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Magnet continued

 

Project Updated:
Files Updated: Mon, Aug 17 2009
Supports Game Version: 3.2.0
Category: Bags & Inventory, Professions, and Quests & Leveling
Tags:

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Project Manager: eddie2
Additional Authors: No additional authors
Current Version: v0.9b4
License: Public Domain
Development Site: CurseForge
Avg Daily DL (last 30 days): 5
Downloads Total: 2,614
Favorites: 14
Comments: 17
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  • About Magnet continued
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Introduction

Magnet is a loot helper, so you can keep your bags clean and only loot the things you want. You can specify which items to magnetize so they'll be attracted by Magnet and which items you want the polarity to be reversed so they'll be repelled by Magnet.

Magnet does not have a minimap button; you can access the options screen via the Blizzard Interface menu, you can type /magnet config or if you have a LibDataBroker display such as Fortress or ButtonBin, you can click on the Magnet continued button.

"Magnet continued" is a continuation of Magnet, created by DARKGuy.

Features

  • Attract money. Some emblems are also attracted to this.
  • Attract any ingredient for your green/yellow/orange tradeskills for easier farming and leveling of your tradeskills. Set the reagent threshold to the value you want (0 = grey, 1 = green, 2 = yellow, 3 = orange, 4 = red). Uses LibPeriodicTable. You need to open you tradeskill window before this works.
  • Attract items based on skills
    • Skinning
    • Mining
    • Gathering (Herbalism)
    • Disenchanting (Enchanting)
    • Prospecting (Jewelcrafting)
    • Milling (Inscription)
    • Fishing
    • Pick Pocket
    • Engineering (Mechanical units)
  • Attract items that have a higher vendor value than a specified minimum. Overrides any repel settings.
  • Attract items based on quality. You can specify different quality options for solo, party and raid play. Will, hopefully, not attract over the loot threshold set by the party/raid leader.
  • Automatically confirm looting of Bind On Pickup items (only works for items looted by Magnet)
  • Attract quests items for quests that are active in your questlog
  • Ability to attract specific items not covered by the other features. Simply type /magnet attract <item name or item link> to add an item to the attract list.
  • Attracts all loot in a battleground
  • Farm mode: Loots all items, but afterwards scans your bags and destroys any items that should have been repelled. Caution: May have some unintentional side-effects!
  • Repel items based on quality
  • Ability to repel specific items. Type /magnet repel <item name or item link> to add an item to the repel list.
  • Repelled items are made transparant in the loot window for easier recognition. Currently only works with the standard loot window, XLoot and Butsu, provided the buttons are not rearranged when looting an item.
    Caution: Repel settings override attract settings!
  • Adds a few lines in the item tooltip stating if an item is attracted or repelled
  • You can type /magnet remove <item name or item link> to remove a previously added items from either the attract or the repel list

Wish-list / Todo

  • Autoloot rogue's Pickpocket skill (in v0.2b)
  • Add a few more options for some features that are always on
  • Attract any ingredient for your green/yellow/orange tradeskills for easier farming and leveling your tradeskills. Including any sub-ingredients. Perhaps I can use an other addon to get the information? (in v0.3b)
  • Itemtype and itemsubtype implementation. Perhaps even a distinction between health potions and mana potions...

Known issues

  • Looting based on your skill/action, such as 'Mining', may not work on non-English clients. The spell names are not localized yet.
  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Magnet continued v0.9b4 Beta 3.2.0 864 8/17/2009
  Magnet continued v0.9b3 Beta 3.2.0 288 8/7/2009
  Magnet continued v0.9b2 Beta 3.2.0 70 8/6/2009
  Magnet continued v0.9b Beta 3.2.0 128 8/5/2009
  Magnet continued v0.8b Beta 3.1.0 392 7/11/2009
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  • xebtria said

    i have 2 questions...

