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Lootster

 

Project Updated:
Files Updated: Fri, Oct 16 2009
Supports Game Version: 3.2.0
Category: Bags & Inventory, and Boss Encounters
Tags:

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Project Manager: Mackenz
Additional Authors: No additional authors
Current Version: Lootster 3.1.3
License: Creative Commons Attribution-Noncommercial-No Deri
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 51
Downloads Total: 41,223
Favorites: 200
Comments: 235
  • About Lootster
  •  

Synopsis

Lootster is a loot rolling interface that allows you to call for and capture loot roll, arbitrate ties and announce winner(s). In addition to managing simple rolls, it also manges various DKP styles, including the ability to automatically record points credited for attendance and debited for loot. For more information see the FAQ that is at the end of readme.htm in the Lootster download.

Lootster 3.1.0 is Here!

Here is a quick rundown of what is in Lootster 3.0.0+:

Features

  • JUST ADDED! Support for non-heroic/heroic loot of the same name.
  • JUST ADDED! Support for the new 10-man and 25-man normal/heroic raids.
  • NEW! Support for EPGP loot system. Requires upgrade of the EQDKP/NDKP Export Plugins (3.0.0.0).
  • NEW! Support for 'usage rolls', such as main-spec, off-spec, bank shard, etc.
  • NEW! Support for configurable usage roll loot costings, including a separate Alt factor.
  • NEW! Support for events, such as raid start, boss wipe, bonus time, etc.
  • NEW! Support for configurable event point awards for 10-man and 25-man raids for full, partial and standby attendance.
  • NEW! Support for automatic loot point calculations based on the Allakhazam formula, including handling of all armor tokens.
  • NEW! Support for configurable loot point calculation factors for the Allakhazam formula.
  • NEW! Support for 'standby' attendance handling, allowing players outside the raid to whisper standby status.
  • NEW! Support for detecting all bosses.
  • IMPROVED! Streamlined bookkeeping of loot wins with the correctly costed points depending on usage roll and Alt status.
  • IMPROVED! Better detection and separation of instance types, being dungeon, heroic dungeon, raid and heroic raid.
  • IMPROVED! Expanded viewing of individual player attendances and adjustments, and easy 'goto' ability to see the initiating raid and boss for the attendance/adjustment.
  • Various simple roll capture modes.
  • Various point system roll capture modes.
  • Automatically record raids, bosses, attendances and loot wins.
  • Ability to easily set and/or override item points.
  • Ability to easily set your own class restrictions on items.
  • Ability to define membership (Full/Trial/Applicant) and toon types (Main/Alt) using the guild ranks and guild public notes.
  • Ability to sort player rolls by item usage, membership and toon type, in addition to the inherent point system priorities.
  • Ability to track the points for Alt(s) on behalf of a Main.
  • Ability to passively 'snoop' rolls and winners, in addition to passively recording raids, bosses, attendances and loot wins, providing 'fail safe' point management.
  • Ability to synchronise raid data, item data and restriction data with other Lootsters.
  • Numerous option settings to control what the addon does and what it records.
  • Numerous option settings to control the various loot systems.

WoW Call of the Crusade 3.2 Heroic Loot Naming

The WoW 3.2 patch introduced non-heroic and heroic loot with the same name. To support existing DKP systems (EQDKP, NDKP and Null DKP), I have chosen to differentiate the two types of loot with a " (H)" suffix on the item name of heroic items. This means that the item databases of those systems should use the same " (H)" suffix so that Lootster can correctly find and manage DKP settings and overrides for those heroic items.

Bug Reporting

Please use a good error catcher like Bugsack (requires !BugGrabber), and provide the entire error text with as much information on how to recreate the problem. Report the problem via the CurseForge ticket system to ease tracking.

Slash Commands

  • /ls - toggle display of Lootster window
  • /ls resetui - reset the position of all Lootster windows

Language Support

Although basic roll capture will work in French and German, the additional abilities (loot capture) will not. If you would like to contribute a translation for this addon, let me know via private message on this site. You will be given credit for the translation.

Installation

Unzip into <WoW Directory>\Interface\Addons.

User Interface

The user interface is used to perform all functions, and call be toggled (shown/hidden) through three methods:

  1. Using the command line via the /lootster or /ls command;
  2. Using the minimap button that can be used to toggle the user interface;
  3. Using the small Lootster frame that can be used to toggle the user interface.

