LitePanels is, in essence, a UI panel art framework aimed for use by both UI authors and normal users. It was created to be a solid, lightweight alternative to kgPanels.
There is no in-game config. Configuration is done through editing a layout file. Complete documentation is provided in the layout file.
Copy layout_example.lua to layout.lua before use!
Special features:
» Minimal code; low memory usage
» Easy to create and share layouts
» Multiple text objects per panel
» Built-in class coloring
» Smooth, non-pixelated gradients
» Automatic panel/parent resizing
» Viewport functionality
1.5a -- 2009-10-11
- Fixed pre-1.5 backwards compatibility.
1.5 -- 2009-10-07
- Plugin-like support added.
- New profiles system, see included example layout for info. Although old layouts will continue to work, it is advised that old layouts are converted to the new system.
- Panel borders can now be set to "SOLID" to create a pixel border.
- Panels with a % height/width will now resize based on its anchor_frame; parent secondary.
- New text attribute: outline - (1) thin outline, (2) thick outline. Setting an outline disables the default shadow effect, may be enabled manually.
- New text attribute: mono - True sets font's monochrome flag.
- Misc bug fixes and optimizations.
1.4.1 -- 2009-08-17
- CreateFrame hook will load sooner, this should (hopefully) fix many problems with panels not being set to the right parent frame.
- The anchor_frame setting will now recognize existing panels as intended.
- Added support for Class Colors by Phanx.
1.4 -- 2009-08-10
- Changed supplied layout filename to layout_example.lua
- Border support added. See documentation for syntax.
- Percentage width/height rescaling is now on by default, attribute is obsolete.
- Throttling variable created for OnUpdate scripts (self.elapsed
- Text object references will now be sent through to their string function.
- Layout "character - realm" names are no longer case-sensitive.
- New attribute: anchor_frame (defaults to parent). Sets the panel anchor frame if you'd like to anchor a panel to a frame other than parent while keeping parent's visibility, scale, alpha, etc.
- New script handlers: OnResize, OnDoubleClick, OnMouseDown, OnMouseUp
1.3.2 -- 2009-08-04
- TOC updated to 3.2
1.3.1 -- 2009-08-03
- Fixed a bug with texture rotate.
- Changed attribute 'active_scale' to 'resize'.
- Added missing attribute 'scale' to documentation.
1.3 -- 2009-08-01
- Super duper code optimizations.
- The default value for bg_alpha will no longer be set to 0.0 when tex_file has a value.
- Function text object panels will now correctly adjust its height and width when changed.
- Panels with parents that don't exist will now be attached to the parent when it's created.
- Text shadows will now default to 1. Set shadow to 0 to turn it off.
- New attribute: active_scale (off by default). Panels with a height or width percentage will automatically adjust themselves when the parent's height or width is changed. Usage: `active_scale = true`
- New attribute: inset (defaults to 0). Creates an inset on the panel. Usage: for all sides use `inset=5` or specific `inset={top=5,bottom=5}`. Negative values create a padding effect.
1.2 -- 2009-07-08
- Full text object support added, see docs.
- Changed default profile to always load.
- A few code optimizations.
1.1a -- 2009-06-30
- DK class coloring fixed.
1.1 -- 2009-06-30
- Complete overhaul. Many layout modifications, your old layout will not work without some changes (see documentation).
- Viewport, gradients, and texture art support added.
- Player class color panel setting added.
- User scripting support.
- Better parent handling with other panels.
- May now use height or width as a percentage in reference to its parent frame.
1.0a -- 2009-06-02
- Suppressed "LPanels" error when the variable doesn't exist (when layout file is still layout.lua.txt
1.0 -- 2009-06-02
- Initial release.
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...