    1) is it possible to "repel" all grey and white quaility items BUT attract cloth (like runecloth or any other)?
    2) how does the afterwards-destroying of the farmmode work? at least in theory?

    thanks,
    xeb

    Reply Report Permalink
  • eddie2 said

    Hi,

    1) No. If you choose to repel all Whites by quality, you cannot attract specific whites by name. That is, in the code, the check to repel an item on quality comes before the check to attract one by name.
    2) A small list is created that contains every item that was looted (except Gold) for a loot-window. For every item that is looted (that is, put into your bags), all items in your bags are scanned if they are on the list and if you wish to repel them. If so, the items are destroyed.

    Reply Report Permalink
  • shikali90 said

    umm magnet seems to not work at all for me ?

    Reply Report Permalink
  • eddie2 said

    Do you get the config dialog if you type "/magnet config" (without the quotes), or do you get an error message of some sort?

    Reply Report Permalink
  • ozzfeast said

    Is there a way you can tell Magnet to automatically repel an item by it's name? Like say for example could I program it to always repel "Honeymint Tea"?

    Reply Report Permalink
  • eddie2 said

    You can type "/magnet repel Honeymint Tea" (without the quotes of course).
    Or, perhaps easier, type "/magnet repel " and shift-click the item in your bags.

    Reply Report Permalink
  • ozzfeast said

    Thanks a lot!

    Reply Report Permalink
  • schmitty said

    is it possible to add attract/repel list to the gui so items can be added or removed via it rather that command line?

    Reply Report Permalink
  • eddie2 said

    It should be possible, yes. However, my knowledge and expertise in creating such list in the gui is (very) limited. Most of the gui I have is just copied from other addons...

    Reply Report Permalink
  • sovietical said

    can some one help me whit an macro loot?!?!?!?! i wanna loot only Heart of wild!!!!and i use 2.4.3 version ...

    Reply Report Permalink
  • m4gNifY said

    i got an issue here.. hm. somthing about farm mode?

    Message: ..\AddOns\Magnet\Magnet.lua line 718:
    bad argument #2 to 'format' (string expected, got nil)
    Debug:
    (tail call): ?
    [C]: format()
    Magnet\Magnet.lua:718: Update()
    Magnet\Magnet.lua:171: ?()
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
    [string "safecall Dispatcher[2]"]:4:
    [string "safecall Dispatcher[2]"]:4
    [C]: ?
    [string "safecall Dispatcher[2]"]:13: ?()
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
    Ace3\AceEvent-3.0\AceEvent-3.0.lua:119:
    Ace3\AceEvent-3.0\AceEvent-3.0.lua:118

    Reply Report Permalink
  • eddie2 said

    Ah, I'll see what I can do about that. Thanks for the report.

    Reply Report Permalink
  • m4gNifY said

    thanks m8 :)

    Reply Report Permalink
  • eddie2 said

    It should be in the latest version, 0.9b4

    Reply Report Permalink
  • m4gNifY said

    Very good addon btw. Had no problems at all, until this, today, on my hunter.

    Reply Report Permalink
  • m4gNifY said

    yes. it's the Farm Mode which screw it up.

    Reply Report Permalink
  • m4gNifY said

    this far i tested on humanoids. it seems money makes the problem.

    Reply Report Permalink
  • m4gNifY said

    tested on a mechanical which dropped money: same problem.

    Reply Report Permalink
  • Wall said

    still not working

    [2009/08/07 08:46:53-477-x2]: Magnet-v0.9b2\Magnet.lua:523: Usage: GetItemInfo(itemID|"name"|"itemlink")
    Magnet-v0.9b2\Magnet.lua:523: in function `Attract'
    Magnet-v0.9b2\Magnet.lua:729: in function `Update'
    Magnet-v0.9b2\Magnet.lua:171: in function `?'
    CallbackHandler-1.0-3:146: in function
    :"safecall Dispatcher[2]":4: in function
    : ?
    :"safecall Dispatcher[2]":13: in function `?'
    CallbackHandler-1.0-3:91: in function `Fire'
    AceEvent-3.0-3:119: in function

    Reply Report Permalink
  • eddie2 said

    I should remember to not move code around after I've tested it. /eddie2 feels stupid

    Reply Report Permalink
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