To reset the various frame positions if they are dragged offscreen, use the command line /ls resetui to reset their positions.

The user interface can be moved anywhere on the screen via dragging the Lootster box. If the minimap button is not used, then the small frame will be shown, and visa versa.

Recent Version History

Version 3.1.3 - 10/15/09

  • Fixed more boss wipe false positives
  • Fixed bogus creation of a non-instance raid when entering an instance
  • Fixed LUA error @ 3494 when engaging a boss in a dungeon type you are not tracking

Version 3.1.2 - 09/20/09

  • Fixed LUA error on startup introduced into 3.1.1. Changes in 3.1.1:
  • Fixed more new boss false positives
  • Fixed more boss wipe false positives
  • Fixed heroic dungeon/raid instance ID detection
  • Fixed occasional startup error when using Roll Modified DKP
  • Fixed roll usage not being shown when using Roll Modified DKP
  • Fixed Bonus Award creation to pickup correct dungeon type values
  • Fixed manually created non-boss related events internally marked as TBD
  • Fixed manually created boss/non-boss events having incorrect attempt number
  • Fixed re-running a previous raid not re-running a previous TBD boss attempt
  • Fixed manually created/modified adjustments not correctly recording the entered DKP
  • Added new Vault of Archavon boss
  • Added all Trial of the Champion bosses
  • Added all Trial of the Crusader bosses
  • Added Manual Entry as an adjustment's usage type
  • Added ability to manually create/modify adjustment DKP as earnt or spent
  • Added option to use only the roll when comparing greed rolls in Simple and DKP rolling
  • Added option to use player's earnt attendance DKP in player's total DKP for non-EPGP DKP modes

Version 3.1.1 - 09/20/09

  • Fixed more new boss false positives
  • Fixed more boss wipe false positives
  • Fixed heroic dungeon/raid instance ID detection
  • Fixed occasional startup error when using Roll Modified DKP
  • Fixed roll usage not being shown when using Roll Modified DKP
  • Fixed Bonus Award creation to pickup correct dungeon type values
  • Fixed manually created non-boss related events internally marked as TBD
  • Fixed manually created boss/non-boss events having incorrect attempt number
  • Fixed re-running a previous raid not re-running a previous TBD boss attempt
  • Fixed manually created/modified adjustments not correctly recording the entered DKP
  • Added new Vault of Archavon boss
  • Added all Trial of the Champion bosses
  • Added all Trial of the Crusader bosses
  • Added Manual Entry as an adjustment's usage type
  • Added ability to manually create/modify adjustment DKP as earnt or spent
  • Added option to use only the roll when comparing greed rolls in Simple and DKP rolling
  • Added option to use player's earnt attendance DKP in player's total DKP for non-EPGP DKP modes

Version 3.1.0 - 08/04/09

  • Fixed more new boss false positives
  • Fixed more boss wipe false positives
  • Fixed scheduler error causing LUA error when sometimes exiting an instance
  • Added T9 tokens
  • Added Emblem of Triumph to ignored loot
  • Added raid type and boss type to the textual reports
  • Added adjustment (loot) usage to the textual reports
  • Added handling of non-heroic/heroic loot of the same name
  • Added ability to echo all roll messages to Raid Warning channel
  • Modified dungeon types to reflect new normal/heroic 10-man and 25-man raids
  • Updated for the WoW Call of the Crusade 3.2.0 patch

Version 3.0.1 - 07/08/09

  • Fixed class restrictions not being enforced when using single usage roll call in DKP mode
  • Fixed LUA error @ 17939 in Simple 100/1000 rolling with a single class restriction
  • Fixed LUA error @ 1903 when managing multiple timer scheduling for bonus time
  • Fixed creation of spurious raids when sometimes entering an instance
  • Fixed Simple 100/1000 rolling rejecting /roll 1000 greed rolls
  • Fixed Simple 100/1000 rolling not sorting Need/Greed
  • Changed rules text area to autofocus when Rules page is shown
  • Changed class restricted usage roll call message to be clearer
  • Updated various boss entries for better detection/less false positives

