MoveAnything! - continued for WotLK by Wagthaa @ Earthen Ring EU
MoveAnything! is an User Interface(UI) customization addon. It enables you to move, scale, hide and alpha blend just about anything in WoW, making customizing your UI a walk in the park.
In order to take full advantage of MoveAnything you should bind a key to at least the "Move frame - Safe" key binding and possibly "Hide frame - Safe" and "Reset frame - Safe" as well. This can be done in Blizzards keybinding interface. MoveAnything will be at the bottom of the keybinding list if you've just installed it. These keybindings all operate on the frames that are currently under your mouse cursor, whereas the Safe ones tries to be a bit smart as to which frame you actually want.
Kudos to Skrag, Jason & Vincent for earlier versions.
Enjoy!
Quick Reference for v3.3-10
The MA window:
Move - toggles moving of frame
Hide - toggles hiding of frame
Reset - undoes MA's changes to frame and removes frame from list if custom
UCS - Use Character Settings - toggles character specific settings on/off
TT - Toggle Tooltips - toggles tooltips. Press Shift when mousing over elements to reverse this behavior
MF - Modified Frames - toggles whether to only show modified frames in the list
CE - Collapse/Expand - collapses/expands all categories
Sync - Synchronizes all frames modified by MoveAnything
Close - closes the MA window. Ctrl-Shift-Alt click reloads ui
Reset All - resets all frames in the current profile
Interacting with the movers:
Left-Drag - moves frame
Left-Drag the small buttons - scales frame
Right-Click - stops moving frame
Shift Right-Click - toggles visibility of the mover, while still allowing modifications to the frame
Mousewheel - adjusts alpha blend. This feature is still in it's early stages and will not work for all frames!
Key Bindings:
Toggle MA window - toggles MoveAnything's main window
Move frame - Safe - toggles moving of the first found parent frame, from MA's default list or a top level frame if possible
Hide frame - Safe - hides frame at cursor, from MA's default list or a top level frame if possible
Reset frame - Safe - resets frame at cursor, from MA's default list or a top level frame if possible
Move frame - Exact - toggles moving of the exact frame at cursor
Hide frame - Exact - hides the exact frame at cursor
Reset frame - Exact - resets the exact frame at cursor
Update frames - updates all frames influenced by MA
Slash Commands:
/move - toggles MA window
/move framename - toggles moving of frame named "framename"
/hide framename - toggles visibility of frame named "framename"
/unmove framename - resets frame named "framename"
/movelist - lists profiles
/moveimport profileName - import settings from profile into the current profile
/moveexport profileName - exports settings into named profile
/movedelete profileName - deletes named profile
/move, /unmove and /hide accepts several shorthands: last, minimap, buffs, player, target, targetoftarget, focus & pet.
Current issues:
If you exit the vehicle while in combat the PlayerFrame can't be moved from it's default top left position until you leave combat. This will of course never be seen if using a unitframe mod.
ReputationWatchFrame height and also frames generated dynamicly by some addon's in general, may need a frame sync upon entering the game. Bind a key to "Update Frames" if this is an issue for you.
Summary:
3.3-10.b3:
fixed an issue with ReputationWatchBar mouseover
fixed toggling hide on frames that aren't currently available
fixed issue with bank bags
3.3-10.b2:
added Chat Channel Configuration, Color Picker, Currency Options, Equipment Manager & Reading Materials to the list
fixed issue which made MA not play nicely with tooltip addons
added Tooltip - Bag Item back to the list after sorting the issues with it
several updates to Info Panel handling
added alpha and scaling to Generic Info Panel movers
3.3-10.b1:
updated frame list, including LFD related frames
unprotected frames can now be moved while in combat
unitframes hidden by MA will no longer unhide themselves
added /hide command to toggle frame visibility
certain frames that was jumping to their default position will no longer do so
blizzard bags no longer act as if they have a will of their own
significantly less chance of taint. I would say it's gone but I've been proven wrong on that account before
fixed the issue where resetting a UI Panel would stop escape from showing the game menu
better support for more UI element types. FontStrings and Textures can now be moved among others
added X and H buttons to the Nudger for stopping moving and hiding the frame respectively
frames moved by this version will now modify the original position points instead of using the lower left corner. this means that many frames functionality won't be broken by MA so easily
full position restore information stored before moving a frame, as a result reloads should be required much less frequently when resetting frames. also to save memory restore positions are no longer stored between game sessions
siblings that are positionally dependent on either a frame or subframe are detached prior to moving, e.g. moving the minimap cluster will detach the durability action figure, the tracker and the vehicle seat indicator in advance so they'll stay at their normal positions
MA now loads the file "UserVariables.lua" from the MoveAnything addon folder. This file will not be contained within the distribution and will allow advanced users to make modifications to MA which will persist though addon updates.
height and width now adjustable on the Quest and Achievement Tracker, currently at the cost of scaling
3.3-9:
Loads of changes, core rewrites and updates, the following if a very brief summary:
Updated frame list. Among the new additions are horizontal movers for the 2 vertical action bars, bag item tooltip, arena enemy frames, vehicle bar and more.
New checkboxes on the GUI: TT and MF. TT toggles tooltips and MF toggles whether to show only modified frames
VehicleBar fixed. If you exit the vehicle while in combat the PlayerFrame can't be moved from it's default position until you leave combat. This will of course never be seen if using any unitframe mod
Renamed /movecopy to /moveimport and added /moveexport.
3.0.2-8:
Fixed TimeManagerClockButton
Added Key Ring Button, Action Bar Page Number, Action Bar Page Up, Action Bar Page Down, Ticket Status & XPBar scaling
3.0.2-7:
Couple UI enhancements.
Keyring, WorldStateCaptureBar and AchievementAlertFrame support added.
Alpha blend added. Not all frames supported yet.
Added a simple data checker/cleaner.
3.0.2-6:
Bags fixed when opened initially during combat and now supports large specialty bags (Reported by Jolls).
MainMenuExpBar and ReputationWatchBar scaling disabled for now.
/move and /unmove now reacts to "last".
3.0.2-5:
Bags fully movable again.
Enlarged MA window slightly and made it properly scrollable by mouse.
Updates to the default frame list.
Improved frame selection for keybindings.
"/unmove framename" - resets the frame "framename".
3.0.2-4:
Fixes Tooltip & Info Panel positioning.
Fixes ArtFrame hiding.
No more tainted hooks left in the code.
Updates to the default frame list.
More, safer and smarter key bindings.
3.0.2-3:
Initial code cleanup and optimization.
Updates to the default frame list.
3.0.2-2:
Moved MoveAnything's Game Menu button to below the normal list, fixes issue with other addons on the Game Menu(reported by Narcal).
Fixed moving/hiding of MiniMap Tracking(reported by ColdCat).
Added new frames and removed a bunch of old ones.
Custom frames can now always be reset. Doing so removes them from the list.
3.0.2-1:
Stripped support for moving the standard blizzard bags for now, due to a positioning issue(reported by Ragtu).
3.0.2:
Initial release for WotLK. Just a couple quick fixes to get it running with WoW 3.0.2.
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...