank of Life tap.
r70
- Added Paladins
- Fixed a few feral druid calculations
- Fixed a few more script errors that were popping up
r62
- Fixed more script errors associated with tooltip
- Fixed Death Knight spell calculations.
r61.1
- Fixed a few script errors with Shaman.
r61
- Fixed Calculations with Shadowflame/Drain Soul
- Added Coefficient to Tooltip
- Works properly with macros again.
- Tooltip will now function properly with spells on cooldown.
- Added more debuffs to list for Torment the Weak
- Fixed Calculation on Pyroblast
- Mod now sees when glyphs are changed and updates accordingly.
- Mangle and Swipe now display properly
- Fixed Ferocious Bite code
- Added Rank information to Thunderstorm
r60
- Added Rogue/Warrior abilities
- Added Shadowflame, Drain Soul, and Thunderstorm
- Fixed issue with Maul
r52
- Fixed issue that was causing Stack Overflow Error after zoning. If issue was persisting for you without having to zone, please let me know.
r51
Don't bother Updating if you don't use the Warlock Module
- Fixed issue that caused shadow bolt to display incorrect damage
r50
- Added Mage abilities
- Added Druid feral abilities
- Added "Attack" and "Shoot"
- Restructured code to run more efficiently.
- Added more customization options, and moved options to Blizzard interface panel. /mrd will open options. Options now are saved between sessions.
- Restructured tooltip information. Removed +1 hit, crit, etc. Formulas were inaccurate, and will be added later
r42
- Revamped the tooltip. Information should now be more streamlined. This should also help with excessive memory issues.
r41.1
- Fixed script errors with last release
r41
Who should update: All
- Removed code that forced garbage collection on each frame, causing framerate issues on Death Knights
- Forced garbage collection after 10 MB (This one is iffy, and I'm hoping it doesn't cause problems )
r40
Who should update: All
- Added Stormstrike/Lava Lash
- Added More calculations to Shaman tooltip
- Changed the tooltip information to update on tooltip mouseover rather than every frame. This vastly reduces the calculations per frame,
- reducing memory and cpu usage.
- Fixed typo causing the warlock talent "Death's Embrace" to not correctly calculate
- Damage correctly calculates from Tundra Stalker/Rage of Rivendare talents
- Armor Reduction now correctlly calculates with Sting
- Fixed issue that caused talents not to update correctly when switching specs
- Added Druid Balance/Resto Abilities. Some abilities' tooltips are still being worked on, but most calculations should be very accurate.
r32
- Fixed a couple quick issues w/ non resto/low level shaman. Dont Bother updating if you don't use Shamans.
r31
- Fixed Issue with Sunder armor
- Optimized code that checks for glyphs
- Added Crit and hit calculations for Shamans
- Fixed issue with Low Level Warlock Characters
- Added Text document for those who wish to help
r30
- Initial Release
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...