Version 3.0.0 - 06/27/09

  • Fixed sub-boss kills not being correctly counted to determine a boss kill
  • Fixed Sartharion drakes not being ignored when determining boss name
  • Fixed some instances not being detected when entered
  • Fixed boss not being marked as a wipe on zone in
  • Fixed multi-boss kills not being detected
  • Released

Version 3.0.Beta4 - 06/18/09

  • Fixed dying during a successful boss kill causes boss attempt to be marked as a wipe
  • Fixed LUA error when using calculated item points and attempting to add an override points for an item
  • Fixed item synchronisation duplicating entries
  • Fixed item synchronisation update common item checkbox not being reenabled after a synchronise
  • Fixed loot synchronisation update common item checkbox not being reenabled after a synchronise
  • Fixed roll usage pulldown resetting when roll page is reshown
  • Fixed usage buttons being visible in simple rolling mode
  • Fixed fake boss detection test values
  • Added more missing bosses (Ulduar)

Version 3.0.Beta3 - 06/02/09

  • Fixed game disconnect... again. This time I won't tweak working code before committing it
  • Fixed some boss attempt mis-numbering
  • Fixed some boss lookups
  • Fixed some fake boss detection
  • Fixed report selection tooltip
  • Fixed report selection and refresh handling
  • Fixed CTRT XML Import Format report not initially highlighting report text
  • Fixed text report not showing adjustments in DKP mode that is not EPGP

Version 3.0.Beta2 - 05/29/09

  • Fixed LUA error when annoucing a win and player adjustment whisper is enabled
  • Fixed game disconnect when calling for a roll when active in DKP mode
  • Fixed boss attempts sometimes not updated to a boss wipe
  • Fixed transmission of roll call information
  • Fixed formatting of DKP whisper to player
  • Fixed sorting of raids in full report
  • Changed raid report user interface to support multiple report formats
  • Added CTRT XML Import Format as a report format (CTRT 1.16.13 for EQDKP 1.32+)

Version 3.0.Beta1 - 05/26/09

  • Ability to utilise Effort Points/Gear Points (EPGP) rolling which calculates winners by calculating EP/GP=Priority Ratio
  • Ability to utilise 'formulaic' item cost (DKP or GP), including the handling for armour tokens
  • Ability to track boss attempts, kills and wipes
  • Ability to track Standby attendance via whispers
  • Ability to announce new raids/bosses to party/raid/guild/custom channel
  • Ability to call for usage rolls and to book point costs appropriately (Main-Spec, Off-Spec, Alts)
  • Ability to have events with their own 10-man/25-man points value booked automatically (raid start, boss wipe, etc)
  • Ability to recognise all bosses
  • Ability to call for rolls on raid warning channel
  • Ability to detect badge loot to prevent booking
  • Changed boss and item checks to be language neutral

NOTE: The data structures have changed significantly in Lootster 3.0.0 from those in Lootster 2.x.x. Lootster 3.0.0 will not be able to snoop roll calls or synchronise data from Lootster 2.x.x, and visa versa.

NOTE: The data structures have changed significantly in Lootster 3.0.0 from those in Lootster 2.x.x. Lootster 3.0.0 will upgrade all saved data structures when loading the addon for the first time. However, once those data structures are upgraded, Lootster 2.x.x will not work. If you are unsure about what version you want to use, make a copy of the Lootster.lua file found in the <WoW Directory>\WTF\Account\<account>\SavedVariables directory.

Complete Version History

See the version history document in the Lootster download for a complete version history of Lootster.

Known Issues

Boss detection on complex/multi-boss fights might be incomplete. Think Sartharion+Drakes, The Four Horseman or Assembly of Iron. There may also be misentered boss details. Please report these so they can be corrected.

Future Versions

No updates are planned at this time.

License

Creative Commons License
Lootster 3.x.x+ by Mackenz is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.

  • Downloads (4)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Lootster 3.1.3 Release 3.2.0 1,316 10/16/2009
  Lootster 3.1.2 Release 3.2.0 1,479 9/20/2009
  Lootster Export 3.0.0.0 for EQDKP 1.3.2 Release 3.1.0 62 6/28/2009
  Lootster Export 3.0.0.0 for NDKP 3.21 Release 3.1.0 78 6/28/2009
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  • Shakit said 

    I just updated to the new version and logged in only to have the lootster scrambled at the top of my screen. I can't see to move anything and while the addon is enabled, I can not get to my escape menu via the escape key. I have to manually open my addons and disable the addon. This happens on numerous toons. My system did not have this issue prior to upgrading the version today.

