• World of Warcraft Addons
Advertisement
  • World of Warcraft
  • Average Rating:

  • Your Rating

  • Share
  • Report Abuse

MarkMe

  Download the Curse Client

Project Updated:
Files Updated: Sun, May 4 2008
Category: Chat & Communication, and Boss Encounters
Tags:

, , , , and [Edit Tags]

Project Manager: Dezyne
Current Version: MarkMe 1.35
Downloads Today: 1
Downloads Total: 772
Favorites: 5
Comments: 5
  • About MarkMe
  •  

Configure the AddOn to your preferences just once and it will help you divide marks amongst your party- and raidmembers every time you group up, entirely automatic. It doesn't only register if the CC is available in your group, but it also assigns a temporary mark for when there're two players who can 'cast' the same CC (e.g. two mages, two sheeps). Mind that you still have to put up the actual marks on the mobs yourself!

Default configuration (in kill-order):
- Star: sap
- Square: trap
- Diamond: shackle
- Moon: polymorph
- Circle: hibernate

Registered CC abilities:
- Sap (Rogue)
- Trap (Hunter)
- Polymorph (Mage)
- Shackle (Priest)
- Mindcontrol (Priest)
- Hibernate (Druid)
- Seduce (Warlock)
- Banish (Warlock)

MarkMe available commands:
- /markme help <command>
Shows specific help on a command, or general help is no command was supplied.
- /markme assign <cc> [_auto||<player>] [_triangle||<mark>]
Will assign the supplied <cc> to a player. If 'auto' or no player was given, the player will be automatically chosen.
- /markme move <mark> to <mark> [_||copy]
Will move the assigns on mark1 to mark2, losing the settings on mark2. If you supply 'copy', it will swap the two instead.
- /markme tank <player> [_skull||<mark>]
Will assign a tank mark for the specified player. Not supplying a mark will chose skull by default.
- /markme offtank <player> [_cross||<mark>]
Will assign an offtank mark for the specified player. Not supplying a mark will chose cross by default.
- /markme clear [_||all||<mark>]
Will clear the marks from their assigned players. Supply the 'all' to erase the marks from their CC as well. If you chose to supply a mark instead, only that mark will be cleared.
- /markme divide
Will divide all undivided marks to the players able to cast the specified CC of the mark. Automatically called if your group changes!
- /markme fill
Will temporarily (until re-divide) assign a mark to the players in the party/raid that have CC abilities without a mark. To be used after /markme divide, usually.
- /markme show [_||w||g||raw]
Shows the settings of the marks. Not supplying a method will report it to you only, using a 'w' will whisper everyone their own marks, using a 'g' will report it to party/raid. Raw is a raw output so you can check mark/CC combo's.
- /markme order <mark> [_||<mark>] [_||<mark>] (etc.)
Sets the order in which the marked creatures should be killed. First mentioned mark first, last mentioned mark last.

In the explanations, symbols are used to allow easier setup. A word in between < and > is supposed to be replaced by the thing it represents. Words between [ and ], possibly divided by the OR separator || represent an optional choice. The default choice within optionality brackets will be prefixed by an underscore.

  • Downloads (1)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  MarkMe 1.35 Release 2.4.0 63 5/4/2008
  • 1 page(s)
Advertisement
  • Comments

Add Comment

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
  • Dezyne said 

    Can load out of date for 3.0.

    Due to the complexity of the actual task of this AddOn, I'm afraid I'm one of the few who can properly work with this.. Thanks for the support though! :)

  • marikris said 

    Oh i see! I've been using Mark Bar (http://downloads.curse.com/details/11181/) and I had thought this was the same with more functionality (woops, sry!). But on a good note, used in conjunction with each other, I can see this working out. I've been inundated with finals lately, but will post after I test this out.

  • Dezyne said 

    Oh that you misunderstood - you still have to put up the marks yourself. Interesting update though... Not sure if that's even possible though. Will look into it!

  • marikris said 

    Oh this looks great! My right clicking is messed up so I need an addon to be able to set up marks. I'm going to give this a try and give an update soon! Thanks!

  • Dezyne said 

    If the marks are set to a CC ability, all players in your group will be automatically assigned to the CC they can cast. If you wish to assign a second polymorph, when there are two mages in your group (for example), type /markme fill. Tanks cannot be automatically recognized due to various classes and specs, so you will have to manually assign tanks and/or offtanks using /markme [off]tank <player> [<mark>].

    A typical usage consists of setting the marks to the right CC just once upon first use; I prefer sap on star, but some want it on circle instead. I use the /markme assign command for that. Then whenever grouping, I wait for the group to be complete and then assign a tank and offtank to skull and cross (resp.) using the /markme tank and /markme offtank commands. Then I check if I am satisfied with the division using /markme show, and if it's okay I broadcast it using /markme show w.

  • 1 page(s)
  • Similar Addons
  •  

Average downloads per day

  1. 38,469 Omen Threat Meter Boss Encounters, and Combat
  2. 20,049 Deadly Boss Mods Boss Encounters, and Combat
  3. 15,467 Prat 3.0 Chat & Communication
  4. 10,523 oRA2 Boss Encounters
  5. 10,100 BigWigs Bossmods Boss Encounters, Miscellaneous...