    Thanks in advance

    Reply Report Permalink
  • Mackenz said 

    @Shakit

    Ya I screwed the pooch somehow and introduced some LUA errors, which I am pissed off about LOL. That is fixed in 3.1.2.

    Seems as though some boss detection stuff is screwy too - need to work on that now. Sorry guys.

    Reply Report Permalink
  • OMG i have 1 problem.... i just found this addon today!! it's amazing i went this long raiding without this awsome addon :D

    Reply Report Permalink
  • Hi Mackenz,

    My wow crashed while looster was up, and now looster is all sorts of messed up. I uninstalled and reinstalled 2x and still bugged. You can't even move the lootser around. A friend of mine has the same issue I do. Any ideas on how I can get lootser to work again?

    Thanks in advance.

    Reply Report Permalink
  • Mackenz said 

    @Devinitie

    Yikes - it sounds like it crashed writing out the addon's save file. The only thing I can suggest to rename it. It is located here:

    WoWDirectory\WTF\Account\AccntName\SavedVariables\Lootster.lua

    where WoWDirectory is the directory where WoW is installed, and AccntName is the name of your account.

    There may be a backup file that is somewhat recent, though no guarentee on that. It will be called Lootster.lua.bak

    I suggest renaming the orginal to Lootster.org just in case something else is going on. Note you will loose any settings and saved Lootster data.

    It is very coincidental for somebody else to have this problem - did your friend sync their data from your Lootster? Or their system crashed too, which is even weirder?

    If you can, upload the renamed Lootster.lua file somewhere so I can take a look. I have not seen a data corruption problem in Lootster for a very long time, but that doesn't mean there cannot be a problem.

    Private message me via Curse Gaming with the details, and anything else about you and your friend's circumstances leading up to the problem. Thanks!

    Reply Report Permalink
  • Hi Mackenz, I need to put up a very simple, noob-proof automatization for the addon: my request is that on need call, full membership players have priority over trials, and on greed calls both have same priority. If it's implemented already I dunno what I'm doing wrong because with both need and greed calls fulls have priority over trials.

    Simply put: Members mainspec > Members offspec == trials mainspec == Pugs mainspec.
    Since Pugs and new Trials tend to always roll 100 on first call without regards of the stated loot policy, I'd like a way to prevent to manually holding their rolls.

    I'm using simple rolling need and greed because I found commands like /roll quite hard for some helpless people in my guild to get used to.

    Thank you very much.

    Reply Report Permalink
  • Mackenz said 

    @drakehart

    LOL just when I thought I had most of the combinations and permutations covered :)

    In essence I think you want an option to make greed not use Main/Trial/App priority consideration, and probably main/alt as well.

    I will take a look at what this will take. Methinks its more of a GUI problem on the options tab (that is, room in the GUI).

    Reply Report Permalink
  • iwhansen said 

    Hi Mackenz.
    First of all, I would say this addon is all I ever have looked for, to manage loot in raids.
    But one Question. Is it possible to get ALL the text on roling for loot up in the /RW chat and not just in the /RAID chat
    In that way, all people will see what is happening, while they are chatting in the raid chanel and don't see that things are getting rolled at ?

    Reply Report Permalink
  • Mackenz said 

    @iwhansen

    Hey hey. Hmm this should be doable, though the major problem is squeezing in the checkbox or whatever on the general options tab LOL. I will check out what this entails.

    Depending on the WoW 3.2 patch timing, it may or may not be at that version of Lootster (Version 3.1.0 - changed to handle the new dungeon types).

    Reply Report Permalink
  • Hello.
    I have looked for months for a loot mod to use yours by far has to be the best that I have seen yet it is not what I need. What I’m looking for is a GUI that could be opened manually on a loot drop. Two differ interfaces would be needed the Lootmaster that I will call the server and the raid members that I will call the clients. Or I suppose they could be the same just “enable and disable” an announce button based on if you are the loot master.
    So the roll would set up like this. Engage the boss kill the boss, boss drops loot. Ok now that the confusing stuff is out of the way. =D The loot master opens the GUI selects the loot and hit the announce button. The mod would then announce the loot to the client GUIs and in /RW. The GUIs also have Main, Off, Pass buttons. Every one in the raid hits a button (or possibly whispers the lootmaster “/w main, off or pass.) The mod would then generate a random 100 in the appropriate columns and announce it in a channel. The loot master can then distribute the loot the old fashioned way. If you would be interested in developing something along these lines drop me a line and we could discuss it further.
    Thank you for your time.
    Eric

    Reply Report Permalink
  • Mackenz said 

    @smeddly21

    Hey there. If I understand this correctly, the idea is that the rolls are secret (or at least obfuscated) so that people don't know what others either rolled or rolled as (main, off, etc)? Though of course the winner is announced in the usual manner?

    Reply Report Permalink
  • I made an image of a possible look for a GUI and loaded it to my profile not sure if that will help explain.

    Reply Report Permalink
  • Fle said 

    Hi, Mackenz i nedd this Addon for german - can you help me. Sry my englisch ist not so gut. Thank you

    Reply Report Permalink
  • Mackenz said 

    @Fle

    Since I don't speak German, a volunteer needs to be found for the translation...

    Reply Report Permalink
  • Hi,
    I would like to use your add on. I particularly like its ability to relate guild rank to roll.

    However, in 10man raids in our guild, we do roll (not DKP) by doing 1st roll for Main Spec, and if no one needs it for Main Spec, only does 2nd roll for Off spec.

    Can the add-on support this type of roll system?

    One minor feature request: allow the roll announcement text to be customizable.

    Another thing is: I downloaded latest version of Lootster, but found that I can't edit the loot rule text area (can't click into it to type). Is there a bug? Maybe it's just an add-on conflict on my end but thought I should ask.

    Thank you for your great work on Lootster!

    Reply Report Permalink
  • Mackenz said 

    @lancelotwow

    Hmm. Taking it from the top:

    1) The main-spec/off-spec deal could only be done crudely via Need/Greed (not fixes to come soon for that). Ya not ideal.

    I must admit I never thought too much of separating out the DKP for 10 man Vs 25 man since the they share some items. I *might* think about having some kind of switch for 10 man Vs 25 man, but I am in a quandry with respect to how WoW 3.2 patch will play out (10 man, 10 man heroic, 25 man, 25 man heroic) with all this. If anybody wants to chip how this will be approached by guilds I am all ears.

    2) Modifying roll text can be tricky since there are various placeholders that need to be managed. It is quite a bit of work given I have not seen any requests for that.

    The quick and dirty way of doing it would be to create a tiny stub addon that loads with Lootster as a prerequisite, and overrides the message text strings itself. Private Message me if you want some hints on that.

    3) The rule text area is a little tricky in that you have to click in the very top-left of the text box to get the cursor to enter it. I have modified that text box in the minor fix I am working on to put the cursor there when you flip to the Rules page.

    Input on all this welcome!

    Reply Report Permalink
  • Mackenz said 

    Oops I should say Need/Greed via the simple 100-1000 roll mode.

    Reply Report Permalink
  • Mackenz said 

    @fraz0815

    You mean you are Shift-Left clicking a link that is embedded in another mod? That is not surprising - I had to add code to handle an inventory mod. It should work from bank, bags and and chat, though not your equipment.

    I really hate these threaded comments. Anybody know how to switch off comment threading and just make it flat?

    Reply Report Permalink
  • All my DKP rolls crashes my game, i can only roll need then greed roll :(

    Reply Report Permalink
  • Mackenz said 

    @vegito128

    I found a problem with whispering wins to players, but that should not crash the game. It may stop Lootster working until a reload though. You can work around the problem by unchecking the box 'Announce Adjustment tracking changes'. This will stop the whisper and therefore the problem.

    Be that as it may, were you using the 2.4.6 version (or before) and reinstalled that old version after the problem? That will cause a problem unless you go back to the old saved variable Lootster.lua file (as I mentioned in the Beta announcement above). You would have to delete (or restore the old version) of the Lootster.lua file in the SavedVariables directory, located here:

    \WTF\Account\\SavedVariables

    Reply Report Permalink
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